Sections and schedules in adt
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Sections and Schedules in ADT. Unit 7. Sections. A section represents a building model as if the model were cut vertically to show interior detail. You can create two-dimensional (2D) or three-dimensional (3D) section objects, or a live section view of the model. Sections.

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Unit 7

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Sections and schedules in adt

Sections and Schedules in ADT

Unit 7


Sections

Sections

  • A section represents a building model as if the model were cut vertically to show interior detail. You can create two-dimensional (2D) or three-dimensional (3D) section objects, or a live section view of the model.


Sections1

Sections

  • You can control the size and shape of the section you generate and assign materials to the section for an optimal visual representation of the sectioned objects.


Sections2

Sections

  • Section objects remain linked to the building model that you used to create them, unless you explode the section.

  • Because of this link between the section and the building model, any changes to the building model can be reflected in the section as well.


Sections3

Sections

  • The section line defines the extents of the section that you extract from the building model.

  • Sections lines can be straight or jogged.


Sections4

Sections

  • Section marks, which typically contain a letter or number and indicate the direction of the section, appear at each end of the section line.

  • After you draw the section line, you can create a section object or a live section view from the line.


2d sections

2D Sections

  • 2D sections are created by cutting a number of objects with a section line and then creating a 2D section object from them.

  • The section object is drawn without hidden and overlapping lines. You can edit a 2D section by changing its object display properties or its style display properties.


3d sections

3D Sections

  • 3D sections are created by cutting a number of objects with a section line and then creating a 3D isometric section object from them.

  • 3D sections do not use styles.


Sections5

Sections

  • You can control the display of subdivisions within 3D sections.

  • Using the Hidden Line Projection command, you can create 2D hidden line projections of any view of the 3D section that you can explode and edit or hatch.


Sections6

Sections

  • A 2D or 3D section object can have a number of subdivisions partitioning the section object.

  • This feature is useful when you want to create a view of the object in which the parts that are closer to the viewer are drawn with darker and stronger lines, and parts that are farther off are drawn lighter.


Sections7

Sections

  • A live section view is a special view of a 3D section where the objects that are sectioned are not converted to a 3D section object.

  • Instead, the existing model objects are displayed as a 3D section.


Sections8

Sections

  • The parts of the objects within the bounding box of the section line keep their individual display components while the parts of the objects outside of the section line can optionally be displayed or hidden.

  • To control the appearance of the object parts outside of the section line, you need to assign a material to the sectioned objects.


Schedules

Schedules

  • Schedule table styles determine the content and appearance of schedule tables that you add to drawings.


Schedules1

Schedules

  • Content and Format of Schedule Tables

    • Objects that can be included in the schedule table

    • Property data to be tracked in the schedule table

    • Sequence and format of columns

    • Property data format of schedule values

    • Format of table titles, column headers, and table cells

    • Sorting sequence of rows

    • Display properties of tables


Creating schedule tables

Creating Schedule Tables

  • Drag a schedule table that has the properties you want to a tool palette.

  • Drag a schedule table style from the Style Manager to a tool palette, and then customize the properties of the new tool.

  • Copy a tool from another palette to the current palette, and then customize the properties of the new tool.

  • Copy an existing tool in the current palette and then customize the properties of the new tool.


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