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High-Performance Grid Computing and Research Networking

High-Performance Grid Computing and Research Networking. Algorithms on a Grid of Processors. Presented by Xing Hang Instructor: S. Masoud Sadjadi http://www.cs.fiu.edu/~sadjadi/Teaching/ sadjadi At cs Dot fiu Dot edu. Acknowledgements.

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High-Performance Grid Computing and Research Networking

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  1. High-Performance Grid Computing and Research Networking Algorithms on a Grid of Processors Presented by Xing Hang Instructor: S. Masoud Sadjadi http://www.cs.fiu.edu/~sadjadi/Teaching/ sadjadi At cs Dot fiu Dot edu

  2. Acknowledgements • The content of many of the slides in this lecture notes have been adopted from the online resources prepared previously by the people listed below. Many thanks! • Henri Casanova • Principles of High Performance Computing • http://navet.ics.hawaii.edu/~casanova • henric@hawaii.edu

  3. 2-D Torus topology • We’ve looked at a ring, but for some applications it’s convenient to look at a 2-D grid topology • A 2-D grid with “wrap-around” is called a 2-D torus. • Advanced parallel linear algebra libraries/languages allow to combine arbitrary data distribution strategies with arbitrary topologies (ScaLAPACK, HPF) • 1-D block to a ring • 2-D block to a 2-D grid • cyclic or non-cyclic (more on this later) • We can go through all the algorithms we saw on a ring and make them work on a grid • In practice, for many linear algebra kernel, using a 2-D block-cyclic on a 2-D grid seems to work best in most situations • we’ve seen that blocks are good for locality • we’ve seen that cyclic is good for load-balancing √p √p

  4. Semantics of a parallel linear algebra routine? • Centralized • when calling a function (e.g., LU) • the input data is available on a single “master” machine • the input data must then be distributed among workers • the output data must be undistributed and returned to the “master” machine • More natural/easy for the user • Allows for the library to make data distribution decisions transparently to the user • Prohibitively expensive if one does sequences of operations • and one almost always does so • Distributed • when calling a function (e.g., LU) • Assume that the input is already distributed • Leave the output distributed • May lead to having to “redistributed” data in between calls so that distributions match, which is harder for the user and may be costly as well • For instance one may want to change the block size between calls, or go from a non-cyclic to a cyclic distribution • Most current software adopt distributed • more work for the user • more flexibility and control

  5. Matrix-matrix multiply • Many people have thought of doing a matrix-multiply on a 2-D torus • Assume that we have three matrices A, B, and C, of size NxN • Assume that we have p processors, so that p=q2 is a perfect square and our processor grid is qxq • We’re looking at a 2-D block distribution, but not cyclic • again, that would obfuscate the code too much • We’re going to look at three “classic” algorithms: Cannon, Fox, Snyder

  6. Cannon’s Algorithm (1969) • Very simple (from systolic arrays) • Starts with a data redistribution for matrices A and B • goal is to have only neighbor-to-neighbor communications • A is circularly shifted/rotated “horizontally” so that its diagonal is on the first column of processors • B is circularly shifted/rotated “vertically” so that its diagonal is on the first row of processors • Called preskewing

  7. Cannon’s Algorithm Preskewing of A and B For k = 1 to q in parallel Local C = C + A*B Vertical shift of B Horizontal shift of A Postskewing of A and B • Of course, computation and communication could be done in an overlapped fashion locally at each processor

  8. Execution Steps... local computation on proc (0,0) Shifts local computation on proc (0,0)

  9. Fox’s Algorithm(1987) • Originally developed for CalTech’s Hypercube • Uses broadcasts and is also called broadcast-multiply-roll algorithm • broadcasts diagonals of matrix A • Uses a shift of matrix B • No preskewing step first diagonal second diagonal third diagonal ...

  10. Execution Steps... initial state Broadcast of A’s 1st diagonal Local computation

  11. Execution Steps... Shift of B Broadcast of A’s 2nd diagonal Local computation

  12. Fox’s Algorithm // No initial data movement for k = 1 to q-1 in parallel Broadcast A’s kth diagonal Local C = C + A*B Vertical shift of B // No final data movement • Note that there is an additional array to store incoming diagonal block

  13. Snyder’s Algorithm (1992) • More complex than Cannon’s or Fox’s • First transposes matrix B • Uses reduction operations (sums) on the rows of matrix C • Shifts matrix B

  14. Execution Steps... initial state Transpose B Local computation

  15. Execution Steps... Shift B Global sum on the rows of C Local computation

  16. Execution Steps... Shift B Global sum on the rows of C Local computation

  17. Complexity Analysis • Very cumbersome • Two models • 4-port model: every processor can communicate with its 4 neighbors in one step • Can match underlying architectures like the Intel Paragon • 1-port model: only one single communication at a time for each processor • Both models are assumed bi-directional communication

  18. One-port results • Cannon • Fox • Snyder

  19. Complexity Results • m in these expressions is the block size • Expressions for the 4-port model are MUCH more complicated • Remember that this is all for non-cyclic distributions • formulae and code become very complicated for a full-fledge implementation (nothing divides anything, nothing’s a perfect square, etc.) • Performance analysis of real code is known to be hard • It is done in a few restricted cases • An interesting approach is to use simulation • Done in ScaLAPACK (Scalable Linear Algebra PACKage) for instance • Essentially: you have written a code so complex you just run a simulation of it to figure out how fast it goes in different cases

  20. So What? • Are we stuck with these rather cumbersome algorithms? • Fortunately, there is a much simpler algorithm that’s • not as clever • about as good in practice anyway • That’s the one you’ll implement in your programming assignment

  21. The Outer-Product Algorithm • Remember the sequential matrix multiply for i = 1 to n for j = 1 to n for k = 1 to n Cij = Cij + Aik * Bkj • The first two loops are completely parallel, but the third one isn’t • i.e., in shared memory, would require a mutex to protect the writing of shared variable Cij • One solution: view the algorithm as “n sequential steps” for k = 1 to n // done in sequence for i = 1 to n // done in parallel for j = 1 to n // done in parallel Cij = Cij + Aik * Bkj

  22. The Outer-Product Algorithm for k = 1 to n // done in sequence for i = 1 to n // done in parallel for j = 1 to n // done in parallel Cij = Cij + Aik * Bkj • During the kth step, the processor who “owns” Cij needs Aik and Bkj • Therefore, at the kth step, the kth column on A and the kth row of B must be broadcasted over all processors • Let us assume a 2-D block distribution

  23. 2-D Block distribution At each step, n-q processors receive a piece of the kth column and n-q processors receive a piece of the kth row (n=q2 processors) k k

  24. Outer-Product Algorithm • Once everybody has received a piece of row k, everybody can add to the Cij’s they are responsible for • And this is repeated n times • In your programming assignment: • Implement the outer-product algorithm • Do the “theoretical” performance analysis • with assumptions similar to the ones we have used in class so far

  25. Further Optimizations • Send blocks of rows/column to avoid too many small transfers • What is the optimal granularity? • Overlap communication and computation by using asynchronous communication • How much can be gained? • This is a simple and effective algorithm that is not too cumbersome

  26. Cyclic 2-D distributions • What if I want to run on 6 processors? • It’s not a perfect square • In practice, one makes distributions cyclic to accommodate various numbers of processors • How do we do this in 2-D? • i.e, how do we do a 2-D block cyclic distribution?

  27. The 2-D block cyclic distribution • Goal: try to have all the advantages of both the horizontal and the vertical 1-D block cyclic distribution • Works whichever way the computation “progresses” • left-to-right, top-to-bottom, wavefront, etc. • Consider a number of processors p = r * c • arranged in a rxc matrix • Consider a 2-D matrix of size NxN • Consider a block size b (which divides N)

  28. The 2-D block cyclic distribution P0 P1 P2 P3 P4 P5 N b b

  29. The 2-D block cyclic distribution P0 P1 P2 P0 P1 P2 P3 P4 P5 P3 P4 P5 N b b

  30. The 2-D block cyclic distribution • Slight load imbalance • Becomes negligible with many blocks • Index computations had better be implemented in separate functions • Also: functions that tell a process who its neighbors are • Overall, requires a whole infrastructure, but many think you can’t go wrong with this distribution P0 P1 P2 P0 P1 P2 P0 P1 P2 P0 P1 P3 P4 P5 P3 P4 P5 P3 P4 P5 P3 P4 P0 P1 P2 P0 P1 P2 P0 P1 N P3 P4 P5 P3 P4 P5 P3 P4 P0 P1 P2 P0 P1 P2 P0 P1 P3 P4 P5 P3 P4 P5 P3 P4 P0 P1 P2 P0 P1 P2 P0 P1 b b

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