get a second life integrating the avatar and second life into the college classroom and campus
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Trevor Setvin & Melissa Kampa Illinois State University School of Communication

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Get a . . .Second Life?: Integrating the Avatar and Second Life into the College Classroom and Campus. Trevor Setvin & Melissa Kampa Illinois State University School of Communication. Second Life Preview. Overview of Second Life and avatars Quality of virtual education

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get a second life integrating the avatar and second life into the college classroom and campus

Get a . . .Second Life?:Integrating the Avatar and Second Life into the College Classroom and Campus

Trevor Setvin & Melissa Kampa

Illinois State University

School of Communication

second life preview
Second Life Preview
  • Overview of Second Life and avatars
  • Quality of virtual education
  • Criticisms of Second Life and virtual education
  • Benefits of Second Life and virtual education
second life a 3 d virtual environment
Second LifeA 3-D Virtual Environment
  • Created by Linden Labs (CA) in 2003
  • Avatar: 3-D virtual self-representation
  • Total population: 16,671,245 (~ 500,000 active).
  • Free membership (www.secondlife.com)
  • Showcase includes:
    • Arts & Culture
    • Education & Non-profit
    • Fashion
    • Hot spots
    • Music
    • Photos and Machinima
    • Tutorials
second life higher education
Second Life Higher Education
  • 150 colleges in U. S. and 13 countries are in Second Life
  • Second Life Grid: resource for educators.
    • International Society for Technology in Education (ISTE island)
  • The Immersive Education project
  • Stanford University*
    • Stanford University Libraries and Academic Information Resources (virtual library).
  • Princeton University
  • Harvard Law School*
    • The Berkman Center for Internet and Society.
  • New York University
  • San Diego State University
  • Texas State University*

* Virtual campus

second life higher education1
Second Life Higher Education
  • Campus tours
  • Speakers
  • Classes
  • Virtual tours of historical places
    • Alliance Library System
    • Learning Times
  • Research projects
second life higher education2
Second Life Higher Education
  • University of Texas at Austin and University of California at Berkeley: architecture students.
  • Wharton School: business and marketing skills.
  • Trinity University in San Antonio: web design.
  • Cyber Practicum: classroom, avatar, lesson plans, teaching.
  • Virtual Human Interaction Lab- Stanford University
benefits of virtual education
Benefits of Virtual Education
  • Immersive, interactive environment
  • Exploratory environment
  • Universal interaction
  • Creation of environment
  • Sense of community and presence
  • Teacher/student collaboration
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