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How to use this reference sheet Assumption:

Concise Reference Sheets v11 by hecose. How to use this reference sheet Assumption: This reference sheet assumes that you have read the complete rules of the game and are familiar with how the game works This reference sheet is useful when:

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How to use this reference sheet Assumption:

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  1. Concise Reference Sheets v11 by hecose • How to use this reference sheet • Assumption: • This reference sheet assumes that you have read the complete rules of the game and are familiar with how the game works • This reference sheet is useful when: • You have not played the game for some time and do not remember all the rules details (e.g. starting money, scoring methods) • You are teaching the game and want to give a simple and structured overview • The concise reference sheets are submitted to their respective game entries at www.boardgamegeek.com. The complete set is also submitted to the “7 Wonders” game entry, for the convenience of those who wish to download all in one go. • Please send a message to my Boardgamegeek mailbox if you find any errors or have any comments. My username is hecose. • Blog: hiewandboardgames.blogspot.com • Games covered: • 10 Days in Asia • 7 Wonders (new in v11) • A Game of Thrones • A Game of Thrones: A Clash of Kings • Acquire • Africa • Age of Empires III • Age of Steam (2nd edition) • Agricola • Airships • Aquaretto • Ark • Around the world in 80 days • At the Gates of Loyang • Automobile • Axis & Allies: Battle of the Bulge • Axis & Allies: Guadalcanal • Axis & Allies Pacific 1940 (corrected in v11) • Babel • Barbarossa • Beowulf • Blue Moon • Bohnanza • Bonnie and Clyde (Mystery Rummy) • Bootleggers • Brass & 2P variant • Britannia

  2. Concise Reference Sheets v11 by hecose • Campaign Manager 2008 (corrected in v11) • Carcassonne Discovery • Carcassonne The City • Cash a Catch • Caylus • Caylus Magna Carta • Chateau Roquefort • Chicago Express • Chinatown • Citadels • ColorMonsters • Colosseum • Container • Cosmic Encounter • Crusader Rex (rules v1.4) • Cuba • Die Dolmengotter • Die Macher • Dixit • Domaine • Dominion • Downfall of Pompeii • Dschunke • Dune (Descartes edition) • Dungeon Lords • Eastern Front 2 • El Capitan • Elfenland • Fearsome Floors • Felix: the cat in the sack • Fluch die Mumie • Formula De • Frank’s Zoo • Fresh Fish • Funny Friends • Galaxy Trucker • Ghost Stories (enhanced in v11) • Goa • Greed Incorporated • Hannibal: Rome vs Carthage • Hansa • Hansa Teutonica • Hare and Tortoise • Hollywood Blockbuster / Traumfabrik • Homesteaders • Ice Flow • In the Shadow of the Emperor • In the Year of the Dragon • Indonesia • Inca Empire (new in v11) • Incan Gold / Diamant • Innovation (new in v11) • Java • Kayanak • Keltis • Klunker • Le Havre • Loco • London (new in v11) • Lord of the Rings • Lord of the Rings: Battlefields • Lord of the Rings: Friends & Foes • Lord of the Rings: Sauron • Lord of the Rings: The Confrontation • Louis XIV • Macao • Mamma Mia • Mamma Mia Grande • Manila • Mare Nostrum • Medici • Medici vs Strozzi • Medina • Metropolys • Mexica • Mordred • Mykerinos • Nefertiti • Niagara • Norenberc (new in v11) • Notre Dame • O Zoo le Mio (Zoosim) • Oltremare • On the Underground • Once Upon A Time • Pacific Victory • Pack & Stack • Palazzo • Perikles • Pick Picknic (corrected in v11) • Planet Steam • Poison • Power Grid • Power Grid – Factory Manager • Power Struggle (new in v11) • Puerto Rico • Quo Vadis? • R-Eco • Race for the Galaxy • Rommel in the Desert • Royal Turf

  3. Concise Reference Sheets v11 by hecose • Santiago • Scotland Yard • Settlers of Catan Card Game & 1st expansion • Show Manager • Snow Tails • Sole Mio • Space Alert • Stone Age • Strozzi • Struggle of Empires • Taj Mahal • Tales of Arabian Nights • Tempus • That’s Life • Thebes • Thief of Baghdad • Through the Desert • Thurn and Taxis • Ticket To Ride Card Game • Ticket To Ride series ref chart • To Court The King • Tongiaki • Trias • Tribune • Twilight Struggle • Um Reifenbreite • Uruk – Wiege der Zivilisation • Vinci • Wallenstein • Wasabi • Waterloo • Wilderness War (correction pending) • Witch’s Brew • Wizard (new in v11) • Yspahan • Zooloretto

  4. Ghost Stories • Start: • Board: Monks at centre, 2 Buddhas on Buddhist temple. Random incarnation card on 10th card from bottom of ghost deck. • Players: 4Qi, 1 matching Tao, 1 matching YinYang. • Turn: • Yin: • Existing ghosts’ action. • If 3 ghosts, -1Qi and end Yin phase. • New ghost. Match colour if possible, black ghost on own board. If full, place anywhere. If everywhere full, -1Qi. • Yang: • Move (optional). Diagonal allowed. • Get help OR exorcise. Exorcise adjacent ghost by rolling dice and adding matching Tao (may use those of other monks on same space). White = joker. If fight 2 at one go, only roll dice once. • Place Buddha (optional). A Buddha completely ignores and discards a ghost card played on it, then returns to temple. • End: • Win: Beat Wu Feng. Wu Feng doesn’t fear Sorcerer’s Hut or Buddha. Wu Feng’s appearance returns 1Qi & 1YingYang to group. • Lose: All killed. OR 4th tile haunted. OR Ghost deck exhausted but Wu Feng undefeated. • Others: • YinYang is for getting villager help without being there, or flipping back a village tile. Use any time. • Qi. No Qi = dead. Lie down at cemetery. • Possessed board is when monk dies or neutral board loses all Qi. No more ghosts can be added. Qi loss still cause living monks to lose Qi. • <4P: 3Qi per neutral board. Remove 5 ghost cards per player short. 1 Power token per player. • For solitaire, 1 Tao per colour except black, 3 Power tokens. • Power token is for neutral unpossessed boards. May use multiple in a turn but not repeating. Used tokens return to centre tile, and 1 can be picked up at a player’s end of turn. • Other difficulties: 3/3/3Qi, 3/3/3 haunted tiles to defeat, 1/4/4 incarnations (3 for 1/2P); no YinYang at Hell level. • Ghost Stories • Start: • Board: Monks at centre, 2 Buddhas on Buddhist temple. Random incarnation card on 10th card from bottom of ghost deck. • Players: 4Qi, 1 matching Tao, 1 matching YinYang. • Turn: • Yin: • Existing ghosts’ action. • If 3 ghosts, -1Qi and end Yin phase. • New ghost. Match colour if possible, black ghost on own board. If full, place anywhere. If everywhere full, -1Qi. • Yang: • Move (optional). Diagonal allowed. • Get help OR exorcise. Exorcise adjacent ghost by rolling dice and adding matching Tao (may use those of other monks on same space). White = joker. If fight 2 at one go, only roll dice once. • Place Buddha (optional). A Buddha completely ignores and discards a ghost card played on it, then returns to temple. • End: • Win: Beat Wu Feng. Wu Feng doesn’t fear Sorcerer’s Hut or Buddha. Wu Feng’s appearance returns 1Qi & 1YingYang to group. • Lose: All killed. OR 4th tile haunted. OR Ghost deck exhausted but Wu Feng undefeated. • Others: • YinYang is for getting villager help without being there, or flipping back a village tile. Use any time. • Qi. No Qi = dead. Lie down at cemetery. • Possessed board is when monk dies or neutral board loses all Qi. No more ghosts can be added. Qi loss still cause living monks to lose Qi. • <4P: 3Qi per neutral board. Remove 5 ghost cards per player short. 1 Power token per player. • For solitaire, 1 Tao per colour except black, 3 Power tokens. • Power token is for neutral unpossessed boards. May use multiple in a turn but not repeating. Used tokens return to centre tile, and 1 can be picked up at a player’s end of turn. • Other difficulties: 3/3/3Qi, 3/3/3 haunted tiles to defeat, 1/4/4 incarnations (3 for 1/2P); no YinYang at Hell level.

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