1 / 15

List Search

List Search. Alice. Common Uses of Lists. Iterating through a list of several like items to accomplish the same task with each item. As in the previous Rockettes example Iterating through a list of several like items to search for one item that has a given property.

dora-craig
Download Presentation

List Search

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. List Search Alice

  2. Common Uses of Lists • Iterating through a list of several like items to accomplish the same task with each item. • As in the previous Rockettes example • Iterating through a list of several like items to search for one item that has a given property. • This session demonstrates a list search.

  3. Example • A WacAMole arcade game. • Little moles pop up from holes in the top of the booth. The user tries to whack the mole before it drops out of sight. • The game is over when 10 moles are whacked.

  4. Designing the game • To design the game animation, we need to answer several questions: • How will the game work, overall? • How do we keep score? • How do we know when the user whacks a mole? • How will a list help us?

  5. How will the game work, overall? • A mole pops up and then goes back down. Each time the mole pops up, the user attempts to use the mouse to click the mole. • When a click occurs, we check to see if a mole was clicked. If so, a sound plays and the score increases. • The above actions repeat until the game is over.

  6. Overall design Is the game over? yes congratulate no pop random mole Mouse click event yes Did mouse click on a mole? Play sound Change score display no do nothing

  7. Storyboard for overall game • This is the main driver for the game. • The code will be written in World.my first method • While the game isn't over • randomly select one mole and call popMole • Congratulate the user

  8. Storyboard: popMole popMole Do in order Move the mole up Wait some time Move the mole back down

  9. How do we keep score? • We will use a visual scorekeeper. • The scorekeeper is made up of two cylinders • A gray cylinder above the ground • A yellow cylinder below the ground. • Each cylinder is 1 meter in height.

  10. How do we keep score? • Each time the user successfully clicks a mole, the yellow cylinder will move up 1/10 meter. • When the yellow cylinder is above ground (has moved up 10 times), the game is over.

  11. How do we know when the user has clicked on a mole? • This is where a list comes in handy: • create a list of the moles (one mole is below each hole) • create a mouse click event • each time the mouse is clicked, call a score method to iterate through the list of moles to see whether one of the moles has been clicked!

  12. Storyboard: keep score • Event: User clicks mouse • Response:score • For All in order • If any mole in the mole list was the object clicked • Make a noise • Move the playerscore (yellow cylinder) up 1/10 meter

  13. Demo • Ch09Lec2WacAMole • Concepts illustrated in this example • A item can be randomly selected from a list • In this example, a random mole was popped up from a list of moles. • A visual scorekeeper gives the player feedback on the progress of a game.

  14. Assignment • Read Chapter 9 Section 2, List Search • Read Tips & Techniques 9, Poses

  15. Lab • Chapter 9 Lecture 2 Lab

More Related