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Designing a behavioral experiment

Designing a behavioral experiment. Chris Rorden Designing fMRI studies fMRI signal is sluggish and additive. Efficient designs maximize predictable changes in HRF. Efficient designs are often very predictable Participant may anticipate events.

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Designing a behavioral experiment

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  1. Designing a behavioral experiment • Chris Rorden • Designing fMRI studies • fMRI signal is sluggish and additive. • Efficient designs maximize predictable changes in HRF. • Efficient designs are often very predictable • Participant may anticipate events. • Techniques for balancing efficiency and psychological validity.

  2. Signal+NoiseNoise F= SignalNoise t= Finding effects • Statistics are based on the ratio of explained predictable versus unexplained variability: • We can improve statistical efficiency by • Increasing the task related variance (signal) • Designing Experiments (today’s lecture) • Decreasing unrelated variance (noise) • Spatial and temporal processing lectures. • Good signal in our fMRI data • Physics lectures

  3. fMRI Signal • There are two crucial aspects of the BOLD effect: • The HRF is very sluggish • Delay between brain activity and changes in fMRI images (~5s). • The HRF is additive • Doing a task twice causes about twice as much change as doing it once.

  4. The BOLD timecourse • Visual cortex shows peak response ~5s after visual stimuli. • Indirect measure 2 1 0 % Signal Change 0 6 12 18 24 Time (seconds)

  5. Temporal Properties of fMRI Signal • We predict the HRF by convolving the neural signal by the HRF. • We want to maximize the amount of predictable variability. Neural Signal HRF Convolved Response =

  6. BOLD effects are additive • Three stimuli presented rapidly result in almost 3 times the signal of a single stimuli (e.g. Dale & Buckner, 1997). • Crucial finding for experimental design. • Note there are limits to this additivity effect, but the basic point is that more stimuli generate more signal (see Birn et al. 2001)

  7. Comparing predictable HRF • Consider 3 paradigms: • Fixed ISI: one stimuli every 16 seconds. • Inefficient • Fixed ISI: one stimuli every 4 seconds. • Insanely inefficient: virtually no task-related variability • Block design: cluster five stimuli in 8 seconds, pause 12 seconds, repeat. • Very efficient. • Cluster of events is additive. Note peak amplitude is x3 the 16s design.

  8. Block Designs • aka ‘Box Car’, or ‘Epoch’ designs. • Different cognitive processes occur in distinct time periods • Press left index finger when you seeç • Press right index finger when you seeè • Do nothing when you seeé

  9. Optimal Design • Block designs are optimal. • Present trials as rapidly as possible for ~12 sec • Summation maximizes additive effect of HRF. • Consider experiment: • Three conditions, each condition repeated 14 times (once every 900ms) • Press left index finger when you seeç • Press right index finger when you seeè • Do nothing when you seeé Note huge predictable variability in signal.

  10. Block designs • While efficient, block designs are often predictable. • May not be psychologically valid. • Optimal block length around 12s, followed by around 12s until condition is repeated. • Avoid long blocks: • Reduced signal variability • Low frequency signal will be hard to distinguish from low frequency signals such as drift in MRI signal.

  11. Block design limitations • Block designs good for detection, poor for estimating HDR. Detection: which areas are active? Estimation: what is the timecourse of activity?

  12. Block design limitations • While block designs offer statistical power, they are very predictable. • E.G. our participants will know they will press the same finger 14 times in a row. • Many tasks not suitable for block design • E.G. Novelty detection, memory, etc. • Your can not post-hoc sort data from block designs, e.g. Konishi, et al., 2000 examine correct rejection vs hits on episodic memory task.

  13. Event related designs • Much less power than block designs. • Simply randomizing trial order of our block design, the typical event related design has one quarter the efficiency. • Here, we ran 50 iterations and selected the most efficient event related design. • Still half as efficient as the block design. • Note this design is not very random: runs of same condition make it efficient.

  14. Permuted Blocks Permuted block designs (Liu, 2004) offer possible some unpredictability… • Permuted Design: • Start with a block design • Randomly swap stimuli • Repeat step 2 for n iterations • More iterations = less predictable, less power

  15. Permuted Blocks • Below you can see our study after 10 permutations during the first minute of scanning. • Permuted block designs can offer a balance of power and predictability.

  16. Jittered Inter-Stimulus Interval • Dale et al. suggest using exponential distribution for inter-trial intervals. • Exponential Distribution: • Many trials have short duration • A few trials have long duration • Efficient because jittering makes events block-like 1 condition, exponential ISI = more variability 1 condition, fixed ISI = little variability

  17. Interstimulus Intervals and Power • Fixed ISI: low statistical power • Fixed ISI have most power if >12sec between stimuli • At that rate, only a few dozen trials in a 10 minute scan. • In theory, variable ISI can offer much more efficiency than fixed ISI. Exponential Distribution

  18. Should you use variable ISIs? • In practice, variable ISIs often reduce power. • Most experiments have more than one condition, so fixed ISI designs also have temporal variability. • Unless you are looking at low-level processes (e.g. early vision), trials must be separated by a couple seconds. • For multi-condition studies, the minimum time between trials is crucial. • People are faster to respond to fixed ISI than variable ISI • Therefore, fixed ISI are often more powerful • However, variable ISI may help us reconstruct the true shape of the HRF measured.

  19. Tips • For event related designs – helpful if TR is either variable or a not evenly divisible by the interstimulus interval. • Allows you to accurately estimate whether conditions influence the latency of response. TR not divisible by ISI TR divisible by ISI

  20. Set the TR (time per volume) Set the number of volumes Set minimum ISI – this will be time between trials for block designs. Set the mean ISI – this will be the average time between trials for event related designs. Set the number of conditions. Iterations – you can compute hundreds of event related designs and choose the most efficientHigh iterations will lead to efficient but predictable designs. Permutations – select the number of permutations for the permuted block design.Fewer permutations lead to efficient but predictable designs. Press the type of study you want to generate Block Permuted Block Fixed ISI Event Exponential ISI Event Generate your own experiments…

  21. Experiment generator • Software reports variance. • Higher variance corresponds with more power. • Power relative – do not directly compare studies with different TR or volumes. • Only approximate estimate of power: does not ensure conditions have uncorrelated responses. • Press ‘i’ button to see text file of condition onset times (you can paste into e-prime).

  22. General guidelines (Nichols et al) • If possible, use block design • Keep blocks <40s (temporal processing lecture describes why) • Limit number of conditions • Pairwise comparisons far apart in time may be confounded by low frequency noise. • Randomize order of events that are close to each other in time. • Randomize SOA between events that need to be distinguished. • Run as many people as possible for as long as possible. • Have testable anatomical prediction

  23. Increasing power • Increasing the sample size (more people, more scans per person) is a fantastic way to increase statistical power. • However, long sessions can lead to problems: • Increased head motion • Poor task compliance (bored = fall asleep) • Learning effects (make sure the different conditions balanced throughout session).

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