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Macromedia Flash Cartoons & Buttons

Macromedia Flash Cartoons & Buttons. Your Presenter: Laura Silberstein http://krypton.fhda.edu/~lsilbers. Agenda. Review Make Buttons Review Drawing Tools Layers and Organization Start Shell Game design. Review. Key Frame Frame by frame animation Blank Key Frame Onion Skin

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Macromedia Flash Cartoons & Buttons

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  1. Macromedia Flash Cartoons & Buttons Your Presenter: Laura Silberstein http://krypton.fhda.edu/~lsilbers

  2. Agenda • Review • Make Buttons • Review Drawing Tools • Layers and Organization • Start Shell Game design

  3. Review • Key Frame • Frame by frame animation • Blank Key Frame • Onion Skin • Symbols, Instances and Graphics • Animating Gradients

  4. Working with Symbol Instances True or False? • Editing Instance changes the Symbol • Editing the Symbol changes the Instances

  5. Tweening • Shape Tweening • Text to Shape Tweens • Break Apart • Motion Tweening • Motion Guide

  6. Animating graphic symbols • Transform panel • Size • Distort • Rotate • Rotate about external point • Color changes • Shadow shimmers

  7. Motion Tweening Motion Tweening effects Masking and its animation Text in Motion Tween Motion Guide

  8. Stop Action • Frame actions • Button actions

  9. Filetypes • Flash file = filename.fla • Created by Flash application • Authoring/editing environment • Movie file = filename.swf • Exported from .fla document • Keystroke shortcut = command return • Web page file = filename.html

  10. Making Buttons • Up, Over, Down, Hit • Keyframes for each state? • IF: Roll-over state changes • Different colors? • Play sounds? • Add message? • Add action? • IF: Down state changes (see above) • IF: Hit state changes: hotspots change

  11. Exercise: Making Buttons • Make a button with 4 keyframes • Each state should have a different color • Make HIT state large • Enable button actions & test your button • Note: your button is now in your library and can be used in other .fla files

  12. Button Actions • Using ActionScript • Go to URL • Go to Frame • More • Button Animations • Use Up, Over, Down states like 3 frames • Can also add content to areas of the stage away from the button

  13. Review Layer Organization • Action Layer • Label Layer • Button Layer • Graphics Layer(s) • Sound Layer(s)

  14. Exercise: Invisible Button • Open new Flash document • Make an invisible button. • Duplicate it and add sound to Down state • Draw a shell…Convert to Symbol • Make 4 layers • Add a shell instance to each layer • Place your sound_button under one shell. • Test your movie • Add another invisible button instance • Edit the HIT area to fill the stage • Export your movie and test it

  15. Exercise: Button Animation • Open a new Flash document • Drag an instance of your invisible button to the stage • Edit the button (right-click…Edit) • Insert keyframes to Over and Down • Draw cartoon face in Up state • Add eye-wink in Over state • Add lips in whistle position in Down state • Add a sound to Down state

  16. Start Shell Game design • Design a 5-shell game • 3-shell.fla --> Save As…5_shell.fla • Add frames 10 -60 • Layers: Label, Actions, Graphics, Buttons • Read instructions on Web page • Notes • Label frames & add stop actions • Keep shells on their own layers • Create menu buttons to go to 3-shell, 5-shell start, 5-shell stop, cartoon • Create play buttons for each area

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