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C#: Introduction for Developers

Neal Stublen nstublen@jccc.edu. C#: Introduction for Developers. Overview of .NET. Windows Applications. Windows Application . Microsoft Windows OS / Intel Platform. Display. File System. Network. .NET Applications. .NET Application (or "Assembly"). .NET Framework. Class Libraries.

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C#: Introduction for Developers

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  1. Neal Stublen nstublen@jccc.edu C#: Introduction for Developers

  2. Overview of .NET

  3. Windows Applications Windows Application Microsoft Windows OS / Intel Platform Display File System Network

  4. .NET Applications .NET Application (or "Assembly") .NET Framework Class Libraries Common Language Runtime (CLR) Non-Microsoft OS? / Non-Intel Platform? Microsoft Windows OS / Intel Platform Display File System Network

  5. C#, .NET, and Windows .NET "Assembly" (MSIL) C# Source Files C# Compiler CLR .NET "Assembly" (MSIL) "Native" Code

  6. How does C# compare? • VB.NET, F#, Managed VC++ are other .NET languages.  They all compile into MSIL assemblies that run on the .NET CLR. • Java has many similarities, but the .NET class library is different from the Java support classes. • Might be considered a "safer" version of C++.

  7. Using Visual Studio

  8. Visual Studio Summary • Open/close a project/solution • Project • A collection of files that are used to generate an application or class library • .csproj file extention • Solution • A collection of projects • .sln file extension • Projects target a specific version of the .NET Framework

  9. Visual Studio Summary • Menus and toolbars can be customized • Solution Explorer manages project files • Form Designer allows us to create and modify forms • Controls are added to a form using the Toolbox • Properties change the appearance and/or function of a form or control

  10. Visual Studio Summary • Tabbed windows can be docked just about anywhere • Tabbed windows can be floating or docked • Tabbed windows can be pinned or hidden • Code Editor allows you to edit source code • Editing window can be split into two panes

  11. Visual Studio Summary • Settings can be imported and exported • We will work with WinForms applications in this class.

  12. Designing a Form

  13. Form Design Summary • Control Toolbox • Tab Order • Properties Window • Name, Text • Enabled, ReadOnly, TabOrder, TabStop, TextAlign • AcceptButton, CancelButton, StartPosition • Access keys (&) • Document Outline View • Renaming and saving files

  14. Form Exercise • Create a project named "InvoiceTotal" in your S: folder • Reproduce the following form: • Consider tab order, access keys, etc.

  15. Object Oriented Programming

  16. Object-Oriented Programming • .NET represents everything as an "object" • What objects can we identify in our InvoiceTotal application? • Forms, Controls • Objects are made up of data and a set of functions that act on that data • What data would be stored in the InvoiceTotal form and controls? • Position, Text • What functions might use that data?

  17. Objects and Classes • An object is represented by a "class" • A class has “member” data • Variables • A class has “member” functions • Methods

  18. A class Definition class Counter { };

  19. A class Definition class Counter { // “class” is a keyword that tells the // compiler we are defining a new type of        // object. };

  20. The class Name (or Type) class Counter {     // “Counter” is the name of the new class // type. };

  21. Member Variables class Counter { private int mValue;     // We declare member variables that will // hold data for the class. };

  22. Member Visibility class Counter { privateint mValue;     // “private” is a keyword that tells the // compiler the class member is not visible // to other objects. };

  23. Member Type class Counter { privateintmValue;     // “int” is a built-in type that tells the // compiler we are defining an integer // value. };

  24. Member Name class Counter { private intmValue;     // “mValue” is the name we will use when // referring to this data member. };

  25. Member Initializer class Counter { private int mValue = 0;     // (Optional) We can assign an initial value to // the data member. };

  26. A class Constructor class Counter {     private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; } };

  27. Constructor Visibility class Counter {     private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; }     // “public” is a keyword that tells the // compiler the class member is visible to // other objects. };

  28. Constructor Name class Counter {     private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; }     // “Counter” repeats the class name, which // tells the compiler we are defining a // constructor for the class. };

  29. Constructor Parameter class Counter {     private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; }     // “intinInitialValue” is a parameter of // the constructor. It is used to set the // initial state of the object. };

  30. Constructor Body class Counter {     private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; }     // The body of the constructor assigns // initial values to any data members of // the class. };

  31. Assignment Operator class Counter {     private int mValue; // Constructor public Counter(int inInitialValue) { mValue = inInitialValue; }     // “=” is an assignment operator that assigns // a value to a variable. };

  32. A class Method class Counter {     private int mValue;     // Constructor     public Counter(int inInitialValue)     {         mValue = inInitialValue;     } // Increment the counter by one. public int Increment() { return ++mValue; } };

  33. Method Visibility class Counter {     private int mValue;     // Constructor     public Counter(int inInitialValue)     {         mValue = inInitialValue;     } // Increment the counter by one. public int Increment() {         return ++mValue; } };

  34. Method Return Type class Counter {     private int mValue;     // Constructor     public Counter(int inInitialValue)     {         mValue = inInitialValue;     } // Increment the counter by one. public int Increment() {         return ++mValue; } };

  35. Method Name class Counter {     private int mValue;     // Constructor     public Counter(int inInitialValue)     {         mValue = inInitialValue;     } // Increment the counter by one. public int Increment() {         return ++mValue; } };

  36. Method Body class Counter {     private int mValue;     // Constructor     public Counter(int inInitialValue)     {         mValue = inInitialValue;     } // Increment the counter by one. public int Increment() { return ++mValue; } };

  37. Prefix/Postfix Operators class Counter {     private int mValue;     // Constructor     public Counter(int inInitialValue)     {         mValue = inInitialValue;     } // Increment the counter by one. public int Increment() { return ++mValue; } };

  38. Code Comments class Counter {     private int mValue; // Constructor     public Counter(int inInitialValue)     {         mValue = inInitialValue;     } // Increment the counter by one.     public void Increment()     {         mValue = mValue + 1;     } }; Counter myCounter = new Counter(0);

  39. Instantiating a class class Counter { ... }; Counter myCounter = new Counter(0); Counter yourCounter = new Counter(10);

  40. Instantiating a class class Counter { ... }; Counter myCounter = new Counter(0); Counter yourCounter = new Counter(10); // “new” is a keyword that tells the compiler // we want to create an instance of the class. // We have created two instances of the Counter // class.

  41. Instantiating a class class Counter { ... }; Counter myCounter = new Counter(0); myCounter.Increment(); // We call a method by using the “.” operator on // a class instance. // All statements are terminated by a semi-colon.

  42. A Closer Look at Our Form

  43. Form Summary • The Code Editor allows us to expand and collapse blocks of code. • Forms are just objects • Forms are created by making changes to the object’s properties and calling the object’s methods. • The Designer just adds code to the form’s class.

  44. Making the FormDo Something

  45. Event Summary • Forms and controls dispatch events • Event handlers respond to events

  46. Suggestions • Install Visual Studio • Visual Studio Express 2013 for Windows Desktop • Projects at end of each chapter • Experiment

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