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The Center for Human Modeling and Simulation (HMS). SEAS Faculty Meeting Overview May 2001 Norm Badler. Affiliated Faculty. Norman I Badler, CIS (Director) Dimitris Metaxas, CIS Jean Gallier, CIS Martha Palmer, CIS Barry Silverman, SE Lyle Ungar, CIS Susan Margulies, BE

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the center for human modeling and simulation hms

The Center for Human Modeling and Simulation (HMS)

SEAS Faculty Meeting Overview

May 2001

Norm Badler

affiliated faculty
Affiliated Faculty

Norman I Badler, CIS (Director)

Dimitris Metaxas, CIS

Jean Gallier, CIS

Martha Palmer, CIS

Barry Silverman, SE

Lyle Ungar, CIS

Susan Margulies, BE

David Meaney, BE

hms structure
HMS Structure
  • Director: Norm Badler
  • Associate Director: Karen Carter
  • Staff programmers: Jan Allbeck, Matt Beitler
  • PhD students: ~25: approx. 25% of CIS PhDs)
  • Digital Media Design undergraduate major
  • Corporate Involvement: Alias-Wavefront, nVidia, Lockheed-Martin
virtual human modeling and simulation
Virtual Human Modeling and Simulation

Virtual Humans are computer models of people that can be used as substitutes for “the real thing”

  • by embedding real-time, graphically embodied representations of
    • ourselves,
    • other live participants (avatars),
    • or autonomous or directed agents
  • into 3D virtual environments (such as medical procedures, military simulations, job training, task evaluations, communicative agents on the Internet, etc.)
research directions
Research Directions
  • Connecting language (instructions and descriptions) and action through embodied human models.
  • Physics-based modeling for graphics and vision.
  • Models for limb motions, gestures, facial movements, eyes, emotions, personality, and gait.
  • Engineering design human factors evaluation and validation.
  • Training applications: Medical, military, police, job, decision-making.
  • Internet applications: real-time avatars and agents
income and technology transfer
Income and Technology Transfer
  • Research Contracts and Grants: >$2M per year
    • NSF, USAF, ONR, NASA, NIH, Army, …
  • Commercial spin-offs:
    • 1995 DRaW Computing Associates
    • 1996 Jack software: Transom Technologies, Inc.; bought by EAI (1998); bought by Unigraphics (2000)
  • In progress:
    • Biofeedback game controller
    • MarchingOrder
standards activities
Standards Activities
  • SAE G-13 Digital Human Models
  • MPEG-4 (Face and Body animation)
  • Web3D Virtual human architecture group: H-Anim (international representative: Matt Beitler)
  • HumanMarkup (XML)
student placement recent
Student Placement (recent)
  • Disney Feature Films (4)
  • Pacific Data Images (2)
  • Susquehanna Partners (5)
  • Sony Pictures Imageworks
  • Oracle
  • Boeing Commercial Airplanes
  • NASA Johnson Space Center
  • Harvard Medical Center
  • U. of Houston
  • SUNY Stony Brook
  • Start-ups (3)
  • Consulting (2)
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