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Rube Goldberg Project

Rube Goldberg Project. What is a Rube Goldberg Device?. Rube Goldberg drew contraptions that make simple tasks into difficult and complicated ones. . Examples. http://autorepair.about.com/library/multimedia/hhonda-ad-300k.swf http://www.break.com/index/best_rube_goldberg_ever.html

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Rube Goldberg Project

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  1. Rube Goldberg Project

  2. What is a Rube Goldberg Device? • Rube Goldberg drew contraptions that make simple tasks into difficult and complicated ones.

  3. Examples • http://autorepair.about.com/library/multimedia/hhonda-ad-300k.swf • http://www.break.com/index/best_rube_goldberg_ever.html • http://video.google.com/videoplay?docid=-2367646121273499414 • http://video.google.com/videoplay?docid=-3638354327358573516&q=&hl=en • http://video.google.com/videoplay?docid=-9133671200734505806&q=&hl=en

  4. The Rube Goldberg Project • Goal: • You must design & build a Rube Goldberg Device that has 10 steps. You must incorporate at least 4 out of 6 simple machines (wheel & axle, pulley, screw, inclined plane, wedge, and lever.)

  5. Rules • The end result is to fill a cup • Work with one partner from your class • You chose the steps & materials • Minimum 10 steps • Must be repeatable (reset & run again) • Must be brought into class (size limit) • Should not spend more than $10, use stuff from around the house

  6. Project Expectations • This project has three parts: • Blueprint • Build Device • Present Device in Class

  7. Task #1 Blue Print • Create a blueprint (cartoon drawing) of your machine. • Number each step of your machine. • On the back of your drawing, explain each step. • Also, list the simple machines that you used. Simple Machines: lever, inclined plane, wheel and axle, screw, wedge,pulley. • DUE: Tuesday, May 5, 2009 • No Late Work Accepted. • Worth 1 Lab Grade & 1 Daily Grade

  8. Task #2Build the Device • Construct a Rube Goldberg machine which utilizes six simple machines, and consists of ten steps. • Your machine must complete a task, either filling a cup or putting a ball in a cup. • There can be no human assistance in the process once the machine begins.

  9. Task #2 Build the device • The machine must be self-contained. In other words, if you are turning on a light switch, you will not be allowed to use the classroom's light, so you must bring in your own switch.

  10. Task #2 • The classroom chairs, desks, and tables can’t be essential to your project. • In other words, if we took your project to the next room, it would work the same. • Also, you cannot be part of the machine. For example, you can’t hold pulleys in the air. They must be attached.

  11. Possible Materials • Possible Materials:string, candle, mousetrap, paper tube, spools, marbles, Legos, dominoes, tinker-toys, Barbie dolls, hot wheels, weights (sinkers), golf balls, Ping-Pong balls • You can check out pulleys, and limited other materials from the science department.

  12. Task #2 Due Date • Your Completed Machine must be completed and turned in no later than the beginning of your class on Friday, May 15. • No late work will be accepted. • This is worth 5 lab grades.

  13. Task #3Presenting • You will explain & present your machine to the class. • You will then show how your machine works. • BTW your machine will be videotaped! • This is worth one lab grade. • Presentation day is Friday, May 15.

  14. FAQ • Can I have a partner? • Yes you may have a partner, but choose wisely. If you want to do this project alone you may. • What happens if I am absent? • Being absent does not excuse you from the project. Have a friend bring the project to school for you. • How do I get a daily grade? • Stay on task, no wandering, no being reminded to stay on task = A • Talk to once = C • Have to be remained more than once = F

  15. Rubric • Blueprint A = Detailed & completely labeled project, all steps are labeled & explained, all simple machines are labeled. Neat, & Legible B = Completely labeled project, 90% of steps are labeled & explained, all simple machines are labeled C Project Is mostly labeled & explained, all steps are labeled & explained, all simple machines are labeled F = Project Labels are incomplete, or unclear

  16. Machine Scoring • No human assistance 0-5 • Self-contained 0-5 • Attempts to complete a task 0-5 • At least 10 steps involved 0-10 • Uses at least 4 different simple machines 0-15 • Quality/Neatness 0-30 • Creativity 0-30

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