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2013-2016 Tables of Difficulty Manual

This manual is a guide in calculating the value of skills under the 2013-2016 Tables of Difficulty. (ToD)

A copy of the ToD can be found on the FIG Website, under the ‘Rules’ Section.

This manual contains step by step examples. The ToD page number that the examples come from are referenced on the right of screen.

Click here to go a downloadable version of the ToD

Next

What would you like to do?

- Value a Pair Balance Skill
- Value a Trio Balance Skill
- Value a Top Motion (Pair)
- Value a Top Motion (Trio)
- Value a Base Motion
- Value a Dynamic Skill
- Calculate the value of two linked dynamic skills
- Value an Individual Element

Calculating the Value of a Pair 3” Hold

- Locate the position of the base.
- The value on the right of the picture is the value of the position of the base.

- On the same page locate the position of the top within one of the spider tables.
- The value in the blue circle is the value given to the top

- Combine the value given to the top and the value given to the base to calculate the total given for the skill.

Proceed to Example

Home

Locate the position of the base.

- The value on the right of the picture is the value of the position of the base.

p.19 of ToD

Home

Back

Next

On the same page locate the position of the top within one of the spider tables.

p.19 of ToD

- The value in the blue circle is the value given to the top

Home

Back

Next

Combine the value given to the top and the value given to the base to calculate the total given for the skill.

+

1 + 2 = 3

Home

Back

Calculating the Value of a Trio 3” Hold the base to calculate the total given for the skill.

- Locate the position of the base & middle
- The value underneath the picture is the value given for the pyramid position
- Take note of what group the pyramid is in, this can be found at the bottom of the page, this is dependent on the value of the base pyramid

- Locate the position of the top using the spider table that has the correct point of support position.
- The value within the grey bubble of the correct corresponding group is the value given to the top

- Combine the value given to the base pyramid and the value given to the top to calculate the total value given for the skill.

Proceed to Example

Home

Example Skill for Valuing the base to calculate the total given for the skill.

Straddle on tepee.

Home

Back

Next

Locate the position of the base & middle the base to calculate the total given for the skill.

- The value underneath the picture is the value given for the pyramid position
- Take note of what group the pyramid is in, this can be found at the bottom of the page

p.64 of ToD

This base pyramid is valued 8, therefore is a group 1.

Home

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Next

The base pyramid is a group 1, therefore the top value is a 1.

- Locate the position of the top using the spider table that has the correct point of support position.
- The value within the grey bubble of the correct corresponding group is the value given to the top

p.60 of ToD

Home

Back

Next

Combine the value given to the base pyramid and the value given to the top to calculate the total value given for the skill.

+

8 + 1 = 9

Home

Back

Calculating the Value of a Top Motion (Pair) given to the top to calculate the total value given for the skill.

- Locate the start position of the top. Ensure this is on the same page that the base position can be found.
- Follow the line along to the finishing position of the top
- The bubble containing a value at the end of the motion line shows the value of the motion. DO NOT add the value of the base position.
- NB: All motions must end in a 3” hold.

Proceed to Example

Home

Example Skill for Valuing given to the top to calculate the total value given for the skill.

Press to handstand on feet

Home

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Next

Locate the start position of the top. Ensure this is on the same page that the base position can be found.

p.20 of ToD

Home

Back

Next

Follow the line along to the finishing position of the top same page that the base position can be found.

p.20 of ToD

Home

Back

Next

The bubble containing a value at the end of the motion line shows the value of the motion. DO NOT add the value of the base position.

The value of this top motion is a 3.

p.20 of ToD

Home

Back

Calculating the Value of a Top Motion (Trio) shows the value of the motion. DO NOT add the value of the base position.

- Locate the start position of the top. Ensure this is on the same page that the base point of support can be found.
- Follow the line along to the finishing position of the top.
- At the end of the line will be four bubbles, one for each group. The bubble that corresponds with group of the base position contains the value of the top motion. (For information on finding the group of the base position, refer to- ‘Value a Trio Balance Skill’)
- NB: All motions must end in a 3” hold.

Proceed to Example

Home

Example Skill for Valuing shows the value of the motion. DO NOT add the value of the base position.

Press to handstand on tepee.

Home

Back

Next

Locate the start position of the top. Ensure this is on the same page that the base point of support can be found.

p.64 of ToD

This indicates the point of the support on the base.

Home

Back

Next

Follow the line along to the finishing position of the top. same page that the base point of support can be found.

p.60 of ToD

Home

Back

Next

At the end of the line will be four bubbles, one for each group. The bubble that corresponds with group of the base position contains the value of the top motion.

This base position is a Group 1, therefore this top motion is a 3.

p.60 of ToD

Home

Back

Next

Calculating the Value of a Base Motion group. The bubble that corresponds with group of the base position contains the value of the top motion.

- Locate the first position of the base on the spider table
- Follow the line along to the second position of the base
- The bubble located at the end of the line indicates the value of the base motion.
- If the value of the top is equal to or less than 5, the value of the motion is found in the white bubble.
- If the value of the top is equal to or more than 6, the value of the motion is found in the grey bubble

- The value of the top is also added to the value of the motion. Combine the value of the motion and the value of the top to calculate the total value of the motion
- The base may also turn for additional value
- NB: All motions must finish in a 3” hold.

Proceed to Example

Home

Example Skill for Valuing group. The bubble that corresponds with group of the base position contains the value of the top motion.

Short handstand slide to split.

Home

Back

Next

Locate the first position of the base on the spider table group. The bubble that corresponds with group of the base position contains the value of the top motion.

p.19 of ToD

Home

Back

Next

Follow the line along to the second position of the base group. The bubble that corresponds with group of the base position contains the value of the top motion.

p.19 of ToD

Home

Back

Next

- The bubble located at the end of the line indicates the value of the base motion.
- If the value of the top is equal to or less than 5, the value of the motion is found in the white bubble.
- If the value of the top is equal to or more than 6, the value of the motion is found in the grey bubble

- This top position of this skill is valued a 3, therefore this base motion is a 1.

p.19 of ToD

Home

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Next

The value of the top is also added to the value of the motion. Combine the value of the motion and the value of the top to calculate the total value of the motion

+

1 + 2 = 3

Home

Back

Next

The base may also turn for additional value motion. Combine the value of the motion and the value of the top to calculate the total value of the motion

This is simply added to the value of the motion

Home

Back

Calculating the Value of a Dynamic Skill motion. Combine the value of the motion and the value of the top to calculate the total value of the motion

- Work out the following factors of the skills
- Throwing position
- Direction of the somersault (Front or back))
- Shape of the somersault (Tuck, pike or straight)
- Amount of quarters of the somersault
- Landing/catching position

- Locate the picture of the starting position in the Table of Difficulty. Once this is found, ensure the page refers to the correct somersault direction. This can be found at the top left of the page.
- Locate the finishing position of the skill in the pictures along the top of the page

Home

Back

Next

Calculating the Value of a Dynamic Skill ( motion. Combine the value of the motion and the value of the top to calculate the total value of the motioncont)

Follow this column down to find the section that refers to the amount of quarters of the skill

Line this up with the shape the skill is being performed. The value in the corresponding box is the value given for the skill

To add twisting to a skill, go to the table located at the bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault

Home

Back

Next

Example Skill for Valuing motion. Combine the value of the motion and the value of the top to calculate the total value of the motion

Platform front tuck ¾ to basket.

Home

Back

Next

- Work out the following factors of the skills motion. Combine the value of the motion and the value of the top to calculate the total value of the motion
- Throwing position
- Direction of the somersault (Front or back)
- Shape of the somersault (Tuck, pike or straight)
- Amount of quarters of the somersault
- Landing/catching position

- Example Skill-
- Throwing Position: Platform
- Direction: Front
- Shape: Tuck
- Amount of quarters: Three
- Catch position: Basket

Home

Back

Next

Locate the picture of the starting position in the Table of motion. Combine the value of the motion and the value of the top to calculate the total value of the motionDifficulty. Once this is found, ensure the page refers to the correct somersault direction. This can be found at the top left of the page.

Direction

p.82 of ToD

Starting Position

Home

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Next

Locate the finishing position of the skill in the pictures along the top of the page

Finishing Position

p.82 of ToD

Home

Back

Next

Follow this column down to find the section that refers to the amount of quarters of the skill

p.82 of ToD

3/4

Home

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Next

Line this up with the shape the skill is being performed. The value in the corresponding box in the value given for the skill

p.82 of ToD

The value of this skill of a 3

Tuck

Home

Back

Next

To add twisting to a skill, go to the table located at the bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault

Degrees of Twist

Amount of Quarters

Home

Back

Calculate the value of bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersaulttwolinked dynamic skills

- Turn to the ‘Additional Difficulty for Links’ table. This is located on p. 45 for pairs and p. 80 for trios.
- In the first vertical column, locate the value of the first linked skill
- In the first horizontal row, locate the value of the second linked skill
- The value in the corresponding box is the value given for the link

Home

Next

Value of the second skill bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault

Value of the first skill

p. 45 for pairs p.82 for trios of ToD

Back

Calculate the value of an bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersaultIndividual element

Select what sort of Individual element you would like to value.

- Flexibility or Static & Strength
- Agility
- Tumbling

Home

Flexibility, Statics & Strength & bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault

some Agility elements

- Locate the picture of the individual element. This will be located on pages 135-138 of the ToD
- Underneath the picture will be a number, followed by the letter V, then another number
- The V stands for ‘Value’. The number following the V is the value of the skill

Home

Back

Next

Example Skill for Valuing bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault

Crocodile/ Elbow Planche

Home

Back

Next

- Locate the picture of the individual element. This will be located on pages 135-138 of the ToD
- Underneath the picture will be a number, followed by the letter V, then another number
- The V stands for ‘Value’. The number following the V is the value of the skill

p.137 of ToD

Home

Back

Agilities located on pages 135-138 of the

- Locate the starting position of the agility. This will be located on pages 139-142 of the ToD
- Next to this picture will be the different landing position options
- The value next to the landing position is the value of the skill

Home

Back

Next

Starting position of the skill located on pages 135-138 of the

- Locate the starting position of the agility. This will be located on pages 139-142 of the ToD
- Next to this picture will be the different landing position options
- The value next to the landing position is the value of the skill

Landing position of the skill

p.139 of ToD

Home

Back

Tumbling located on pages 135-138 of the

Turn to page 143 of the ToD

Locate the picture of the tumbling element being performed

Line this up with the amount of twist being performed in the element

The corresponding number is the value of the tumbling skill

Home

Back

Next

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