The center for human modeling and simulation hms
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The Center for Human Modeling and Simulation (HMS). SEAS Faculty Meeting Overview May 2001 Norm Badler. Affiliated Faculty. Norman I Badler, CIS (Director) Dimitris Metaxas, CIS Jean Gallier, CIS Martha Palmer, CIS Barry Silverman, SE Lyle Ungar, CIS Susan Margulies, BE

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The Center for Human Modeling and Simulation (HMS)

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The center for human modeling and simulation hms

The Center for Human Modeling and Simulation (HMS)

SEAS Faculty Meeting Overview

May 2001

Norm Badler


Affiliated faculty

Affiliated Faculty

Norman I Badler, CIS (Director)

Dimitris Metaxas, CIS

Jean Gallier, CIS

Martha Palmer, CIS

Barry Silverman, SE

Lyle Ungar, CIS

Susan Margulies, BE

David Meaney, BE


Hms structure

HMS Structure

  • Director: Norm Badler

  • Associate Director: Karen Carter

  • Staff programmers: Jan Allbeck, Matt Beitler

  • PhD students: ~25: approx. 25% of CIS PhDs)

  • Digital Media Design undergraduate major

  • Corporate Involvement: Alias-Wavefront, nVidia, Lockheed-Martin


Virtual human modeling and simulation

Virtual Human Modeling and Simulation

Virtual Humans are computer models of people that can be used as substitutes for “the real thing”

  • by embedding real-time, graphically embodied representations of

    • ourselves,

    • other live participants (avatars),

    • or autonomous or directed agents

  • into 3D virtual environments (such as medical procedures, military simulations, job training, task evaluations, communicative agents on the Internet, etc.)


Research directions

Research Directions

  • Connecting language (instructions and descriptions) and action through embodied human models.

  • Physics-based modeling for graphics and vision.

  • Models for limb motions, gestures, facial movements, eyes, emotions, personality, and gait.

  • Engineering design human factors evaluation and validation.

  • Training applications: Medical, military, police, job, decision-making.

  • Internet applications: real-time avatars and agents


Income and technology transfer

Income and Technology Transfer

  • Research Contracts and Grants: >$2M per year

    • NSF, USAF, ONR, NASA, NIH, Army, …

  • Commercial spin-offs:

    • 1995 DRaW Computing Associates

    • 1996 Jack software: Transom Technologies, Inc.; bought by EAI (1998); bought by Unigraphics (2000)

  • In progress:

    • Biofeedback game controller

    • MarchingOrder


Standards activities

Standards Activities

  • SAE G-13 Digital Human Models

  • MPEG-4 (Face and Body animation)

  • Web3D Virtual human architecture group: H-Anim (international representative: Matt Beitler)

  • HumanMarkup (XML)


Student placement recent

Student Placement (recent)

  • Disney Feature Films (4)

  • Pacific Data Images (2)

  • Susquehanna Partners (5)

  • Sony Pictures Imageworks

  • Oracle

  • Boeing Commercial Airplanes

  • NASA Johnson Space Center

  • Harvard Medical Center

  • U. of Houston

  • SUNY Stony Brook

  • Start-ups (3)

  • Consulting (2)


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