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www.ideafarm/blog - look for vega category link. Innovation in Business and Branding. me?. simon de haast. i’m a. catalyst for design thinking. have you been there yet?. The Innovation Illusion. New product development treadmill incrementalism keeping the product line fresh

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  1. www.ideafarm/blog - look for vega category link Innovation in Business and Branding me? simon de haast i’m a catalyst for design thinking have you been there yet?

  2. The Innovation Illusion • New product development treadmill • incrementalism • keeping the product line fresh • Yet market share remains the same, revenue growth static • Loads of lip service to innovation • So what’s going on?

  3. Fresh Bits “Consumer electronics have become almost like produce,” says Michael E. Fawkes, senior vice-president of HP's Imaging Products Div. “They always have to be fresh.”

  4. Seeing Differently • Are we aware of the lenses we’re using? • Some fun first…

  5. Anchors in Seeing • Which way does the flag go?

  6. So how do you see things? Write the word R E A C T I V E on a piece of paper.

  7. So how do you see things? Write the word R E A C T I V E on a piece of paper. Now move the “C” to the front of the word.

  8. So how do you see things? R E A C T I V E C R E A T I V E

  9. Real meaning of Innovation • Process and culture • Making connections between diverse stuff • Bringing that back into your space • Completely re-perceiving the status quo • Discovering new sources of value • value in the eye of the beholder...customer • Not creativity.

  10. Creativity is... • A behaviour • A raw material to the innovation process • Can be ‘taught’ • We are ALL creative beings. • artistry the traditional standard • Needs constraints

  11. The Status Quo “It must be considered that there is nothing more difficult to carry out, ... than to initiate a new order of things.  For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this lukewarmness arising partly from fear of their adversaries, who have the laws in their favour; and partly from the incredulity of mankind, who do not truly believe in anything new until they have had the actual experience of it.” Niccolò Machiavelli, The Prince and The Discourses,1537

  12. Innovation as Porn • On porn: “...but I know it when I see it...” Justice Potter Stewart 1964 • Seems to be the same for Innovation. • No real measure, but... • Vital for a company’s success

  13. A quick story on seeing new stuff What haven’t we we noticed lately? The smuggler and border guard.

  14. Let’s lose the theory • Business Environment • short term earnings myopia/pressure • eye on competitors • cost cutting / efficiency drives • Consumer Environment • empowered, informed & astute • short attention-span

  15. Consequences • Businesses • outsourcing everything • culling brand extensions • products becoming commodities • So what’s the impact on brand strategy?

  16. More on Outsourcing • Taiwan’s Quanta Computer churned out 16 million notebook PCs last year in 50 different models for buyers that include Dell, Apple, & Sony. • So Apple doesn’t make computers? • Trend is to ODM • Original Design Manufacturer

  17. Context.... “Given the complexities of today's technologies and supply chains, nobody can master it all. You have to figure out what is core and what is context.” Nokia CTO

  18. So if we don’t make stuff... • ...what do we do? • Brand • becomes the interface between ODM and insight into needs & wants of customer • but needs to figure out how to do this differently because...

  19. It’s broken... • Focus groups • Product development • Advertising

  20. Don’t believe me? What Americans say should be regulated: 1. Water pollution 2. Toxic waste 3. Air pollution 4. Advertising 5. Nuclear power Source: Yankelovich Partners, 2004

  21. A Brand’s New Role • Establish a dialogue with consumers • Create a conduit for insight • Create a platform for innovation • Deliver on promises • Natural consequence of this is • loyalty, revenue growth, innovation

  22. Food for thought • What happens if... • Pep Stores decide to get an ODM’d low cost cellphone with embedded features unique to it’s customer relationship?

  23. A model for innovation • Outsource both marketing and innovation to your customer • Based on two major themes currently getting a lot of play • Customer Evangelism • Lead-user innovation

  24. Customer Evangelism • Not about warm, soft fuzzies • Really about creating conditions to allow customers to sing your praises for you • in an authentic manner • How?

  25. Outside - in design • First, create a map of organisation • from customer’s point of view • move from hierarchy to doughnut • Find ways to completely transform every aspect of the customer’s experience • Through People, Process & Product

  26. Empathy Economy “We're moving from a knowledge economy that was dominated by technology into an experience economy controlled by consumers and the corporations who empathise with them.” Bruce Nussbaum The organisations that do this, will win the consumers’ trust and loyalty. The reward will be very effective word-of-mouth done on your behalf.

  27. Open the conduit • Created a dialogue with customers • based on current product experience • demonstrate that you’re listening • put in place trust bridges • Now in a valuable vantage point • watch, observe, engage customers at a deeper level • eg. call center rich source of insight

  28. Essence Innovation begins with an eye.

  29. Engage Lead-users • Co-design products and services • Includes your suppliers • Eric von Hippel • The Sources of Innovation • Democratising Innovation • Customers use products for things the product developer never envisaged • Look at SMS

  30. Implications for Product Design • Design platforms, not products • allows for multiple uses beyond initial concept • Create “tinker licences” • a licence to hack the product to figure out how to do other stuff • Make sure your brand infrastructure has the ability to listen & respond • Customer co-creation

  31. Outsource Innovation to Lead Users • Establish conversations with them • Who are they • Demanding • Painful • Troublesome • Interesting, at the ‘edge’ • Novice, new • These guys will have the most to say.

  32. Not sure you want these novices though…

  33. How design = experience

  34. The Apple Experience ...“insanely great” products. Designed by Apple in California “Good product design starts from the outside, and works its way inside.”

  35. Unpack this • Product features • Big things like laptop design • Small things like power cord clip • Packaging • Retail environment • Service • Till slip

  36. Good design... • is embodied everywhere • fosters great experiences • which in turn gets me to tell people about it • Also makes me more likely to share ideas, problems or opportunities back to Apple • Virtuous cycle repeats itself.

  37. Till slip

  38. Now time for a podcast... The Chaos Scenario - Bob Garfield

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