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Ambient Interfaces

Ambient Interfaces. Pekka Valtonen. Direct Brain-Machine-interface. One of the Holy Grails of technology . STRENGTHS: total ease of use , endless possibilities , usable by nearly everyone . WEAKNESSES: technology still unavailable . OPPORTUNITIES: increased positive results

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Ambient Interfaces

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  1. AmbientInterfaces Pekka Valtonen

  2. Direct Brain-Machine-interface • One of the HolyGrails of technology. • STRENGTHS: totalease of use, endlesspossibilities, usablebynearlyeveryone. • WEAKNESSES: technologystillunavailable. • OPPORTUNITIES: increasedpositiveresults • THREATS: Possiblyrequiresinvasiveprocedures. • Also, CryeIndustries is one of the companiesdeveloping BMI.

  3. (BMI continues) A MONKEY with wires into itsbrain is operating a robotichandbythought. FreakyshitprovidedbySchwartz lab, University of Pittsburgh.

  4. Brainloop • http://www.aksioma.org/brainloop/ • A simplified, downtoned version of ”monkey-of-doom”- system to use BMI as interface. • Readsneuralpatternssuch as ”I am moving my lefthand” and usesthem to moveobjects on interface.

  5. Brainloop (continues) • STRENGTHS: externaltinfoilhat-likesensors, doesnotrequirestuff inside skull. • WEAKNESSES: requiressomelearningand concentration, practicalsolutionsyetlimited. • OPPORTUNITIES: ifsensorssmallened, usable for computerinteraction on home use. • THREATS: technologystill on development.

  6. Wearableretinalinterface WearableHeadsUpDisplay (HUD), webbroser, microphone. The imagesaboveareabouttentimes the size of currentmodels.

  7. Wearableretinalinterface • STRENGTHS: soon to beadaptable to fiteyewearsuch as eyeglasses, shades and monocles. Mayevenbringmonoclesback! • Weaknesses: primitivecompared to augmentedcontactlenses. • Opportunities: with headset, allowstotalrecklessdrive-while-chat! • Threats: relativelyexpensivetech.

  8. AUGMENTED REALITY LENS http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0

  9. AugmentedRealitycontactlens • A normal-sizedcontactlenswhichworks as a personal HUD (Heads-up-display) • STRENGTHS: awesometechnology, in concept an idea thatpeoplehavelearned on sci-fi for over 40 years. • WEAKNESSES: Cost- and health-relatedissues. • OPPORTUNITIES&THREATS: coupleup with BMI and military money, helloterminator!

  10. Pain Vest • User feedback interface for video games. • Provides the user the funsensational feedback of ”thatguy just shotyou in the back with a shotgun” • Already in use. • http://www.firebox.com/product/2075/3rd-Space-FPS-Vest

  11. Pain Vest (continues) • STRENGTHS: providesfunaddition to gamers with toomuch money, canbeused for militarysimulations. • WEAKNESSES: isntreallythatgroundbreakingorusable. • OPPORTUNITIES: lots of money lyingaround on video games.. • THREATS: verylimiteduse, expensiveunitcost.

  12. Microsoft Surface • http://www.microsoft.com/surface/en/us/default.aspx • Multitouchtouchscreeninterface. FUN.

  13. Microsoft Surface (continues) • STRENGTHS: existingtech, easy to use. • WEAKNESSES: expensive • OPPORTUNITIES: as an embeddedinterfaceuseful and fast to use • THREATS: just onemultitouchsystemamongmany.

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