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PUNT RETURN

PUNT RETURN. MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763 fguidici@menlo.edu “TO THE HOUSE”. “TO THE HOUSE”. EXPECTATIONS. 1 BLOCK PER GAME (if any attempted) 15 YARD AVE. PER RETURN 3 TOUCHDOWNS ON BLOCKS OR RETURNS

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PUNT RETURN

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  1. PUNT RETURN MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763 fguidici@menlo.edu “TO THE HOUSE”

  2. “TO THE HOUSE”

  3. EXPECTATIONS 1 BLOCK PER GAME (if any attempted) 15 YARD AVE. PER RETURN 3 TOUCHDOWNS ON BLOCKS OR RETURNS NO SUCCESSFUL FAKE PUNTS 100% SUCCESS ON GADGETS NO TURNOVERS NO PENALTIES!

  4. PUNT RETURN GENERAL REMINDERS • PRE-SNAP • ALERT FOR FAKE PUNT! EVERYONE CALL OUT “WATCH THE FAKE” • PUNT RETURNER COUNT 11 MEN (COUNT YOURSELF) • 4TH DOWN AND 5 YARDS OR LESS CALL “POISON” TO ALERT FRONT LINE TO BACK OFF THE L.O.S. • WE MUST GIVE THE IMPRESSION TO THE PUNT TEAM THAT WE ARE GOING TO ATTACK THE PUNTER EVERYTIME. (PRESSURE LOOK) • RUSH / PUNT BLOCK • ENSURE THAT THE BALL IS KICKED. • WHEN WE BLOCK AN OPPONENT’S PUNT BEHIND THE L.O.S., SCOOP UP AND TAKE IT TO THE HOUSE! EVERYONE ELSE TURN AND BLOCK ABOVE THE WAIST AND IN THE FRONT. ALERT: THE OPPONENT CAN ALSO ADVANCE THE BALL FOR A FIRST DOWN. • WHEN WE BLOCK AN OPPONENT’S PUNT AND IT TRAVELS OVER THE L.O.S. • MAKE AN “AWAY” CALL AND SPRINT TO SIDELINE. • “AWAY” - EVERYONE STOP BLOCKING AND SPRINT TO THE SIDELINE, EXCEPT THE RETURNER, WHO ENSURES THE PUNT TEAM DOWNS THE BALL. SIDELINE MUST ECHO THE CALL!

  5. RETURNS • SPRINT TO GET INTO POSITION TO MAKE YOUR BLOCK. • STRIVE TO GIVE THE RETURNER ROOM TO CATCH THE BALL. • STAY AWAY FROM ANY BOUNCING BALL – BE ALERT FOR “AWAY” CALL. • ONCE YOU ARE DOWNFIELD, COMMIT YOURSELF TO A BLOCK. ANY HESITATION WILL CAUSE YOU TO LOSE YOUR MAN. • ALL BLOCKS ON ANY RETURNS ARE ABOVE THE WAIST AND IN THE FRONT. NEVER BEHIND! • ON HOLD UP (MAN) RETURNS: YOU HAVE ONLY ONE MAN TO BLOCK, TAKE PRIDE AND TAKE IT PERSONAL THAT HE WILL NOT MAKE THE TACKLE! • PROTECT THE BALL CARRIER NEAR THE END OF THE RUN. • REMINDERS • A PUNT RETURN IS CONSIDERED A CHANGE OF POSSESSION. THIS MEANS IT IS AN AUTOMATIC TIMEOUT AT THE END OF THE PLAY. • WHEN IN DOUBT - LOCATE THE RETURNER BEFORE FINDING SOMEONEELSE TO BLOCK. NO PENALTIES!

  6. COACHING POINTS FOR RETURNERS “BE AGGRESSIVE” A. PREPARATION / PRE-SNAP • MAKE SURE WE HAVE 11 PLAYERS ON THE FIELD (COUNT YOURSELF) • KNOW THE SITUATION: • DOWN & DISTANCE • FIELD POSITION (10 YD LINE RULE) • WEATHER CONDITIONS • TIME IN THE GAME • SCORE • KNOW THE PUNTER (AVERAGE, WATCH HIS GAME TAPES & PRE GAME WARMUPS) • RIGHT FOOTED – BALL ROTATES TO YOU • LEFT FOOTED – BALL ROTATES AWAY FROM YOU. • ALIGNMENT • ALIGN 5 YARDS DEEPER THEN PUNTERS AVERAGE (37 yd Ave = ALIGN 42 YARDS) • ALIGN WITH SHOULDERS SQUARE TO THE L.O.S. • ALIGN OFF SET AWAY FROM THE PUNTERS FOOT BECAUSE BALL WILL TRAVEL 10 TO 12 YARDS IN THAT DIRECTION • RIGHT FOOTED – TO THE LEFT • LEFT FOOTED – TO THE RIGHT • STANCE • PARALLEL, • SLIGHT BREAK AT THE BELT, • FACE RELAXED • FINGERS AT HIPS ALWAYS MOVING

  7. KEYS & READS • EYE THE HIPS OF THE PUNTER (FOR DIRECTIONAL PUNTING). • SEE THE BALL OFF THE PUNTER’S FOOT TO YOUR HANDS. E. RECEIVING RULES • RETURNERS HAVE THE RIGHT TO CATCH THE BALL • UNMOLESTED. • FIELD ALL PUNTS IN THE AIR. ALLOWING A BALL TO HIT THE GROUND AND ROLL WILL COST US: • POSITIVE RETURN • YARDAGE,GIVE THE OPPONENT TWO 1ST DOWNS AND PUT OUR OFFENSE AT A DISTINCT • DISADVANTAGE. • 4. ON A FAIR CATCH: • THE SIGNAL MUST BE DISTINCT AND CLEAR WITH • HAND HIGH AND WAVING. • THE BALL CANNOT BE ADVANCED. • RETURNERS CANNOT SIGNAL AND THEN BLOCK. • RETURNERS ARE ALLOWED ONLY 2 STEPS. • DO NOT SIGNAL WHILE RUNNING. • DO NOT DROP TO ONE KNEE AFTER MAKING THE • CATCH. • CATCHING THE BALL • SPRINT TO GET INTO POSITION TO CATCH THE BALL. • SPLIT THE BALL WITH YOUR BODY. • CATCH ONLY A BALL THAT YOUR BODY IS UNDERNEATH. • NEVER REACH OR DIVE FOR ANY BALL. • NEVER ATTEMPT TO MAKE OVER THE SHOULDER • CATCH. • DO NOT TRY TO MAKE THE TOUGH CATCH. • ALWAYS SQUARE UP TO THE BALL. • CATCH THE BALL ABOVE THE STERNUM WITH YOUR PALMS UP, YOUR HANDS HIGH, PINKY TO PINKY AND ELBOWS TUCKED IN. • DON’T LET IT HIT YOUR PADS. • EYE IT, CHIN IT, TUCK IT, PRO PLANT AND BURST • 6. VS LOW BALL THAT BOUNCES LATE: SCRAPE BACKSIDE OF • HANDS ON TURF.

  8. G. AWAY CALL: • WAVE ARMS BELOW THE WAIST IN A CROSSING FASHION. • ALL SIDELINE PLAYERS MUST ECHO THE CALL, ALERTING THE OTHERS ON THE FIELD TO STOP BLOCKING AND GET OUT OF BOUNDS. • IF BALL HITS THE GROUND AND BOUNCES UNCONTROLLABLY • IF THE BALL GOES OVER RETURNERS HEAD. • IF BALL IS PARTIALLY BLOCKED OR SHANKED. 3. AFTER “AWAY” IS CALLED INSURE THAT THE PUNT TEAM DOWNS THE BALL OR HANDS IT TO THE OFFICIAL. IF NOT, TAKE IT TO THE HOUSE! • 10-YARD LINE RULE: • NEVER CATCH A BALL INSIDE THE 10-YARD LINE. • HEELS ON THE 10-YARD LINE. • NEVER BACK UP TO CATCH BALL. • IF THE BALL IS GOING TO GO OVER YOUR HEAD, “BLUFF” THE CATCH FORCING THEIR HITMEN TO CONVERGE ON YOU AND NOT ABLE TO DOWN THE BALL INSIDE THE 10-YARD LINE. DO NOT SIGNAL FOR FAIR CATCH. (DRAW TECHNIQUE)

  9. RETURNS • MIDDLE: • “SET UP” THE COVER TEAM: • SET THE BLOCKS WITH YOUR EYES AND FACIAL EXPRESSIONS • TAKE A FEW STEPS TOWARD THE SIDELINE IF PERMISSABLE OR IF THE BALL CARRIES YOU. • EXPLODE UP THE MIDDLE. “THREAD THE NEEDLE” • BEAT THE 1ST COVERMAN. • MAKE SOMEONE MISS! 2. WALL OR SIDELINE: • “SET UP” THE COVER TEAM: • SET THE BLOCKS WITH YOUR EYES AND FACIAL EXPRESSIONS • TAKE A FEW STEPS TOWARD THE SIDELINE IF PERMISSABLE OR IF THE BALL CARRIES YOU. • BURST TO THE SIDE LOOKING FOR A SEAM NO WIDER THAN 3 TO 4 YARDS FROM THE SIDELINE ALLOWING ROOM FOR CUTBACK. • “THREAD THE NEEDLE” • USE YOUR POINT MAN. • MAKE SOMEONE MISS! TAKE IT TO THE HOUSE!

  10. FLIGHT OF THE BALL TO YOU EYES ON BALL – FROM PUNTERS FOOT TO YOUR HANDS! A. WITHOUT THE WIND 1. BALL THREADING LINE – GOES DIRECTLY TO TARGET. • TIP UP – BREAK RIGHT (CATCH BALL ON THE LEFT SIDE) • IF BALL WOBBLES, SPINS FASTER, OR KICKED HIGHER, IT ENHANCES BREAK TO THE RIGHT. 3. TIP DOWN – SHORT AND LEFT (CATCH BALL ON THE RIGHT SIDE OF THE BODY). • EXTREMELY HIGH BALL – WILL REMAIN TIP UP, BALL WILL BREAK RIGHT (CATCH IT ON THE RUN) • LOW BALL – TENDS TO TURN OVER – MOVE QUICKLY TO YOUR LEFT. B. WITH WIND 1. TIP UP AND WOBBLING – SHORT AND RIGHT. 2. TIP DOWN – SHORT AND SEVERE BREAK LEFT. 3. WOBBLING BALL – (BEST TO RETURN) – GET UP QUICK – IT WILL BE SHORT. 4. TAIL WIND – ENHANCES PRESCRIBED BREAK – ADJUST F THE BODY) MORE TO THE RIGHT 5. RIGHT SIDE WIND – NULLIFIES BREAK OF BALL. • HEAD WIND – TIP UNDER MOST DIFFICULT TO CATCH. • DON’T CATCH – GET AWAY – CRAZY BOUNCE. CATCH – CROWD BALL – USE BASKET GRAB.

  11. COACHING POINTS FOR JAMMERS “GET TO THE CUT-OFF” A. ALIGNMENT: 1. CROWD THE L.O.S. (CREDIT CARD) 2. KEEP SHOULDERS SQUARE TO THE L.O.S. 3. SPLIT THE HITMAN’S CROTCH WITH YOUR OUTSIDE FOOT. 4. ALIGN ON HIS INSIDE HALF. B. STANCE: 1. “POSITIVE SHIN ANGLES” – HEALS UNDER ARMPITS, TOES OUT AND ON THE INSIDE HALVES OF YOUR FEET. 2. KEEP SHOULDERS AT A 45 DEGREE ANGLE. 3. HANDS SHOULD BE TIGHT TO THE BODY AT A 90 DEGREE ANGLE CHEST HIGH AND FINGERS ALWAYS MOVING. 4. EYES SHOULD BE ALWAYS FOCUSED ON THE BELT OF THE HITMAN. C. RELEASE: “STAY EVEN OR JUST BEHIND HIM” 1. ON AN OUTSIDE RELEASE BY THE HITMAN. 2. PUNCH AND RETREAT WITH YOUR OUTSIDE HAND AND COME BACK TO HIS TRICEP WITH HIS INSIDE ARM. 3. AIM FOR THE FRONT PART OF THE SHOULDER BUT YOU WILL GET THE TRICEP 4. SNAP YOUR EYES TO HIS FEET. 5. GET YOUR ELBOW LOCKED OUT AND KEEP IT TIGHT. 6. CUP THE TRICEP WITH YOUR HAND. 7. IF HE LEANS OR GETS INTO YOU, RELOCK YOU ELBOW.

  12. D. FINISH: “STICK TO HIM LIKE GLUE” 1. WHEN HE TURNS, YOU TURN AND PUNCH, KEEPING YOUR HEAD AND SHOULDERS BACK. 2. MIRROR HIM DOWN THE FIELD, SHUFFLE OR GLIDE YOUR FEET. NEVER CROSS THEM OVER 3. WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK OUT YOUR PLAYSIDE ARM. 4. SNAP YOUR EYES TO HIS FEET AND “SCRAPE PAINT” USING YOUR INSIDE ARM. 5. KEEP A TIGHT ELBOW AND HAND OPEN. HOLD HIS PRESSURE WITH YOUR HEAD ACROSS. 6. MAKE SURE YOU ARE IN POSITION. DO NOT TOUCH ANY PART OF HIS BACK. 7. IF YOU THINK YOU MAY “CLIP”, PULL OFF. SIMPLY GET IN POSITION AND….FINISH HIM. TO THE HOUSE! GET IT DONE! IT IS YOU VERSUS HIM, A CLASHOF WILLS. TAKE PRIDE IN KNOWNG THAT YOUR MAN WILL NEVER MAKE THE PLAY!

  13. COACHING POINTS FOR PUNT RETURN (MIDDLE RETURN MAN SCHEME BLOCKING) “TIME EQUALS YARDS” • MAKE IT LOOK LIKE A PUNT BLOCK. BE IN AN ATTACK MODE! • “TIME EQUALS YARDS”THE LONGER WE FORCE OPPONENTS TO STAY IN THE PROTECTION MODE, THE MORE CUSHION OUR RETURN MAN GAINS. WE GAIN FIELD POSITION FOR EACH TENTH OF A SECOND WE FORCE THE PROTECTION TO BLOCK. A. ALIGNMENT: • CROWD THE L.O.S. (CREDIT CARD) WITH YOUR INSIDE DOWN HAND ALWAYS IN FRONT OF YOUR HEAD. (THIS WILL PREVENT YOU FROM BEING OFFSIDES). • ALIGN WITH YOUR INSIDE HAND DOWN TO THE BALL SIDE (LEFT SIDE = RIGHT HAND DOWN LEFT ARM UP, RIGHT SIDE = LEFT HAND DOWN, RIGHT ARM UP. • ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY RETURN. • POSSIBLE “STEM” (MOVING AROUND BEFORE IS SNAPPED, TO CONFUSE PROTECTION SCHEME. THIS WILL BE CALLED ON THE SIDELINE BY COACH OR DONE BY GAME PLAN). B. STANCE: • TILTED SLIGHTLY INWARD, NARROW WITH BUTT UP AND ALL OF YOUR WEIGHT FORWARD. INSIDE DOWN HAND IS CUPPED. OFF HAND IS BACK AND UP. • HEAL TO TOE RELATIONSHIP WITH THE OUTSIDE FOOT BEING UP. THIS IS NOT A TRADITIONAL FOOTBALL STANCE! 3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY RETURN.

  14. C. KEYS & READS: 1. STUDY THE SNAPPER PRIOR TO THE SNAP: A. DOES HE HITCH? B. DOES HE FLEX HIS HANDS? 2. STUDY THE PERSONEL PROTECTOR – A. WHAT ARE HIS INDICATORS BEFORE THE BALL IS SNAPPED? B. LISTEN AND KNOW THE CADENCE. C. WHICH WAY IS HE TELLING THE CENTER TO BLOCK? D. LISTEN FOR AUDIBLES…. Etc. 3. STUDY THE MEN IN FRONT OF YOU: A. READ THEIR EYES AND BODY LANGUAGE. 4. WE MOVE ONLY ON THE SNAP OF THE BALL! A. DO NOT JUMP AT ANY SUDDEN MOVEMENT OR MOTION BY ANYONE ON THE FRONT LINE OR WINGS. 5. FOCAL POINT: BACK TIP OF THE BALL. 6. CROWD, KEY AND GET A JUMP ON THE BALL. D. TAKE OFF: “HAVE A ROCKET UP YOUR ASS”! • EXPLODE OUT OF YOUR STANCE LOW. • CHEST OVER THIGHS • PUMP YOUR ARMS LIKE A SPRINTER • ATTACK / HAND PLACEMENT: “LIFT HIM OUT OF HIS SHOES” • PUNCH WHEN YOU CAN “SMELL HIS BREATHE” OR STEP ON HIS TOES. • SHOOT YOUR HANDS TO THE BREAST PLATE WITH THUMBS UP, • HEAD UP, EYES ON HIS THROAT, SQUEEZE AND GRAB CLOTH. • KEEP KNEES BENT, ARCHED BACK WITH YOUR HANDS ABOVE YOUR EYES WITH FEET OUT, KNEES IN (POSITIVE SHIN ANGLES). • 100% OF YOUR HIPS SQUARE IN RELATION TO HIS. (SPLIT HIM DOWN THE MIDDLE)

  15. 6. DRIVE HIS ASS BACK INTO TO THE PUNTER’S FOOT. 7. SHUFFLE YOUR FEET (DANCE) TO MAINTAIN A “100%” POSITION WITH PSA. NEVER CROSSOVER. 8. MAKE IT DIFFICULT FOR HIM TO RELEASE. “STICK TO HIM LIKE GLUE” • RELEASE: “TAKE HIM WHERE WANTS TO GO, FARTHER THAN HE WANTS TO GO” • LET HIM RELEASE ANY WAY HE WANTS (INSIDE OR OUTSIDE). • ALWAYS OPEN TO HIM AFTER RELEASE. • WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK OUT YOUR PLAYSIDE ARM AND SNAP YOUR EYES TO HIS FEET. • SHADOW: • IF HE COMES TO YOU IMMEDIATELY: “SCRAPE PAINT” • USING YOUR INSIDE ARM KEEP A TIGHT ELBOW AND HAND OPEN. • HOLD HIS PRESSURE WITH YOUR HEAD ACROSS. • STAY SLIGHTLY BEHIND HIM. • MAKE SURE YOU ARE IN POSITION TO NOT TOUCH ANY PART OF HIS BACK. 2. IF HE IS IN ARMS LENGTH: “CUP THE TRICEP” A. CUP THE BACK OF HIS TRICEP. HOLD HIS PRESSURE BUT STAY SLIGHTLY BEHIND HIM. • IF HE WIDENS IMMEDIATELY: “CUSHION” 2-YARD WIDE BY 1-YARD BEHIND THE COVERMAN. NEVER BE EVEN! • READ HIS FEET – HE GOES WHERE HIS FEET GO. • MIRROR HIS ROUTE DOWN THE FIELD KEEPING YOUR “CUSHION”. • WHEN HIS FEET START TO TURN OR COME TO BALANCE. YOU START TO CLOSE. FIND A 5TH GEAR.

  16. D. OPPOSITE SHOULDER BLOCK – WHEN YOU ARE 2 STEPS AWAY, • GATHER WITH POSITIVE SHIN ANGLES • YELL “HEY” TO GET HIS ATTENTION. • PENDELUM PUNCH: HEAD IN FRONT AND EYES UP. SQUEEZE AND GRAB. • LOOK THRU YOUR THUMBS (FRAME IT UP) • POUND THE FEET “DON’T LEAVE YOUR BUTT BEHIND” ELBOWS AND ASSHOLES! IF YOU LOSE HIM DOWN THE FIELD……… GET TO THE CUT-OFF! H. FINISH: • KEEP YOUR HANDS INSIDE AND STAY BETWEEN HIM AND THE RETURNER. • MIRROR HIM DOWN THE FIELD, WHEN HE TURNS AND RUNS, YOU TURN AND RUN. • WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK OUT YOUR PLAYSIDE ARM. • SNAP YOUR EYES TO HIS FEET AND “SCRAPE PAINT” USING YOUR INSIDE ARM. • KEEP A TIGHT ELBOW AND HAND OPEN. HOLD HIS PRESSURE WITH YOUR HEAD ACROSS. • MAKE SURE YOU ARE IN POSITION. DO NOT TOUCH ANY PART OF HIS BACK. IF YOU THINK YOU MAY “CLIP”, PULL OFF. SIMPLY GET IN POSITION AND….FINISH HIM. TO THE HOUSE! GET IT DONE! IT IS YOU VERSUS HIM, “A CLASHOF WILLS” TAKE PRIDE IN KNOWING THAT YOUR MAN WILL NEVER MAKE THE PLAY!

  17. MIDDLE RETURN(MENLO)SPREAD FORMATION POSITION ALIGNMENT/ASSIGNMENT 1 & 10 ALIGNMENT: INSIDE SHADE ON HITMEN ASSIGNMENT: JAMMER TECHNIQUE, COVER MAN TO MAN ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE HITMEN VS OPTION: COVER HITMEN MAN TO MAN 2 & 9 ALIGNMENT: OUTSIDE SHADE ON WINGS “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON WINGS ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE WINGS VS OPTION: COVER WINGS MAN TO MAN 3 & 8 ALIGNMENT: OUTSIDE SHADE ON TACKLES “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON TACKLES 4 & 7 ALIGNMENT: OUTSIDE SHADE ON GUARDS “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON GUARDS

  18. POSITION ALIGNMENT/ASSIGNMENT 5 ALIGNMENT: OUTSIDE TIP ON CENTER “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON CENTER OR PP DEPENDING WHO IS THE MDM. YOU CANNOT HIT THE CENTER WHEN HIS HEAD IS DOWN. HE MUST BE ALLOWED TO COME UP BEFORE HE IS COLLISIONED ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PP. SPY FOR FAKE 6 ALIGNMENT: OUTSIDE TIP ON CENTER “STEM TO IT” ASSIGNMENT: GET VERTICAL UPFIED. DIP & RIP TO THE BLOCK POINT, TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PUNTER. SPY FOR FAKE. RETURNER ALIGNMENT: WILL BE DETERMINED BY PUNTING AVERAGE, SCOUTING REPORT, WEATHER CONDITIONS AND PUNTER’S PRE-GAME WARM-UPS. ASSIGNMENT: CATCH THE BALL MOVING UP THE FIELD TAKE A FEW STEPS TO ONE SIDE IF PERMISSIBLE THEN EXPLODE UP THE MIDDLE “THREAD THE NEEDLE” MAKE SOMEONE MISS AND……….. TAKE IT TO THE HOUSE!

  19. MIDDLE RETURN(MENLO)TIGHT FORMATION POSITION ALIGNMENT/ASSIGNMENT 1 & 10 ALIGNMENT: OUTSIDE SHADE ON ENDS ASSIGNMENT: JAMMER TECHNIQUE, COVER MAN TO MAN ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE ENDS VS OPTION: COVER ENDS MAN TO MAN 2 & 9 ALIGNMENT: OUTSIDE SHADE ON TACKLES “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON TACKLES 3 & 8 ALIGNMENT: OUTSIDE SHADE ON GUARDS “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON GUARDS 4 & 7 ALIGNMENT: HEAD UP ON UPBACKS “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON UPBACKS 5 ALIGNMENT: OUTSIDE TIP ON CENTER”STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON CENTER. YOU CANNOT HIT THE CENTER WHEN HIS HEAD IS DOWN. HE MUST BE ALLOWED TO COME UP BEFORE HE IS COLLISIONED ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PP. SPY FOR FAKE

  20. POSITION ALIGNMENT/ASSIGNMENT 6 ALIGNMENT: OUTSIDE TIP ON CENTER“STEM TO IT” ASSIGNMENT: GET VERTICAL UPFIED. DIP & RIP TO THE BLOCK POINT, TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PUNTER. SPY FOR FAKE. RETURNER ALIGNMENT: WILL BE DETERMINED BY PUNTING AVERAGE, SCOUTING REPORT, WEATHER CONDITIONS AND PUNTER’S PRE-GAME WARM-UPS. ASSIGNMENT: CATCH THE BALL MOVING UP THE FIELD TAKE A FEW STEPS TO ONE SIDE IF PERMISSIBLE THEN EXPLODE UP THE MIDDLE “THREAD THE NEEDLE” MAKE SOMEONE MISS AND………..TAKE IT TO THE HOUSE!

  21. MIDDLE RETURN(MENLO)SHIELD FORMATION POSITION ALIGNMENT/ASSIGNMENT 1 & 10 ALIGNMENT: HEAD UP ON ENDS. ASSIGNMENT: JAMMER TECHNIQUE. COVER MAN TO MAN. ALERT FAKE!GO WITH ANY SHIFTS OR MOTIONS BY THE ENDS VS OPTION: COVER ENDS MAN TO MAN 2 & 9 ALIGNMENT: HEAD UP ON TACKLES. “STEM TO IT” ASSIGNMENT: JAMMER TECHNIQUE 3 & 8 ALIGNMENT: HEAD UP ON GUARDS. “STEM TO IT” ASSIGNMENT: JAMMER TECHNIQUE 4 & 7 ALIGNMENT: A-GAPS INSIDE OF GUARDS AND OUTSIDE OF UPBACKS. “STEM TO IT” ASSIGNMENT: GET VERTICAL UP FIELD. DIP & RIP THROUGH OUTSIDE SHOULDER OF UPBACKS. GET TO THE BLOCK POINT. TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT ROLL PUNT TO YOUR SIDE. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE LEFT UPBACK. SPY FOR FAKE

  22. POSITION ALIGNMENT/ASSIGNMENT 5 ALIGNMENT: A-GAP BETWEEN LEFT UPBACK AND PP. “STEM TO IT” ASSIGNMENT: GET VERTICAL UP FIELD. DIP & RIP THROUGH PP & UPBACK. GET TO THE BLOCK POINT. TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT ROLL PUNT TO YOUR SIDE. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PP. SPY FOR FAKE 6 ALIGNMENT: HEAD UP ON CENTER “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON CENTER. YOU CANNOT HIT THE CENTER WHEN HIS HEAD IS DOWN. HE MUST BE ALLOWED TO COME UP BEFORE HE IS COLLISIONED ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PUNTER. SPY FOR FAKE. 7 ALIGNMENT: A-GAPS INSIDE OF RIGHT UPBACK AND CENTER “STEM TO IT” ASSIGNMENT: GET VERTICAL UP FIELD. DIP & RIP THROUGH OUTSIDE SHOULDER OF UPBACKS. GET TO THE BLOCK POINT. TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT ROLL PUNT TO YOUR SIDE. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE RIGHT UPBACK. SPY FOR FAKE. RETURNER ALIGNMENT: WILL BE DETERMINED BY PUNTING AVERAGE, SCOUTING REPORT, WEATHER CONDITIONS AND PUNTER’S PRE-GAME WARM-UPS. ASSIGNMENT: CATCH THE BALL MOVING UP THE FIELD TAKE A FEW STEPS TO ONE SIDE IF PERMISSIBLE THEN EXPLODE UP THE MIDDLE “THREAD THE NEEDLE” MAKE SOMEONE MISS AND……….. TAKE IT TO THE HOUSE!

  23. COACHING POINTS FOR PUNT RETURN(WALL SCHEME BLOCKING) “BRING THE WALL TO THE BALL!” MAKE IT LOOK LIKE A PUNT BLOCK. BE IN AN ATTACK MODE! “TIME EQUALS YARDS”THE LONGER WE FORCE OPPONENTS TO STAY IN THE PROTECTION MODE, THE MORE CUSHION OUR RETURN MAN GAINS. WE GAIN FIELD POSITION FOR EACH TENTH OF A SECOND WE FORCE THE PROTECTION TO BLOCK. A. ALIGNMENT: • CROWD THE L.O.S. (CREDIT CARD) WITH YOUR INSIDE DOWN HAND ALWAYS IN FRONT OF YOUR HEAD. (THIS WILL PREVENT YOU FROM BEING OFFSIDES). • ALIGN WITH YOUR INSIDE HAND DOWN TO THE BALL SIDE (LEFT SIDE = RIGHT HAND DOWN LEFT ARM UP, RIGHT SIDE = LEFT HAND DOWN, RIGHT ARM UP. • ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY RETURN. • POSSIBLE “STEM” (MOVING AROUND BEFORE IS SNAPPED, TO CONFUSE PROTECTION SCHEME. THIS WILL BE CALLED ON THE SIDELINE BY COACH OR DONE BY GAME PLAN). B. STANCE: • TILTED SLIGHTLY INWARD, NARROW WITH BUTT UP AND ALL OF YOUR WEIGHT FORWARD. INSIDE DOWN HAND IS CUPPED. OFF HAND IS BACK AND UP. • HEAL TO TOE RELATIONSHIP WITH THE OUTSIDE FOOT BEING UP. THIS IS NOT A TRADITIONAL FOOTBALL STANCE! 3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY RETURN.

  24. C. KEYS & READS: 1. STUDY THE SNAPPER PRIOR TO THE SNAP: A. DOES HE HITCH? B. DOES HE FLEX HIS HANDS? 2. STUDY THE PERSONEL PROTECTOR – A. WHAT ARE HIS INDICATORS BEFORE THE BALL IS SNAPPED? B. LISTEN AND KNOW THE CADENCE. C. WHICH WAY IS HE TELLING THE CENTER TO BLOCK? D. LISTEN FOR AUDIBLES…. Etc. 3. STUDY THE MEN IN FRONT OF YOU: A. READ THEIR EYES AND BODY LANGUAGE. 4. WE MOVE ONLY ON THE SNAP OF THE BALL! A. DO NOT JUMP AT ANY SUDDEN MOVEMENT OR MOTION BY ANYONE ON THE FRONT LINE OR WINGS. 5. FOCAL POINT: BACK TIP OF THE BALL. 6. CROWD, KEY AND GET A JUMP ON THE BALL. D. TAKE OFF: “HAVE A ROCKET UP YOUR ASS”! • EXPLODE OUT OF YOUR STANCE LOW. • CHEST OVER THIGHS • PUMP YOUR ARMS LIKE A SPRINTER

  25. E. RELEASE / LANDMARK DROP OFF CONSECTIVELY AND HEAD TO YOUR LANDMARK. 1ST MAN - POINT MAN – SET WALL OFF THE RETURNER 2ND MAN – 5 YARDS DIAGONALLY OFF 1ST MAN 3RD MAN – 5 YARDS DIAGONALLY OFF 2ND MAN 4TH MAN - 5 YARDS DIAGONALLY OFF 3RD MAN 5th MAN – 5 YARDS DIAGONALLY OFF 4TH MAN “PATIENCE IS A VIRTUE” KEEP THE INTEGRITY OF THE WALL – THE COVERMEN WILL COME TO YOU SNAP YOUR EYES ON THE FEET THE MOST DANGEROUS MAN (MDM) THAT ATTEMPTS TO CROSS YOUR FACE TOWARD THE RETURNER. PROCEED TO DRIFT UPFIELD TOWARD THE GOAL LINE. OPPOSITE SHOULDER BLOCK – WHEN YOU ARE 2 STEPS AWAY, • GATHER WITH POSITIVE SHIN ANGLES • YELL “HEY” TO GET HIS ATTENTION. • PENDELUM PUNCH: HEAD IN FRONT AND EYES UP. SQUEEZE AND GRAB. • LOOK THRU YOUR THUMBS (FRAME IT UP) • POUND THE FEET “DON’T LEAVE YOUR BUTT BEHIND” ELBOWS AND ASSHOLES!

  26. F. FINISH: • KEEP YOUR HANDS INSIDE AND STAY BETWEEN HIM AND THE RETURNER. • MIRROR HIM DOWN THE FIELD, WHEN HE TURNS AND RUNS, YOU TURN AND RUN. • WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK OUT YOUR PLAYSIDE ARM. • SNAP YOUR EYES TO HIS FEET AND “SCRAPE PAINT” USING YOUR INSIDE ARM. • KEEP A TIGHT ELBOW AND HAND OPEN. HOLD HIS PRESSURE WITH YOUR HEAD ACROSS. • MAKE SURE YOU ARE IN POSITION. DO NOT TOUCH ANY PART OF HIS BACK. IF YOU THINK YOU MAY “CLIP”, PULL OFF. SIMPLY GET IN POSITION AND….FINISH HIM. TO THE HOUSE! GET IT DONE! IT IS YOU VERSUS HIM, “A CLASHOF WILLS” TAKE PRIDE IN KNOWING THAT YOUR MAN WILL NEVER MAKE THE PLAY

  27. WALL LEFT RETURN (YELLOW)SPREAD FORMATION POSITION ALIGNMENT / ASSIGNMENT 1 & 10 ALIGNMENT:INSIDE SHADE ON HITMEN ASSIGNMENT: JAMMER TECHNIQUE, COVER MAN TO MAN. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE HITMEN. VS OPTION: COVER HITMEN MAN TO MAN 2 & 9ALIGNMENT: TILTED OUTSIDE SHOULDER OF WINGS ASSIGNMENT: GET VERTICAL (2 WAY GO ON THE WINGS) TO THE BLOCK POINT AND TAKE BALL OFF PUNTER’S FOOT. #9: DROP AND HEAD TO YOUR LANDMARK IN THE WALL .#2: BLOCK PUNTER AFTER KICK ALERT FAKE: PUNTER GO WITH ANY SHIFTS OR MOTIONS BY THE WINGS.VS OPTION: COVER WINGS MAN-TO-MAN IF THE RELEASE. 3 ALIGNMENT:OUTSIDE SHOULDER OF TACKLE ASSIGNMENT:POINT MAN: BACK OUT EARLY BEFORE SNAP, WATCH FOR FAKE TO PP. AND THE WING NEAREST YOU. AFTER BALL IS KICKED, SET THE WALL TO THE RETURNER, READ THE FEET OF THE MDM THAT THREATENS AND BLOCK HIM. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PP. VS OPTION TO: ATTACK PP OR COVER HIM MAN TO MAN IF HE RELEASES.VS OPTION AWAY: ATTACK THE PUNTER OR COVER HIM MAN TO MAN IF HE RELEASES.

  28. PUNT RETURN DRILLS

  29. PUNT RETURN CIRCUIT - - - - - - - - - - Block Point 30 30 P P Volleyball - - - - - Volleyball - - - - - x x - - - - - - - - - - 40 40 - - - - - - - - - - Lean & See Ball Hit Hands Lean & See Ball Hit Hands Press/Steel Rod - - - - - - - - - - 50 50 - - - - - - - - - - - - - - - - - - - - Press vs. Kick Step Press vs. Zone Step 40 40 - - - - - - - - - - - - - - - - - - - - 30 30 - - - - - - - - - - Press vs. Zone Step Press vs. Kick Step - - - - - - - - - - 20 20 - - - - - - - - - - Leverage Drill - - - - - - - - - - - - - - - - - - - - 10 10 Steel Rod - - - - - - - - - - - - - - - - - - - - R Read Leverage - - - - - - - - - - QB/Jugs G G

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