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Goal : Players must restore a remote island from a bio-digital virus before it seeps into the ocean and destroys man-kind “Learn math or die trying” Philosophy : experimental learning in which users learn through interaction and involvement. Dimenxian, Tabula Digita, Inc. June 2006.
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Goal: Players must restore a remote island from a bio-digital virus before it seeps into the ocean and destroys man-kind “Learn math or die trying” Philosophy: experimental learning in which users learn through interaction and involvement Dimenxian, Tabula Digita, Inc.June 2006
Developmentally appropriate for students in an Algebra I course (8th or 9th grade) Main focus is on linear relationships and understanding the coordinate system Prior knowledge is required Should be used for additional support for conventional teaching OBJECTIVES: coordinate system and scatter plots investigation of linear relationships data analysis and identification of linear relationships application of linear relationships, and graphing linear equations The Mathematics
Object is to collect data from 4 weather stations and kill the sentinels along the way Use the 2D coordinate system in a 3D virtual world Upload the information into graphs Behaviorist approach to learning Scaffolds the learning Learn from your mistakes Make connections to prior knowledge Reinforced with high scores Mission One: Wayfinder
Missions 2-4 • Continue to build on the concept of linear relationships • Asked to identify linear relationships (really good!) • Not sure how they have developed the concept of slope and constant rate of change
Woven math throughout every mission Easy to use and learn (even if you aren’t used to video games!) Clear and concise directions Motivating Stimulates student engagement Design
Recommendation • A Tentative Yes! • Appealing to students • Linear relationships is an extremely important concept that needs to be deeply explored • Supports concepts which are on high-stakes tests • Well worth the thirty dollars
References • Gurganus, S. (2007). Math instruction for students with learning problems. Boston: Pearson Education, Inc.. • Etuk, N. & Clegg, R. (2006). Dimenxian: Introductory Algebra. New York, New York: Tabula Digita. • Tan, J., Beers, C., Gupta, R. & Biswas, G. (2005). Computer games as intelligent learning environments: a river ecosystem adventure. The Twelfth international Conference on Al in Education, Amsterdam, The Netherlands. (646-653).