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Using Game Development to teach Software Architecture. Paper by: Alf Inge Wang and Bian Wu Presented by: Ben Gooding. Games in Education.

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using game development to teach software architecture

Using Game Development to teach Software Architecture

Paper by: Alf Inge Wang and Bian Wu

Presented by: Ben Gooding

games in education
Games in Education
  • Integrating games within children’s classroom can be beneficial for academic achievement, motivation and classroom dynamic. (Math Blaster, Oregon Trail, etc.)
  • Not just for children anymore
games in higher education
Games in Higher Education
  • Traditional exercises can be replaced by games motivating students to put in extra effort and giving the staff a chance to monitor the progress.
  • Games can be used within a lecture to improve participation and motivation.
  • Game development projects can be used in CS courses to learn CS skills
from the perspective of a game developer
From the Perspective of a Game Developer
  • Knowledge and skills about how to develop software architecture is becoming increasingly important.
  • Caused by games becoming more complex.
  • Well-designed software architecture is needed to cope with variations in hardware configuration, functional modifications and network constraints
from the perspective of a software architect
From the perspective of a Software Architect
  • Games are interesting due to the inherent characteristics of the domain including:
    • Real-time constraints
    • Changing and varying functionality
    • User friendliness
  • Typical user requirements involve a fun and involving style of gameplay
goals of a software architecture course in norway
Goals of a Software Architecture Course in Norway
  • “The students should be able to define and explain central concepts in software architecture literature, and be able to use and describe design/architectural patterns, methods to design software architures, methods/techniques to achieve software qualities, methods to document software architecture and methods to evaluate software architecture”
project phases
Project Phases
  • Commercial Off-the-Shelf (COTS) – learn the development framework (XNA)
  • Design Pattern – learn how to utilize design patterns by making changes in two architectural variants of an existing system designed with an without design patterns.
  • Requirements and Architecture – Describe the functional and quality requirements. Describe the SA drivers. Design and document the SA of the application in the project.
project phases1
Project Phases
  • Architecture Evaluation – use the Architecture Tradeoff Analysis Method to evaluate the SA
  • Implementation – Do detailed design and implement the application based on prior phases.
  • Project Evaluation – evaluate the project using a Post Mortem Analysis method.
challenges to the course
Challenges to the course
  • Good books and papers that give an in-depth insight into game architectures and game architecture patterns are basically non-existent.
  • There are several papers that describe architectures of specific games and books that give a brief overview of game architecture.
educational approach
Educational Approach
  • Force the students to use the theory described in the textbook during the project by applying the methods and theoretical framework described.
results
Results
  • The game projects had more complex architecture than the robot projects.
  • An average of 90% more code was written.
  • On average 3 more classes used.
  • Project grades higher
  • Written exam scores lower
conclusion
Conclusion
  • Staff noticed an increasing interest and motivation for the project.
  • Students that completed the game project were more positive about the project.
  • Game development projects are positive for group dynamics and skills other than CS are needed.
  • Some teams focused more time on the game development than the SA
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