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Relevant Research

Relevant Research. AQA GCSE. What is it about?. Specific / r elevant research Photographs / sketches Annotation Justify your choices. What to include…. Counters Cards Instructions Box net Inserts / trays Board construction Graphics – board Graphics – box. What to look at….

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Relevant Research

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  1. Relevant Research AQA GCSE

  2. What is it about? • Specific / relevant research • Photographs / sketches • Annotation • Justify your choices

  3. What to include… • Counters • Cards • Instructions • Box net • Inserts / trays • Board construction • Graphics – board • Graphics – box

  4. What to look at… • Why that counter / card / instruction etc • Materials • Construction & sizes • Finishes • How parts attach together • How could that fit into your game (sketches or notes)

  5. What to do… • Counters - Why that counter, materials, construction & sizes, finishes (if relevant), how parts attach together (if relevant), how could that fit into your game (sketches or notes) • Cards - Why that card, materials, construction & sizes, finishes, how parts attach together (if relevant), how could that fit into your game (sketches or notes) • Instructions – Why those instructions, materials, construction & sizes, finishes, how parts attach together (if relevant), how could that fit into your game (sketches or notes) • Box net - sketch a net you like, explain it (tabs, extra sides etc – more secure joints, aesthetics, rigidity) • Inserts / trays - Why that tray, materials, construction & sizes, how parts attach together (if relevant), how could that fit into your game (sketches or notes) • Board construction - sketch and label materials, justify choice (card is rigid, fabric covers the grey board – aesthetics) • Board graphics – label the photo, explain why you like the layout, how you could adjust it for your game • Box graphics – label all of the parts, explain why you need them, materials and processes, finishes, how might you change it for your game?

  6. JUSTIFY

  7. Materials and Processes • Counters (photo) – injection moulding / ABS or HIPs • Cards (photo) – 100gsm paper, offset lithography, laminating or encapsulation OR 200-400 micron card, gravure, spray varnish or coated card • Instructions (photo) – same as cards • Box net (sketch) – 800 micron card, die cut • Inserts / trays (photo) – HIPs, vaccum formed • Board construction (sketch) – 2000 micron card, board backing fabric • Graphics – board (photo) - same as cards • Graphics – box (photo) – gravure, 800 micron card, spray varnish or coated card

  8. Counters • Cards • Instructions • Box net • Inserts / trays • Board construction • Graphics – board • Graphics – box JUSTIFY

  9. Mark Scheme: Comprehensive analysis of relevant and focused research undertaken & Discrimination shown when selecting and acquiring relevant research that will promote originality in designing

  10. Relevant Research • Counters (photo) – injection moulding / ABS or HIPs • Cards (photo) – 100gsm paper, offset lithography, laminating or encapsulation OR 200-400 micron card, gravure, spray varnish or coated card • Instructions (photo) – same as cards • Box net (sketch) – 800 micron card, die cut • Inserts / trays (photo) – HIPs, vaccum formed • Board construction (sketch) – 2000 micron card, board backing fabric • Graphics – board (photo) - same as cards • Graphics – box (photo) – gravure, 800 micron card, spray varnish or coated card • Counters - Why that counter, materials, construction & sizes, finishes (if relevant), how parts attach together (if relevant), how could that fit into your game (sketches or notes) • Cards - Why that card, materials, construction & sizes, finishes, how parts attach together (if relevant), how could that fit into your game (sketches or notes) • Instructions – Why those instructions, materials, construction & sizes, finishes, how parts attach together (if relevant), how could that fit into your game (sketches or notes) • Box net - sketch a net you like, explain it (tabs, extra sides etc – more secure joints, aesthetics, rigidity) • Inserts / trays - Why that tray, materials, construction & sizes, how parts attach together (if relevant), how could that fit into your game (sketches or notes) • Board construction - sketch and label materials, justify choice (card is rigid, fabric covers the grey board – aesthetics) • Board graphics – label the photo, explain why you like the layout, how you could adjust it for your game • Box graphics – label all of the parts, explain why you need them, materials and processes, finishes, how might you change it for your game?

  11. What to include • Counters (photo) – injection moulding / ABS or HIPs • Cards (photo) – 100gsm paper, offset lithography, laminating or encapsulation OR 200-400 micron card, gravure, spray varnish or coated card • Instructions (photo) – same as cards • Box net (sketch) – 800 micron card, die cut • Inserts / trays (photo) – HIPs, vaccum formed • Board construction (sketch) – 2000 micron card, board backing fabric • Graphics – board (photo) - same as cards • Graphics – box (photo) – gravure, 800 micron card, spray varnish or coated card Relevant Research What is it about? • Specific / relevant research • Photographs / sketches (no internet images) • Annotation • Justify your choices What to look at for each… • Why that counter / card / instruction etc • Materials • Construction & sizes • Finishes • How parts attach together • How could that fit into your game (sketches or notes)

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