Owen gibbs inf385e 4 5 2012
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Owen Gibbs INF385e 4/5/2012. Information Architecture and Games. Subtopics. Increasingly immersive peripherals Game elements in websites Serious Games. Increasingly Immersive Peripherals. The Early Days. Gamers had to rely on their eyes and ears (and imaginations).

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Owen gibbs inf385e 4 5 2012

Owen Gibbs

INF385e

4/5/2012

Information Architecture and Games


Subtopics

Subtopics

  • Increasingly immersive peripherals

  • Game elements in websites

  • Serious Games


Increasingly immersive peripherals

Increasingly Immersive Peripherals


The early days

The Early Days

  • Gamers had to rely on their eyes and ears (and imaginations)

http://upload.wikimedia.org/wikipedia/commons/thumb/3/33/Atari-2600-Joystick.jpg/465px-Atari-2600-Joystick.jpg


Haptic feedback

Haptic Feedback

  • Introduced in 1976 – Sega’s Fonz

  • Early home use

    • Nintendo 64

    • Sega Dreamcast

  • Sony Dual Shock built in haptics and created standard

http://upload.wikimedia.org/wikipedia/commons/d/d1/Fonz_1976_sega_arcade.PNG


Beyond traditional haptic philips ambx system

Beyond Traditional Haptic:Philips amBX System

  • Short for “Ambient Experience”

  • Speakers w/ lights, “wallwasher,” rumble pad, and fans

  • Philips kits discontinued


Extreme immersion the future

Extreme Immersion & the Future

http://www.force-dynamics.com/401/

  • Potential for integration of various forms of non-visual/auditory feedback.

  • Olfaction? Taste?


Game elements in websites

Game Elements in Websites


Badges

Badges

  • AKA Achievements

  • Popular in gaming (XBOX, PS3, Steam)

  • Becoming more popular on websites

  • They help with revenue (targeted ads), community building, better crowd-sourcing, and better comments


Websites with badges

Websites With Badges

  • Foursquare

  • Huffington Post

  • StackOverflow

  • Kongregate

  • Pub Scout (Team Beer)


Project 27x

Project 27x

  • Design team at Vanguard tasked with redesigning Open an Account function

  • The old design was a serial process that “obscured the vision of the whole”

  • Looked to games, especially children’s games, for inspiration

  • Leveraged visual metaphors “to help tell the story of investing” and animations to focus users’ attention


Project 27x cont

Project 27x (cont.)

Kellie Rae Carter & Dominic La Cava, Gaming the Design: Using Game Design Techniques in the Realm of Investing, Figures 1 and 2


Serious games

Serious Games


Games aren t just for fun

Games Aren’t Just for Fun

  • Games are being used for many purposes other than entertainment

  • Example Categories:

    • Advergames

    • Games-based learning

    • Games for health

    • Exergaming


Dora the explorer

Dora the Explorer

  • 66 Dora the Explorer games on the Nick Jr. website.

  • Each game has a list of developmental skills associated with it:

    • CREATE with us

    • EXPLORE with us

    • COUNT with us


A local example

A Local Example

  • Yan Zhang’s current research: “LIFEisGame: Learning of facial emotions using serious games”

    • Designed to help kids with Autism Spectrum Disorders learn facial expressions


Questions

Questions?


Sources

Sources

  • http://en.wikipedia.org/wiki/Haptic_technology

  • https://www.ambx.com/

  • http://en.wikipedia.org/wiki/AmBX

  • http://www.pcworld.com/article/199362/15_ultimate_gamer_chairs.html

  • http://www.poynter.org/latest-news/media-lab/social-media/140653/how-badges-help-news-websites-build-community-make-money/

  • Kellie Rae Carter & Dominic La Cava, Gaming the Design: Using Game Design Techniques in the Realm of Investing, Bulletin of the American Society for Information Science and Technology August/September 2009, Volume 35, Number 6

  • http://en.wikipedia.org/wiki/Serious_game

  • http://www.ischool.utexas.edu/~yanz/research.html

  • http://www.nickjr.com/games/dora-the-explorer/all-themes/all-ages/index.jhtml


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