Get a second life integrating the avatar and second life into the college classroom and campus
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Trevor Setvin & Melissa Kampa Illinois State University School of Communication PowerPoint PPT Presentation


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Get a . . .Second Life?: Integrating the Avatar and Second Life into the College Classroom and Campus. Trevor Setvin & Melissa Kampa Illinois State University School of Communication. Second Life Preview. Overview of Second Life and avatars Quality of virtual education

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Trevor Setvin & Melissa Kampa Illinois State University School of Communication

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Get a second life integrating the avatar and second life into the college classroom and campus

Get a . . .Second Life?:Integrating the Avatar and Second Life into the College Classroom and Campus

Trevor Setvin & Melissa Kampa

Illinois State University

School of Communication


Second life preview

Second Life Preview

  • Overview of Second Life and avatars

  • Quality of virtual education

  • Criticisms of Second Life and virtual education

  • Benefits of Second Life and virtual education


Second life a 3 d virtual environment

Second LifeA 3-D Virtual Environment

  • Created by Linden Labs (CA) in 2003

  • Avatar: 3-D virtual self-representation

  • Total population: 16,671,245 (~ 500,000 active).

  • Free membership (www.secondlife.com)

  • Showcase includes:

    • Arts & Culture

    • Education & Non-profit

    • Fashion

    • Hot spots

    • Music

    • Photos and Machinima

    • Tutorials


Second life higher education

Second Life Higher Education

  • 150 colleges in U. S. and 13 countries are in Second Life

  • Second Life Grid: resource for educators.

    • International Society for Technology in Education (ISTE island)

  • The Immersive Education project

  • Stanford University*

    • Stanford University Libraries and Academic Information Resources (virtual library).

  • Princeton University

  • Harvard Law School*

    • The Berkman Center for Internet and Society.

  • New York University

  • San Diego State University

  • Texas State University*

    * Virtual campus


Second life higher education1

Second Life Higher Education

  • Campus tours

  • Speakers

  • Classes

  • Virtual tours of historical places

    • Alliance Library System

    • Learning Times

  • Research projects


Second life higher education2

Second Life Higher Education

  • University of Texas at Austin and University of California at Berkeley: architecture students.

  • Wharton School: business and marketing skills.

  • Trinity University in San Antonio: web design.

  • Cyber Practicum: classroom, avatar, lesson plans, teaching.

  • Virtual Human Interaction Lab- Stanford University


Benefits of virtual education

Benefits of Virtual Education

  • Immersive, interactive environment

  • Exploratory environment

  • Universal interaction

  • Creation of environment

  • Sense of community and presence

  • Teacher/student collaboration


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