Defying Reality Using Virtual Worlds to Break Physical Reality in Productive Ways. Instead of just replicating physical reality, we should identify and leverage unique levers available to us in virtual worlds to create new forms of work and social interactions.
Defying RealityUsing Virtual Worlds to Break Physical Reality in Productive Ways
Instead of just replicating physical reality, we should identify and leverageunique leversavailable to us in virtual worlds to create new forms of work and social interactions.
Being in Nothingness (John Perry Barlow)
Suddenly I don’t have a body anymore … the closest analog to Virtual Reality in my experience is psychedelic … the third oldest human urge, the desire to have visions.
Philip Rosedale (Founder of Second Life)
Based on Second Life, the average of all dreams is Malibu.
The Issue of Virtual Chairs
Why do we need virtual chairs if our virtual bodies never get tired?
3D isn’t a magic ingredient
Boring people are still boring when they are 3D
The Central Dogma of Games
Games are made to slow you down. The inefficiency IS the game.
Can we use virtual worlds to break realityin productive ways?
Facial and Behavioral
Personality Gold Mines
Rich, longitudinal, behavioral profiles based on engaging activities.
Rich Inference Markers
Is it possible to infer someone’s real world gender, age, and personality based on virtual behavioral markers alone?
Infers and leverages your gender, age, and personality to create high-influence agents in the virtual world
Everyone sees their own version of reality.
These versions need not be congruent.
Can we make someone friendlier by giving them a more attractive avatar?
Can we make someone more confident by giving them a taller avatar?
Does seeing an older version of yourself help you better plan for retirement?
Hypothetical Retirement Fund Growth by Condition
PhotographFeature Tracing RenderingAvatar
Watching your virtual self run
Participants who saw themselves exercise demonstrated higher levels of exercise in the next 24 hours.
Helping Each Other
There weren’t places on line you could go to get all the answers. You had to ask other players. There was a lot more give and take. [M, 29]
How does a massively-multiplayer game encourage people to become anti-social?
We’re used to thinking of altruism as an individual trait, but virtual worlds show that altruism can be part of the social architecture of games.
Breaking rules of physical reality inproductive ways.