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“It’s not a game to me”: ARGs, Game Design, and Secret Agents in the Schoolroom

“It’s not a game to me”: ARGs, Game Design, and Secret Agents in the Schoolroom. Kari Kraus @karikraus Amanda Visconti @literature geek Derek Hansen @shakmatt Ann Fraistat Beth Bonsignore @ebonsign. ARG Ingredients. An interactive narrative Storytelling as archeology 1 Malleable

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“It’s not a game to me”: ARGs, Game Design, and Secret Agents in the Schoolroom

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  1. “It’s not a game to me”:ARGs, Game Design, and Secret Agents in the Schoolroom Kari Kraus @karikraus Amanda Visconti @literature geek Derek Hansen @shakmatt Ann Fraistat Beth Bonsignore @ebonsign

  2. ARG Ingredients • An interactive narrative • Storytelling as archeology1 • Malleable • Puppetmasters & players influence storyline • Real world as medium • Mandatory collaboration • “This is not a game” or a hoax (TINAG) 1 Wikipedia, http://en.wikipedia.org/wiki/Alternate_reality_game

  3. Entertainment/Marketing • The Beast • I love Bees • The Lost Experience • Metacortechs • Cathy’s Book • Personal Effects: Dark Arts • 39 Clues • Trackers “Serious Games” (Education) • World Without Oil • Evoke • Pheon • ARGOSI

  4. 21st Century Literacies • Gather: finding, accessing, & evaluating • Make sense: analyzing, synthesizing, & reflecting • Solve: problem solving, experimenting, & innovating • Create: creating, remixing, & modifying • Manage: managing, organizing, & preserving • Respect: acting ethically, respectfully, and legally • Collaborate: collaborating & communicating

  5. The Counterfactual Imagination“Reality shimmers with glimpses of counterfactual alternatives” • Joints or faultlines of reality (Ruth Byrne) • How to reconcile ARGs with the abiding values of educational institutions such as libraries, schools, and museums? ~Ruth Byrne

  6. Challenges & Opportunities • Replayability? • Mobile apps for strange loops • Inclusive learning and secret societies • Time paradoxes and the IRB • Dealing with scale, time travel errors • Cross-institutional steampunk support • Securing funding for chronolyzers, transversers, kairographs • Red herrings

  7. ?

  8. For more on the • UMD iSchool ARG team’s research and ARG creation: ArcaneGalleryOfGadgetry.org • For more on transmedia and • alternate reality games: • THINKTransmedia.org Special thanks to ARG team creative writer Ann Fraistat (aka April G.)!

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