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GYMNASTICS NSW

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GYMNASTICS NSW

2013-2016

TABLES OF DIFFICULTY

MANUAL

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This manual is a guide in calculating the value of skills under the 2013-2016 Tables of Difficulty. (ToD)

A copy of the ToD can be found on the FIG Website, under the ‘Rules’ Section.

This manual contains step by step examples. The ToD page number that the examples come from are referenced on the right of screen.

Click here to go a downloadable version of the ToD

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- Value a Pair Balance Skill
- Value a Trio Balance Skill
- Value a Top Motion (Pair)
- Value a Top Motion (Trio)
- Value a Base Motion
- Value a Dynamic Skill
- Calculate the value of two linked dynamic skills
- Value an Individual Element

Calculating the Value of a Pair 3” Hold

- Locate the position of the base.
- The value on the right of the picture is the value of the position of the base.

- On the same page locate the position of the top within one of the spider tables.
- The value in the blue circle is the value given to the top

- Combine the value given to the top and the value given to the base to calculate the total given for the skill.

Proceed to Example

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Example Skill for Valuing

Short handstand.

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Locate the position of the base.

- The value on the right of the picture is the value of the position of the base.

p.19 of ToD

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On the same page locate the position of the top within one of the spider tables.

p.19 of ToD

- The value in the blue circle is the value given to the top

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Combine the value given to the top and the value given to the base to calculate the total given for the skill.

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1 + 2 = 3

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Calculating the Value of a Trio 3” Hold

- Locate the position of the base & middle
- The value underneath the picture is the value given for the pyramid position
- Take note of what group the pyramid is in, this can be found at the bottom of the page, this is dependent on the value of the base pyramid

- Locate the position of the top using the spider table that has the correct point of support position.
- The value within the grey bubble of the correct corresponding group is the value given to the top

- Combine the value given to the base pyramid and the value given to the top to calculate the total value given for the skill.

Proceed to Example

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Example Skill for Valuing

Straddle on tepee.

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Locate the position of the base & middle

- The value underneath the picture is the value given for the pyramid position
- Take note of what group the pyramid is in, this can be found at the bottom of the page

p.64 of ToD

This base pyramid is valued 8, therefore is a group 1.

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The base pyramid is a group 1, therefore the top value is a 1.

- Locate the position of the top using the spider table that has the correct point of support position.
- The value within the grey bubble of the correct corresponding group is the value given to the top

p.60 of ToD

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Combine the value given to the base pyramid and the value given to the top to calculate the total value given for the skill.

+

8 + 1 = 9

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Calculating the Value of a Top Motion (Pair)

- Locate the start position of the top. Ensure this is on the same page that the base position can be found.
- Follow the line along to the finishing position of the top
- The bubble containing a value at the end of the motion line shows the value of the motion. DO NOT add the value of the base position.
- NB: All motions must end in a 3” hold.

Proceed to Example

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Example Skill for Valuing

Press to handstand on feet

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Locate the start position of the top. Ensure this is on the same page that the base position can be found.

p.20 of ToD

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Follow the line along to the finishing position of the top

p.20 of ToD

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The bubble containing a value at the end of the motion line shows the value of the motion. DO NOT add the value of the base position.

The value of this top motion is a 3.

p.20 of ToD

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Calculating the Value of a Top Motion (Trio)

- Locate the start position of the top. Ensure this is on the same page that the base point of support can be found.
- Follow the line along to the finishing position of the top.
- At the end of the line will be four bubbles, one for each group. The bubble that corresponds with group of the base position contains the value of the top motion. (For information on finding the group of the base position, refer to- ‘Value a Trio Balance Skill’)
- NB: All motions must end in a 3” hold.

Proceed to Example

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Example Skill for Valuing

Press to handstand on tepee.

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Locate the start position of the top. Ensure this is on the same page that the base point of support can be found.

p.64 of ToD

This indicates the point of the support on the base.

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Follow the line along to the finishing position of the top.

p.60 of ToD

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At the end of the line will be four bubbles, one for each group. The bubble that corresponds with group of the base position contains the value of the top motion.

This base position is a Group 1, therefore this top motion is a 3.

p.60 of ToD

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Calculating the Value of a Base Motion

- Locate the first position of the base on the spider table
- Follow the line along to the second position of the base
- The bubble located at the end of the line indicates the value of the base motion.
- If the value of the top is equal to or less than 5, the value of the motion is found in the white bubble.
- If the value of the top is equal to or more than 6, the value of the motion is found in the grey bubble

- The value of the top is also added to the value of the motion. Combine the value of the motion and the value of the top to calculate the total value of the motion
- The base may also turn for additional value
- NB: All motions must finish in a 3” hold.

Proceed to Example

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Example Skill for Valuing

Short handstand slide to split.

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Locate the first position of the base on the spider table

p.19 of ToD

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Follow the line along to the second position of the base

p.19 of ToD

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- The bubble located at the end of the line indicates the value of the base motion.
- If the value of the top is equal to or less than 5, the value of the motion is found in the white bubble.
- If the value of the top is equal to or more than 6, the value of the motion is found in the grey bubble

- This top position of this skill is valued a 3, therefore this base motion is a 1.

p.19 of ToD

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The value of the top is also added to the value of the motion. Combine the value of the motion and the value of the top to calculate the total value of the motion

+

1 + 2 = 3

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The base may also turn for additional value

This is simply added to the value of the motion

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Calculating the Value of a Dynamic Skill

- Work out the following factors of the skills
- Throwing position
- Direction of the somersault (Front or back))
- Shape of the somersault (Tuck, pike or straight)
- Amount of quarters of the somersault
- Landing/catching position

- Locate the picture of the starting position in the Table of Difficulty. Once this is found, ensure the page refers to the correct somersault direction. This can be found at the top left of the page.
- Locate the finishing position of the skill in the pictures along the top of the page

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Calculating the Value of a Dynamic Skill (cont)

Follow this column down to find the section that refers to the amount of quarters of the skill

Line this up with the shape the skill is being performed. The value in the corresponding box is the value given for the skill

To add twisting to a skill, go to the table located at the bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault

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Example Skill for Valuing

Platform front tuck ¾ to basket.

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- Work out the following factors of the skills
- Throwing position
- Direction of the somersault (Front or back)
- Shape of the somersault (Tuck, pike or straight)
- Amount of quarters of the somersault
- Landing/catching position

- Example Skill-
- Throwing Position: Platform
- Direction: Front
- Shape: Tuck
- Amount of quarters: Three
- Catch position: Basket

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Locate the picture of the starting position in the Table of Difficulty. Once this is found, ensure the page refers to the correct somersault direction. This can be found at the top left of the page.

Direction

p.82 of ToD

Starting Position

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Locate the finishing position of the skill in the pictures along the top of the page

Finishing Position

p.82 of ToD

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Follow this column down to find the section that refers to the amount of quarters of the skill

p.82 of ToD

3/4

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Line this up with the shape the skill is being performed. The value in the corresponding box in the value given for the skill

p.82 of ToD

The value of this skill of a 3

Tuck

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To add twisting to a skill, go to the table located at the bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault

Degrees of Twist

Amount of Quarters

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- Turn to the ‘Additional Difficulty for Links’ table. This is located on p. 45 for pairs and p. 80 for trios.
- In the first vertical column, locate the value of the first linked skill
- In the first horizontal row, locate the value of the second linked skill
- The value in the corresponding box is the value given for the link

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Value of the second skill

Value of the first skill

p. 45 for pairs p.82 for trios of ToD

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Select what sort of Individual element you would like to value.

- Flexibility or Static & Strength
- Agility
- Tumbling

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Flexibility, Statics & Strength &

some Agility elements

- Locate the picture of the individual element. This will be located on pages 135-138 of the ToD
- Underneath the picture will be a number, followed by the letter V, then another number
- The V stands for ‘Value’. The number following the V is the value of the skill

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Example Skill for Valuing

Crocodile/ Elbow Planche

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- Locate the picture of the individual element. This will be located on pages 135-138 of the ToD
- Underneath the picture will be a number, followed by the letter V, then another number
- The V stands for ‘Value’. The number following the V is the value of the skill

p.137 of ToD

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Agilities

- Locate the starting position of the agility. This will be located on pages 139-142 of the ToD
- Next to this picture will be the different landing position options
- The value next to the landing position is the value of the skill

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Example Skill for Valuing

Flip to Kneel

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Starting position of the skill

- Locate the starting position of the agility. This will be located on pages 139-142 of the ToD
- Next to this picture will be the different landing position options
- The value next to the landing position is the value of the skill

Landing position of the skill

p.139 of ToD

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Tumbling

Turn to page 143 of the ToD

Locate the picture of the tumbling element being performed

Line this up with the amount of twist being performed in the element

The corresponding number is the value of the tumbling skill

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Tumbling Elements

p.143 of ToD

Degrees of Twists

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