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Violin Pedagogy for Finger and Bow Placement using Augmented Reality

Violin Pedagogy for Finger and Bow Placement using Augmented Reality. Francois de Sorbier Hiroyuki Shiino Hideo Saito. Outline. Introduction Overview of our system Violin extraction and 3D registration Virtual advising Conclusion. I ntroduction. Motivation.

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Violin Pedagogy for Finger and Bow Placement using Augmented Reality

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  1. Violin Pedagogy for Finger and Bow Placement using Augmented Reality Francois de Sorbier Hiroyuki Shiino Hideo Saito

  2. Outline • Introduction • Overview of our system • Violin extraction and 3D registration • Virtual advising • Conclusion Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  3. Introduction Motivation • Violin is a beautiful instrument… • … butone of the most complicated • No fret on the fingerboard • No help for the position the bow on strings Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  4. Introduction Previous works • Music Jacket • Vibro-tactile feedback • Guide the bowing arm • Guitar playing support • Tracking with marker • Guide with virtual hand van der Linden, J., Schoonderwaldt, E. and Bird, J. “Good Vibrations: Guiding Body Movements with VibrotactileFeedback”.Proceedings of the Third International Workshop on Physicality, 13-18, 2009 Y. Motokawa, H. Saito. “Support system for guitar playing using augmented reality display”. In Proceedings of the 5th IEEE and ACM ISMAR, 243-244, 2006 Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  5. Introduction Our objective • Overlay virtual information on the violin • Virtual frets • Guides for the bow and fingers • Sound analysis Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  6. Introduction Our constraints • No intrusive device • No marker • Real time feedback Marker-free violin tracking using a RGBD camera Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  7. Overview of our system Overview of our system • Tracking of the violin • Feedback displayed on the screen • Constant view of the violin • Virtual information Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  8. Overview of our system Marker less tracking • Features detection and extraction • Many occlusions caused by the player • The surface has a poor texture • The material is highly specular • Difficult to use features in this context Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  9. Overview of our system Depth-based pose estimation • Use Kinect for tracking the violin • Depth values for the pose estimation Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  10. Overview of our system Workflow Color Segmentation Database Depth Violin detection Violin extraction Registration Virtual information displayed Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  11. Violin extraction and 3D registration Color segmentation • Detect the brown color in the image • Remove noise • Many parts are missing • Occlusions • Specular material • Strings and fingerboard • Not enough for tracking Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  12. Violin extraction and 3D registration Extended segmentation • Get the 3D points from extracted color • Compute the corresponding plane equation • Optimized with RANSAC • Align a 3D volume to the plane • Typical dimensions of a violin • Keep the 3D points in it Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  13. Violin extraction and 3D registration 3D registration with ICP • Iterative Closest Point algorithm • Compare input points with a model • Slow if too many points • Inaccurate if not enough • Our proposed solution • Increase the number of models • Reduce the number of points per model • Fast retrieval with a plane equation comparison Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  14. Violin extraction and 3D registration Creating the database • Offline phase • 25 models • Compare the plane equations • Store candidate if the difference is big enough • Store also the plane equation Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  15. Violin extraction and 3D registration Result of the tracking Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  16. Violin extraction and 3D registration Evaluation of the tracking • Real time (21 milliseconds) • Pose also estimated using markers Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  17. Virtual advising Display the frets • Use the pose estimation • Location manually defined during the capture of the models Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  18. Virtual advising Fingering advices • Emphasize the string to be pressed • Display a red dot at the junction of the string and the fret • Define where the finger has to press the string Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  19. Virtual advising Other advices • Suggest the violinist to play a given note • Display the fret/string to be pressed • Analyze the sound obtained • If fingering is considered correct • Advice about the position of the bow given the difference of pitch (OK / LOW / HIGH) Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  20. Virtual advising Results Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  21. Virtual advising Evaluation of the results • Performed by confirmed player • Bowing is correct • Compute the difference of pitch on each fret with the expected one Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  22. Virtual advising Conclusions • Original marker-free method for virtual advising on a violin • Method based on several pre-computed models • Real-time • Accurate • Display virtual guides on the fingerboard • Analyze the note played for further advices Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  23. Future works • Perform a user based analysis • Validate or improve our approach • Use different kind of display • See-through HMD • Spatial augmented reality • Apply to other similar instruments • Japanese shamisen Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

  24. Questions Thank you for your attention Violin Pedagogy for Finger and Bow Placement using Augmented Reality - F. de Sorbier

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