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AQUA WORLD

AQUA WORLD. - by Dunia and Anastasia. How we came up with the idea. Oslo Children’s Museum Interactive floor Amusement and play through physical activity. Main idea. Interactive floor Educational exhibition Theme: “Under the sea” Quiz Video Interaction using both feet

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AQUA WORLD

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  1. AQUA WORLD - by Dunia and Anastasia

  2. How we came up with the idea • Oslo Children’s Museum • Interactive floor • Amusement and play through physical activity

  3. Main idea • Interactive floor • Educational exhibition • Theme: “Under the sea” • Quiz • Video • Interaction using both feet • Two-player game

  4. User group • 6 – 8 years old • Attending primary school - exhibition as a substitute for the school curriculum - 2nd year curriculum: * recognize and describe some plant sorts and animal kinds * cover areas that awake global awareness and sustainable development of the environment Sources: Utdanningsdirektoratet (udir.no)

  5. Assumptions Based on data gathering: • Children find it challenging to read instructions as well as getting to much information read out • Learning may get easier through play • Multimedia (sound, light and video) may motivate and attract

  6. User experience goals The system should be: • Amusing • Educational • Intuitive • Rewarding • Engaging

  7. Workshops • Workshop #1 with 6 year olds (1st grade) - goals: * map children’s knowledge about animals * test how they understand instructions • Workshop #2 with 7 year olds (2nd grade) - goals: * knowledge about animals at this age * test prototype; - interaction with hands VS interaction with feet

  8. Workshop #1 Task 1: WHAT ANIMAL IS THIS? DRAW THE WHOLE ANIMAL Task 2: WHICH FISH IS THE BIGGEST? THE RED, THE GREEN OR THE BLUE? DRAW THE CORRECT FISH

  9. Findings • Children in this age group need to get their interest in the ocean life aroused • Interacting with feet is not too complicated for children in this age group • The system should not contain texted guidance but rather be intuitive and give simple verbal instructions

  10. Prototypes #1 : #2 :

  11. Prototypes #3 : • One game • Submit answer through pictures above pared feet • Rewarding video • More intuitive • Easier interaction

  12. Testing prototype #3 • Interaction with hand on iPad • The children found it amusing and easy

  13. Easy to interact, even though • using feet • Prefered interaction with iPad • but found this fun too • Understood the instructions

  14. Further work • Work on the prototype - make videoclips • Test the prototype at another workshop

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