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Advanced Java Programming Unit One: Networking

Gareth Lee. John Morris. Advanced Java Programming Unit One: Networking. Gareth Lee Department of Electrical and Electronic Engineering, University of Western Australia. Overview. Java’s network support Addressing other machines Communicating using TCP/IP Communicating using UDP

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Advanced Java Programming Unit One: Networking

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  1. GarethLee John Morris Advanced Java ProgrammingUnit One: Networking Gareth Lee Department of Electrical and Electronic Engineering, University of Western Australia

  2. Overview • Java’s network support • Addressing other machines • Communicating using TCP/IP • Communicating using UDP • Broadcasting and multicasting

  3. Recommended Reading • Java Network Programming, Elliotte Rusty Harold, O’Reilly and Associates, 1997, ISBN 1-56592-227-1 • TCP/IP Network Administration, Second Edition, Craig Hunt, O’Reilly and Associates, 1997, ISBN 1-56592-322-7 • The Java Developer’s connection: http://www.javasoft.com/jdc • The Javadoc documentation

  4. Network Programming • Mechanisms by which software running on two or more computational devices can exchange messages • Desktop Computers • PDAs / Set Top Boxes / Mobile Telephones? • Java is a network centric programming language • Java abstracts details of network implementation behind a standard API • Portable (and future proof) . . . • but may be rather limiting

  5. Applications Java APIs Application Protocols HTTP/FTP/etc... Streams 1:1 or 1:Many Unicast Broadcast Multicast TCP, UDP Datagrams Internet Protocol Addressing & Routing Java & IP don’t care Physical Transport A programming model for network communications Dealt with in this Unit One. Dealt with in this Unit Two.

  6. Internet Protocol (IPv4) • Abstracts away the details of the physical network implementations (such as Ethernet, Token Ring, ATM, Sonet) • All traffic uses the same rules to move from machine to machine • Easy to write programs • Easy to build network hardware • Works with Datagrams: small discrete packets of data (rather like a letter)

  7. Internet Protocol (IPv4) • A way of uniquely addressing machines using 32 bit addresses: giving 4 billion possible addresses (like a zip code) • A system for numbering ports on each machine (like a post office box) • Port numbers allow several services to operate from a machine at the same time

  8. Common well known ports • Ports 20/21 File Transfer Protocol • Port 23 Telnet • Port 25 Simple Mail Transport Proto. • Port 79 Finger • Port 80 HTTP • Port 110 POP3 (Post Office Protocol) • All well known ports in the range 1..1023

  9. Internet Protocol (IPv4) • The Internet consists of a large number of independent sub-networks (subnets) • A mechanism for relaying datagrams from one network to another (routing) • For routing to work each organisation must have a well known prefix (all UWA addresses start with the bytes 130.95) • . . but we don’t use addresses very efficiently and we’re running out fast (UWA doesn’t need 65536 separate addresses)

  10. Next Generation Internet • The solution is IPv6 which uses 128 bit addresses • Improves services such as multicasting and secure communication • Several addresses per m2 of the Earth’s surface (3.4 x 1038 to be precise) • Not yet widely deployed by ISPs • Perhaps widely deployed in 2-4 years • Well written Java software should move to IPv6 without modification/recompilation • One benefit of abstracted APIs

  11. IP Addresses and Java • Java has a class java.net.InetAddress which abstracts network addresses • Serves three main purposes: • Encapsulates an address • Performs name lookup (converting a host name into an IP address) • Performs reverse lookup (converting the address into a host name)

  12. java.net.InetAddress (1) • Abstraction of a network address • Currently uses IPv4 (a 32 bit address) • Will support other address formats in future • Allows an address to be obtained from a host name and vice versa • Is immutable (is a read-only object) • Create an InetAddress object with the address you need and throw it away when you have finished

  13. java.net.InetAddress (2) • Static construction using a factory method • InetAddress getByName(String hostName) • hostName can be “host.domain.com.au”, or • hostName can be “130.95.72.134” • InetAddress getLocalHost() • Some useful methods: • String getHostName() • Gives you the host name (for example “www.sun.com”) • String getHostAddress() • Gives you the address (for example “192.18.97.241”) • InetAddress getLocalHost() • InetAddress[] getAllByName(String hostName)

  14. Using InetAddress objects import java.net.InetAddress; import java.net.UnknownHostExcepion; public static void main(String[] args) { try { InetAddress inet1 = InetAddress.getByName("asp.ee.uwa.edu.au"); System.out.println( "HostAddress=" + inet1.getHostAddress()); InetAddress inet2 = InetAddress.getByName("130.95.72.134"); System.out.println("HostName=" + inet2.getHostName()); if (inet1.equals(inet2)) System.out.println("Addresses are equal"); } catch (UnknownHostException uhe) { uhe.printStackTrace(); } }

  15. Transmission Control Protocol • TCP is built on top of IP • Provides the illusion of a continuous flow (or stream) of data between sender and receiver (rather like a telephone call) • Splits up streams into strings of small datagrams which are sent in succession • Contains an error recovery mechanism to recover datagrams which are lost • These features make application development simpler and so it is widely used

  16. Transmission Control Protocol • Used by FTP / Telnet / Finger and numerous other network applications • Used by stream oriented servers such as HTTP (as we will see in unit 2) • Can also be used to provide inter-process communications (IPC) between the applications on a single machine (such as a X-windows clients and servers)

  17. Two types of TCP Socket • java.net.ServerSocket is used by servers so that they can accept incoming TCP/IP connections • A server is a piece of software which advertises and then provides some service on request • java.net.Socket is used by clients who wish to establish a connection to a (remote) server • A client is a piece of software (usually on a different machine) which makes use of some service

  18. java.net.ServerSocket (1) • Listens on well-known port for incoming connections • Creates a dynamically allocated port for each newly established connection • Provides a Socket connected to the new port • Maintains a queue to ensure that prospective clients are not lost

  19. java.net.ServerSocket (2) • Construction: • ServerSocket(int port, int backlog) • Allows up to backlog requests to queue waiting for the server to deal with them • Some useful methods: • Socket accept() • Blocks waiting for a client to attempt to establish a connection • void close() • Called by the server when it is shutting down to ensure that any resources are deallocated • More details in the Javadoc (as always!)

  20. java.net.Socket (1) • Provides access to TCP/IP streams • Bi-directional communication between sender and receiver • Can be used to connect to a remote address and port by using the constructor: • Socket(String remoteHost, int port) • Also used to accept an incoming connection (see ServerSocket)

  21. java.net.Socket (2) • Can obtain access to input and output streams • Input stream allows reception of data from the other party • InputSteam getInputStream() • Output stream allows dispatch of data to the other party • OutputStream getOutputStream()

  22. 2037 80 2037 1583 2037 1583 How it all fits together Client (sid) Server (fred) ServerSocket ss. s = ss.accept() s = new Socket (“fred”, 80) Socket s s.getInputStream() s.getOuputStream() s.getInputStream() s.getOuputStream()

  23. A sample TCP server public static void main(String[] args) { try { ServerSocket agreedPort = new ServerSocket(AGREED_PORT_NUMBER, 5); while (isStillServing()) { Socket session = agreedPort.accept(); respond(session); session.close(); } agreedPort.close(); } catch (UnknownHostException uhe) { // Very unlikely to occur } catch (IOException ioe) { // May occur if the client misbehaves? } }

  24. A sample TCP client public static void main(String[] args) { try { InetAddress server = InetAddress.getByName(args[0]); Socket connection = new Socket(server, AGREED_PORT_NUMBER); makeRequestToServer(connection); getReplyFromServer(connection); connection.close(); } catch (UnknownHostException uhe) { // arg[0] is not a valid server name or IP address } catch (IOException ioe) { // The connection to the server failed somehow: // the server might have crashed mid sentence? } }

  25. What are datagrams? • Datagrams are discrete packets of data • Each is like a parcel that can be addressed and sent to an recipient anywhere on the Internet • This is abstracted as the User Datagram Protocol (UDP) in RFC768 (August 1980) • Most networks cannot guarantee reliable delivery of datagrams

  26. Why use datagrams? • Good for sending data that can naturally be divided into small chunks • Poor for (lossless) stream based communications • Makes economical use of network bandwidth (up to 3 times the efficiency of TCP/IP for small messages) • Datagrams can be locally broadcast or multicast (one-to-many communication)

  27. Application using datagrams • UDP can be used for economical point-to-point communications over LANs • Unix NFS (Network File System) • NIS (a.k.a. Yellow Pages) • Datagrams can be used for one-to-many communication: • Local network broadcasting; • Multicasting (MBONE) • but there is no way to create one-to-many streams using TCP/IP

  28. java.net.DatagramPacket (1) • DatagramPackets normally used as short lived envelopes for datagram messages: • Used to assemble messages before they are dispatched onto the network, • or dismantle messages after they have been received • Has the following attributes: • Destination/source address • Destination/source port number • Data bytes constituting the message • Length of message data bytes

  29. java.net.DatagramPacket (2) • Construction: • DatagramPacket(byte[] data, int length) • Some useful methods: • void setAddress(InetAddress addr) • InetAddress getAddress() • void setPort(int port) • int getPort() • DatagramPackets are not immutable so, in principle you can reuse then, but . . • Experience has shown that they often misbehave when you do -- create a new one, use it once, throw it away!

  30. java.net.DatagramSocket (1) • Used to represent a socket associated with a specific port on the local host • Used to send or receive datagrams • Note: there is no counterpart to java.net.ServerSocket! Just use a DatagramSocket with a agreed port number so others know which address and port to send their datagrams to

  31. java.net.DatagramSocket (2) • Construction: • DatagramSocket(int port) • Uses a specified port (used for receiving datagrams) • DatagramSocket() • Allocate any available port number (for sending) • Some useful methods: • void send(DatagramPacket fullPacket) • Sends the full datagram out onto the network • void receive(DatagramPacket emptyPacket) • Waits until a datagram and fills in emptyPacket with the message • . . . and a few more in the Javadoc

  32. sea.datagram.DatagramSender • This example sends datagrams to a specific host (anywhere on the Internet) • The steps are as follows: • Create a new DatagramPacket • Put some data which constitutes your message in the new DatagramPacket • Set a destination address and port so that the network knows where to deliver the datagram • Create a socket with a dynamically allocated port number (if you are just sending from it) • Send the packet through the socket onto the network

  33. sea.datagram.DatagramSender byte[] data = “This is the message”.getBytes(); DatagramPacket packet = new DatagramPacket(data, data.length); // Create an address InetAddress destAddress = InetAddress.getByName(“fred.domain.com”); packet.setAddress(destAddress); packet.setPort(9876); DatagramSocket socket = new DatagramSocket(); socket.send(packet);

  34. sea.datagram.DatagramReceiver • The steps are the reserve of sending: • Create an empty DatagramPacket (and allocate a buffer for the incoming data) • Create a DatagramSocket on an agreed socket number to provide access to arrivals • Use the socket to receive the datagram (the thread will block until a new datagram arrrives) • Extract the data bytes which make up the message

  35. sea.datagram.DatagramReceiver // Create an empty packet with some buffer space byte[] data = new byte[1500]; DatagramPacket packet = new DatagramPacket(data, data.length); DatagramSocket socket = new DatagramSocket(9876); // This call will block until a datagram arrives socket.receive(packet); // Convert the bytes back into a String and print String message = new String(packet.getData(), 0, packet.getLength()); System.out.println("message is " + message); System.out.println("from " + packet.getAddress());

  36. But it’s never quite that simple! • Several of the constructors/methods throw exceptions which I have omitted • Each datagrams can only hold up to a maximum of 64KB of data . . • . . but the underlying transport layer may split the message into smaller packets (for instance Ethernet uses about 1500 bytes) • Always remember that UDP is an unreliable protocol: If any of the split datagrams are lost the whole message will be lost

  37. Broadcasting • Broadcasting allows a single datagram to be sent to a group of listeners • The group consists of all the computers within the local network • The previous code examples can be used for broadcasting • Just change the address: each network has a unique broadcast address

  38. IP addresses revisited • Each 32 bit IP number consists of two components: • The network address • The unique international address of the network • The host address • The unique address of a specific host in the net • There are three classes of network address denoted class ‘A’, ‘B’ and ‘C’

  39. Class A Class B Class C Class A,B and C addresses 192 . 85 . 35 . 87 0... 10... 110... Network Address Byte Host Address Byte

  40. Broadcast addresses • CIIPS has a class ‘C’ network which has the address 130.95.72 • This portable computer has host address 134 within the CIIPS network • Each network has a single host address which is set aside for broadcasts (either all one bits or all zero bits) • The CIIPS network uses broadcast address 130.95.72.255 • Broadcasts are never routed onto other networks

  41. Multicasting (1) • Described in RFC1112 (August 1989) • Multicasting allows distribution of a datagram to a group of listeners who are not within the local network • Routers between networks need to pass multicast datagrams. . but many do not! • The MBONE is a way of tunneling datagrams across the Internet between islands of multicast activity

  42. Multicasting (2) • Multicasts are also sent to a special address (known as a “group”) • Multicast groups need to be agreed in advance. They are not derived from a specific network/host address • Multicast groups identify a subject area (or stream of content) rather than a specific computer or network. They are more like a TV channel number than a telephone number. • The IETF has set aside addresses from 224.0.0.1 to 239.255.255.255 specifically for multicasting

  43. Multicasting (3) • To send to (or receive from) a multicast group it is first necessary to register interest in the group • This results in an Internet Group Management Protocol (IGMP) message being sent to your router (RFCs 988/1112/2236) • Then a datagram is created, addressed to the group (and the chosen port) • Java has a specialised socket for multicasting: java.net.MulticastSocket

  44. Some multicast groups • 224.0.0.1 All hosts within local subnet • 224.0.1.7 Audio news multicast • 224.0.1.12 Video from IETF meetings • 224.0.1.20 Expts. within local subnet • 224.0.1.25 NBC Professional News • There are 268 million multicast addresses (in IPv4) with 65 thousand ports in each!

  45. java.net.MulticastSocket • Subclass of java.net.DatagramSocket • Constructed the same way • Adds some extra methods: • void joinGroup(InetAddress mcastGroup) • Enter the specifies group so that you can send or receive datagrams • void leaveGroup(InetAddress mcastGroup) • Leave a group that you previously joined • void setTimeToLive(int ttl) • Sets how far your datagrams will travel before routers ignore them • int getTimeToLive()

  46. sea.datagram.MulticastSender • Sending similar to the previous example. . • . . .but must register with the multicast group and decide the longevity • The steps involved are: • Create the MulticastSocket. • Join the multicast group(s) (on startup). • Create the DatagramPacket. • Send the packet through the socket. • Leave the multicast group (on exit).

  47. sea.datagram.MulticastSender InetAddress multicastGroup = InetAddress.getByName(multicastGroupAddr); MulticastSocket socket = new MulticastSocket(); socket.joinGroup(multicastGroup); socket.setTimeToLive(5); byte[] data = “This is the message”.getBytes(); DatagramPacket datagram = new DatagramPacket(data, data.length); datagram.setAddress(multicastGroup); datagram.setPort(9876); socket.send(datagram); socket.leaveGroup(multicastGroup);

  48. sea.datagram.MulticastReceiver • The steps are: • Create a multicast socket on an agreed port. • Join the multicast group (on startup). • Create an empty datagram. • Wait for datagram to be delivered on the socket. • Unpack and use the datagram. • Leave the multicast group (on exit).

  49. sea.datagram.MulticastReceiver InetAddress multicastGroup = InetAddress.getByName(multicastGroupAddr); MulticastSocket socket = new MulticastSocket(9876); socket.joinGroup(multicastGroup); byte[] data = new byte[1000]; DatagramPacket packet = new DatagramPacket(data, data.length); socket.receive(packet); String message = new String( packet.getData(), 0, packet.getLength()); socket.leaveGroup(multicastGroup);

  50. Useful sources of information • The Internet Engineering Task Force (IETF) which is at http://www.ietf.org -- you will be able to download RFCs from here • Multicasting try reading the HOWTO which is available from the URL: http://ftp.southcom.com.au/LDP/HOWTO/...Multicast-HOWTO.html

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