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Jared Richardson MIS MWF 1pm JabyrekXX@hotmail

Jared Richardson MIS MWF 1pm JabyrekXX@hotmail.com. Internet Gambling. Table of Contents. The Game Slide 04 How The Game Got Started Slide 05 Estimated Internet Gambling Slide 07 The Growth Markets Slide 08 Games Available Online Slide 09

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Jared Richardson MIS MWF 1pm JabyrekXX@hotmail

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  1. Jared Richardson MIS MWF 1pm JabyrekXX@hotmail.com Internet Gambling

  2. Table of Contents • The Game Slide 04 • How The Game Got Started Slide 05 • Estimated Internet Gambling Slide 07 • The Growth Markets Slide 08 • Games Available Online Slide 09 • Types of Online Gambling Sites Slide 10 • Internet Gambling Slide 11 • How the Game Gets Played Slide 12 • The Games Uses Innovative Tech Slide 13 • The Risk Associated.. Slide 15

  3. Table of Contents • Who Deals the Cards ? Slide 16 • Threats to the Game Slide 17 • The Games Possible Future Slide 18 • Bibliography Slide 19

  4. THE GAME Americans… have long toiled over the entertainment value of gambling vs. the social implications that accompany. The Computer Age …. has brought gambling literally at the fingertips of millions without leaving their homes. The Internet ... allows millions to place wagers on their sports teams, favorite card game, or sit at a virtual casino table and play a game of craps. Source: Nick Feldman “Internet Gambling” 2001 http://gsulaw.gsu.edu/lawand/papers/su01/feldman

  5. How The Game Got Started • As the internet emerged as a median for communication, information exchange, and ecommerce, businesses sought new ways to make profits and capitalize on this fast evolving market. • In 1997, the year considered the internet boom, online revenues exceeded 1 billion. Five years later in 2002, internet revenues exceeded 300 billion • Therefore it was only a matter of time before gambling agencies tapped into this market and created an online gambling agency. Source: Nick Feldman “Internet Gambling” HISTORY

  6. How The Game Got Started • Interactive Casino (ICI) was the first online casino. In 1995 this site provided 18 casino games, online access to the National Indian Lottery, and an internet sports book. • Henceforth, Online Gambling has become a multi-billion industry. By 1999 there were over 250 online casino internet sites and 139 online sports books. • In 2002 internet gambling represented 1.5 % of the total gambling market and generated revenues exceeding 3.3 billion • In 2004 online gambling exceed total revenues at 10 billion, and over 2000 gambling sites. Up 40 % from 2004. Source: Nick Feldman “Internet Gambling” HISTORY

  7. Estimated Actual Internet Gambling Expenditures 1999-2003(in millions U.S.D.) $7,000.0 $6,346.3 $6,000.0 $4,546.6 $5,000.0 $4,000.0 $3,119.0 $3,000.0 $2,207.5 $2,000.0 $1,167.0 $1,000.0 $- 1999 2000 2001 2002 2003 Source: Christiansen Capital Advisors, LLC “Internet Gambling” 2004 http://www.cca-i.com Graphically Depicting The Game

  8. The Growth Markets Source: Christiansen Capital Advisors, LLC Graphically Depicting The Game

  9. Games Available Online • Poker • Blackjack • Craps • Slots • Keno

  10. Types of Online Gambling Sites Source: Christiansen Capital Advisors, LLC Graphically Depicting The Game

  11. All other Lotteries 5% 10% Casino Games 40% Sports Betting 45% Internet Gambling – 2000Total Consumer Expenditures $2.2 Billion (U.S.D.) Source: Christiansen Capital Advisors, LLC Graphically Depicting The Game

  12. How The Game Gets Played • Gamblers provide their credit card, use pay pal or western union to enter online games and place bets. • Online gambling sites receive bets, collect funds, and distribute winnings and loss. • Online gambling sites use complex programming and innovated technology to simulate card games, and provide an virtual casino environment. • The gambler plays all games online, and if he wins his account is credited, if he loses funds are automatically deducted from his credit card or pay pal account. Source: Gambling. COM “Dollar Casinos” 2004 < http://www.gambling.com/best/dollar-casinos.htm > Playing The Game

  13. The Game Uses Innovative Technology Playing The Game

  14. The Game Uses Innovative Technology Playing The Game

  15. The Risks Associated With The Game • Online gamblers have no way to ensure the games are operated fairly. • Gamblers are at the mercy of a computer that may manipulate the game to ensure it wins. • Gamblers cannot verify that dice, roulette, and cards are rolled, spun, or dealt randomly. • Online Sites does not prevent children access. • Online gambling sites are linked to the reason rise in cases of gambling addictions. • The operators of online gambling sites are offshore, and are not regulated by U.S. federal laws. Source: AnteUp.Com “Playing It Safe” 2004 http://gamblinglinks.com/tips.html Sounds To Good To Be True ?

  16. Who Deals the Cards…The U.S. Position • Online gambling is primarily regulated by the 1961 Interstate Wire line Act • This acts makes is illegal for anyone to offer or take bets over phone lines or through other wired devices, unless otherwise authorized by a state • Many politicians have attempted to pass bills directly related to online gambling but none have been successful Source: Steve Badger “Is Online Gambling Legal ? ” 2004 http://www.playwinningpoker.com/guide6.html Phone Interview: Attorney Alexander Martin Possible Threats

  17. Threats To The Game • U.S. States: California, Louisiana, New York, and Virginia have filled law suits to challenge internet gambling. • Nevada has made it illegal to place bets online, and prohibits accepting bets online. • New legislation has entered congress seeking to impose penalties to online operators of cyber casinos, online gambling sites , and ISP. Penalties would include fines up to 2,500 an or six months in prison. • Senator James Leach has introduced a second piece of legislation that inhibits Americans from online gambling. Source: Nick Feldman “Internet Gambling” Legal Troubles

  18. The Game’s Possible Future • Online Gambling goes mainstream in most major markets. Total revenues are estimated to reach 400 billion world-wide. • Consolidation among online sites, and conglomerates form to better protect the industry and increase revenues. • Online Gambling integrates into new media forms, including interactive television, wireless hand-held games, and cell phones. • Gambling sites open new markets to include bets on foreign sports, television show plots, and award show winners. Source: E Commerce Times “The Future of Online Gambling” 2005 http://www.ecommercetimes.com/story/31962.html THE POSSIBILITIES

  19. Bibliography • Nick Feldman “Internet Gambling” 2001 <http://gsulaw.gsu.edu/lawand/papers/su01/feldman > • Christiansen Capital Advisors, LLC “Internet Gambling” 2004 <http://www.cca-i.com> • Source: Gambling. COM “Dollar Casinos” 2004 < http://www.gambling.com/best/dollar-casinos.htm > • AnteUp.Com “Playing It Safe” 2004 http://gamblinglinks.com/tips.html • E Commerce Times “The Future of Online Gambling” 2005 http://www.ecommercetimes.com/story/31962.html • Phone Interview: Attorney Alexander Martin , District Attorney 22nd Circuit Court. 601-894-5040

  20. THE END

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