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Welcome to May Madness, May 10, 2003 Tournament starts at 9:00 A.M.

Welcome to May Madness, May 10, 2003 Tournament starts at 9:00 A.M. 96”. 21”. 15”. 48”. 48”. 15”. 12”. 24”. 18”. 6”. 6”. May Madness Game board Layout. May Madness 2003 Game Board. Same table we’ve used in the past. 4*8 sheet of plywood with 2X4 sides.

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Welcome to May Madness, May 10, 2003 Tournament starts at 9:00 A.M.

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  1. Welcome to May Madness, May 10, 2003 Tournament starts at 9:00 A.M.

  2. 96” 21” 15” 48” 48” 15” 12” 24” 18” 6” 6” May Madness Game board Layout

  3. May Madness 2003 Game Board Same table we’ve used in the past. 4*8 sheet of plywood with 2X4 sides. The nests are made out of 1inch diameter PVC with 90 degree elbows. 3 Orange Poof-Balls score for either black or white. The gutter is made of 2X4 also. It is 6 inches deep and 21 inches wide. 9 white ping pong balls Standard toilet paper tubes spray painted black and white. Gutter scoring zone for white Base line for white team Three Ping-Pong balls in each tube. Starting Position for the white team End Zone Scoring for white End Zone Scoring for white

  4. Rules page 1- May Madness 2003 • A round lasts 90 seconds • “Starting Position” is with the entire robot completely within the base. The base is defined as the center section on each end of the board. Robots may not exceed 12” in height at the start of the round. • The robot is to leave the base, perform challenges and return to base with only its program to control it. If the team touches the robot before it returns to base a “Robot Return Penalty” will be given and the robot must be returned to “Starting Position.” • A successful robot return is noted when any part of the robot crosses the base line. • If the robot is retrieving an object back to base, points will be awarded when any part of the object crosses the base line, no matter where the robot is. • While the robot is in “Starting Position”, the team may repair it, reposition it, load or unload it, change the program, add or remove parts or subassemblies, or change the batteries. • Robots may be programmed using RoboLab 2.0, RoboLab 2.5, or NQC.

  5. Rules page 2 May Madness 2003 • If a team member touches the robot as it is returning an object and before the object crosses the base line, the team earns no points for that object and it is returned to its original position. • Teams may use up to two robots. Irrespective of where or how they are used, the following component maximums will be enforced: 6 motors, 4 touch sensors, 4 light sensors, 2 rotation sensors and 2 RCXs. • Playing field objects will remain as the robot leaves them and will not be reset during the game. • Challenges may be tried in parts, in any order, more than one at a time or skipped. • Only three team members may be at the table at one time, although team members may rotate through at any time. • The referee makes all field judgment calls and can not consider protests.

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