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SIG 3.6 Personal and Social Learning & Ethics

SIG 3.6 Personal and Social Learning & Ethics. GAIPS / INESC- ID, RWTH, ORT, Cyntelix , Playgen , SGI. Introduction .

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SIG 3.6 Personal and Social Learning & Ethics

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  1. SIG 3.6Personal and Social Learning & Ethics GAIPS / INESC-ID, RWTH, ORT, Cyntelix, Playgen, SGI

  2. Introduction Serious Games for Personal and Social Learning & Ethics, is a SIG whoseaimis to identifySerious Games thatpromotesocial awarenessaswellas the  aquisition of ethicalanalysiscompetences and soft skillswhichhavebecomekeyfactors in today’s world.

  3. Outline of the presentation • Overviewofthe SIG • Members • Taxonomy • Overviewofthedomain • Case Studies • Stop Disasters • MyDream • NextSteps

  4. SIG Members • SIG Leaders: • Ana Paiva (INESC-ID) • António Brisson (INESC-ID) • Gonçalo Pereira (INESC-ID) • Rui Prada (INESC-ID)

  5. SIG Members • SIG Collaborators: • MilosKravcik (RWTH) • GiusyFiucci(ORT-France) • Bartwinvan der Pols (CYNTELIX) • KamStar (Playgen) • DamianBrown (SGI) • YOUR NAME CAN BE HERE (TheInstitute for Awesomeness) • Contact: sig3.6@galanoe.eu

  6. Scope of the SIG: Taxonomy

  7. Overview of Domain Representative SGs • Soft Skills • Big overlap with other SIGs tells us this is a well established field • Business and Management • Health and Fitness Team Up MeTycoon What Should we Tell Them? Virtual U

  8. Overview of Domain Representative SGs • Ethics • Few games and has some overlaps with Social Awareness • Ex. Global Conflicts • Usually only one moral side is addressed Global Conflicts Cooking Mama: Mama Kills Animals

  9. Overview of Domain Representative SGs • Social Awareness • Extremely popular, with many representative SG case studies Wawis World Enercities Darfur is Dying PeaceMaker

  10. Overview of Domain Representative SGs • Social Awareness Global Conflicts Poverty Is Not A Game Elude 3rd World Farmer Finding Zoe Choices and Voices Secondary Choices and Voices Primary Climate Health Impact Operation Climate Control

  11. Case Study: My Dream Theatre • Conflict Resolution Game • Output from SIREN EU Project (INESC-ID, SGI and others)

  12. Case Study: My Dream Theatre • Developer/Provider: SIREN EU Project (INESC-ID, SGI and others)Description: It is a conflict management game where the user is faced with the task of managing a theatre troop of actors with very special egos… • Accessibility:Direct contact with developer • Target audience: Primarily secondary education, but is equally valuable to all ages.

  13. Case Study: Stop Disasters Game • Natural Disaster Prevention and Awareness • UN Sponsered

  14. Case Study: Stop Disasters Game • Website: http://www.stopdisastersgame.org/ • Developer/Provider: Playerthree, United Nations (UN), International Strategy for Disaster Reduction (ISDR) • Description: It is a disaster simulation game, which enables players to experience five natural hazards: earthquakes, floods, hurricanes, tsunamis and wildfires. It aims to make the players aware of the risks and what preventive actions can be taken to tackle each one of the disasters in order to reduce the destruction caused by them. • Accessibility: Free online play in English, Spanish, Chinese, Russian and French. • Target audience: Primarily secondary education, but is equally valuable to all ages.

  15. Next Steps • Involve more partners • Define the user studies • Goals • Methodology • Disseminate results Contact: sig3.6@galanoe.eu or antonio.brisson@gaips.inesc-id.pt

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