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Principles of Object-Oriented Software Development

Principles of Object-Oriented Software Development. Hello (CORBA) Universe. Hello (CORBA) Universe. Introduction Interface The broker abstraction C++ Realization Java Realization Prolog Realization Configuration Conclusions. Hello (CORBA) Universe.

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Principles of Object-Oriented Software Development

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  1. Principles of Object-Oriented Software Development Hello (CORBA) Universe

  2. Hello (CORBA) Universe Introduction Interface The broker abstraction C++ Realization Java Realization Prolog Realization Configuration Conclusions

  3. Hello (CORBA) Universe • platform-independent • language-independent • server -- C++, Java, Prolog, ... • client -- C++, Java, Prolog, ... • 9 combinations -- test.sh

  4. The Interface - IDL module universe { universe.idl interface world { world void hello(); void ask(in string x); string tell(); oneway void halt(); }; };

  5. C++ Realization • broker -- access to ORB and BOA • client -- needs ORB only • server -- needs access to BOA • implementation -- world-srv.h world-srv.c

  6. C++ broker -- class class broker { broker.h public: broker(); void init(int& argc, char**& argv, int fl=0); 1 = client int operator()(); to run the server char* ref(corba::object* x); object_to_string corba::object* ref(const char* s); string_to object corba::object* object(const char* file); get object IOR file void refout(const char* f, corba::object* x); IOR to file };

  7. C++ broker -- implementation broker::broker() { } broker.c void broker::init(int& argc, char**& argv, int fl=0) { _orb = CORBA_ORB_init(argc, argv); if (!fl) _boa = _orb -> BOA_init(argc, argv); } } int broker::operator()() { _boa -> impl_is_ready(CORBA_ImplementationDef::_nil()); }

  8. int main(int argc, char* argv[], char*[]) { client.c broker* _broker = new broker(); get yourself a broker try { _broker->init(argc,argv); initialize broker corba::object* obj = _broker->object("world.ref"); universe_world_var world = universe_world::_narrow(obj); { some object invocations world -> hello(); world -> ask("How are Clinton's affairs?"); cout << "client:" << world->tell() << endl; } } catch(corba::exception ex) { ... } }

  9. int main(int argc, char* argv[], char*[]) server.c { broker* _broker = new broker(); get yourself a broker try { _broker->init(argc,argv); initialize orb and boa universe_world_var p = new universe_world_srv; _broker->refout("world.ref", p); write identity _broker->operator()(); run the the world } catch(corba::exception& ex) { ... } }

  10. void universe_world_srv::hello() { world_srv.c cout << "Hello World!" << endl; } void universe_world_srv::ask(const char* s) { cout << "Asking: " << s << endl; } char* universe_world_srv::tell() { char result[] = "ok"; CORBA_String_var s = (const char*) result; return s._retn(); } void universe_world_srv::halt() { exit(0); }

  11. Java Realization • broker -- contact ORB and BOA • client -- connect to server • server -- announce server object • implementation -- world_srv.java

  12. import org.omg.CORBA.*; broker.java import java.io.*; public class broker { boolean _fl = false; java.applet.Applet _applet = null; public broker() { } public broker(boolean fl) { _fl = fl; } public broker(java.applet.Applet x) { _applet = x; init(null); }

  13. public void init(String[] args) { if (_applet == null) { _orb = ORB.init(args,new java.util.Properties()); if (!_fl) _boa = _orb.BOA_init(args,new java.util.Properties()); } else _orb = ORB.init(_applet, null); } public int operator() { run -- server-only if (!_fl) _boa.impl_is_ready(null); return 0; // OK } .... }; Java -- broker

  14. package universe; import org.omg.CORBA.*; client.java import java.io.*; import hush.broker; see broker.java public class client { public static void main(String args[]) { broker _broker = new broker(true); // true means client only try { _broker.init(args); init orb org.omg.CORBA.Object obj = _broker.object("world.ref"); world world = worldHelper.narrow(obj); if (world == null) throw new RuntimeException(); System.out.println("Enter 'h' for hello or 'x' for exit:"); ... // do some requests to the world } catch(...) { ... } } };

  15. package universe; server.java import org.omg.CORBA.*; import java.io.*; import hush.broker; // see broker.java public class server { public static void main(String args[]) { broker _broker = new broker(); try { _broker.init(args); create orb en boa; world_srv p = new world_srv(); create impl object _broker.refout("world.ref",p); write ref

  16. // create world.htm _broker.html("world.htm",p, " code=universe/applet.class " + "width=500 height=300"); _broker.operator(); // run == boa.impl_is_ready(null); } catch(SystemException ex) { _broker.print(ex); System.exit(1); } System.exit(0); } } Java -- server

  17. package universe; world_srv.java import org.omg.CORBA.*; public class world_srv extends _worldImplBase { public void hello() { System.out.println("Hello World!"); } public void ask(String msg) { System.out.println(msg); } public String tell() { String s = new String("ok"); return s; } public void halt() { System.exit(0); }

  18. Prolog Realization • broker -- mediating service • client -- get object reference • server -- provide implementation • implementation -- universe.pl

  19. broker(client(M:F)) :- broker.pl ... corba_initialize_orb([], _), factory(F). gives a handle to the server object

  20. broker(server(M:I)) :- ... corba_initialize_server([server,server(test), timeout(infinite)],Server), ... create server object G =.. [_Create,_Server,Self], call(G), corba_object_to_string(Self,IOR), open(IORFile,write,Fd), write reference to file format(Fd,'string',[IOR]), close(Fd), corba_main_loop(Server). enter main loop Prolog -- broker

  21. client.pl :- use_module(universe). see universe.pl :- [broker]. include broker main :- broker(client(universe:F)), initialize the broker assert(client(factory(F))), run. run :- h, ask('What is the state of Clinton s affairs?'), write('Type h to say hallo, x to quit.'),nl.

  22. ask(X) :- client(factory(F)), write(client(ask(X))),nl, world_ask(F,X), world_tell(F,R), write(client(ans(R))),nl. h :- client(factory(F)), world_hello(F). q :- client(factory(F)), world_halt(F), halt. x :- halt. Prolog -- client

  23. :- [broker]. server.pl main :- broker(server(universe:world)). Prolog -- server

  24. :- module('universe',[]). universe.pl world_hello(_Self) :- write('Hello World'),nl. world_ask(_Self, X) :- write(asking(X)), nl. world_tell(_Self,Y) :- Y = 'logically, ok', write(telling(Y)),nl. world_halt(_Self) :- halt. Prolog -- implementation

  25. Configure, make and test • Makefile • corba.cfg • test.sh

  26. Conclusions • CORBA is ripe to be exploited in OO -- the practicum • the broker is a useful abstraction • forget about the wiring - concentrate on application logic

  27. Idioms and Patterns Introduction Polymorphism Idioms in hush A catalogue of design patterns Event-driven computation Summary Q/A Literature

  28. Summary

  29. Questions 1.How would you characterize OOP and what, in your opinion, is the motivation underlying the introduction of OOP? 2.Characterize the most important features of OOP. 3.Explain the meaning of the phrase "object orientation reduces the complexity of programming." 4.How would you characterize contracts? Why are contracts important? 5.How is OOP related to programming languages? 6.What classes of languages support OOP features? Explain. 7.What influence is an object-oriented approach said to have on the software life-cycle? What is your own opinion? Discuss the problem of maintenance. 8.How would you characterize software quality? 9.Mention a number of object-oriented programming languages, and give a brief characterization. 10.What do you see as the major challenges for research in object-orientation?

  30. Further reading Nowadays there are many books that may serve as a starting point for reading about OO. Dependent on your interest, you may look at [Surviving], which treats issues of OO project management, [Meyer97], which gives an extensive introduction to design by contract and programming in Eiffel, or [Fowler97], which gives a succinct introduction to UML. Alternatively, you may take one of the introductory programming books for Java, from which you will almost certainly learn something about OO as well.

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