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HRTFs can be calculated

HRTFs can be calculated. Wave equation:. Fourier Transform from Time to Frequency Domain. Helmholtz equation:. Boundary conditions:. Sound-hard boundaries:. Sound-soft boundaries:. Impedance boundary conditions:. Sommerfeld radiation condition (for infinite domains):.

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HRTFs can be calculated

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  1. HRTFs can be calculated Wave equation: Fourier Transform from Time to Frequency Domain Helmholtz equation: Boundary conditions: Sound-hard boundaries: Sound-soft boundaries: Impedance boundary conditions: Sommerfeld radiation condition (for infinite domains):

  2. HRTFs can be computed • Boundary Element Method • Obtain a mesh • Using Green’s function G • Convert equation and b.c.s to an integral equation • Need accurate surface meshes of individuals • Obtain these via computer vision

  3. Current work: Develop Meshes Original Kemar surface points from Dr. Yuvi Kahana,ISVR, Southampton, UK

  4. New quadric metric for simplifying meshes with appearance attributes Hugues Hoppe Microsoft Research Presented by Zhihui Tang

  5. Introduction • Several techniques have been developed for geometrically simplify them. Relatively few techniques account for appearance attributes during simplification. • Metric introduced by Garland and Hecbert is fast and reasonably accurate. They can deal with appearance attribute. • In this paper, developed an improved quadric error metric for simplifying meshes with attributes.

  6. Advantage of the new metric: • intuitively measures error by geometric correspondence • less storage (linear on no. of attributes) • evaluate fast (sparse quadric matrix) • more accurate simplifications(experiments)

  7. What is Triangle Meshes • Vertex 1 x1 y1 z1 Face 1 1 2 3 • Vertex 2 x2 y2 z2 Face 2 1 2 4 • Vertex 3 x3 y3 z3 Face 3 2 4 5 • …… …… • Geometry p R3 • attributesnormals, colors, texture coords, ...

  8. Notation • A triangle mesh M is described by: V , F. • Each vertex v in V has a geometric position pv in R3 and A set of m attribute scalars sv inRm. That is v is in Rm+3.

  9. Previous Quadratic Error Metrics • Minimize sum of squared distances to planes (illustration in 2D)

  10. Mesh simplification

  11. Simplification of Geometry Qv(v) = Qv1(v)+Qv2(v) Qf(v=(p))=(ntv+d)2=vt(nnt)v+2dntv+d2 =(A,b,c)=((nnt),(dn),d2) Qf is stored using 10 coefficients. Vertex position vmin minimizing Qv(v) is the solution of Av = -b

  12. Simplification of Geometry and Attributes • This approach is to generalize the distances-to-plane metric in R3 to a distance-to- hyperplane in R3+m. • Qf(v)=||v-v’||2 =||p-p’||2+||s-s’||2 • Storage requires (4+m)(5+m)/2 coefficients

  13. New Quadric Error Metric

  14. New Quadric Error Metric • Qf(v)=||p-p’||2+||s-s’||2

  15. (A,b,c) =

  16. Storage Comparison

  17. Experiment

  18. Attribute Discontinuities Example: a crease ,intensities. Modeling such discontinuities needs store multiple sets of attribute values per vertex. Wedges are very useful in this context.

  19. Wedge

  20. Wedge(II)

  21. Wedge unification

  22. Simplification Enhancements • Memoryless simplification • Volume preservation

  23. Memoryless simplification

  24. Volume preservation(I)

  25. Volume preservation(II)

  26. Results(I) • Distance between two meshes M1 and M2 is obtained by sampling a collection of points from M1and measuring the distances to the closest points on M2 plus the distances of the same number of points from M2 to M1 • Statistics are reported using L2 norm and L-infinity norm • For meshes with attributes, we also sample attributes at the same points and measure the divisions from the values linearly interpolated at the closest point on the other mesh.

  27. Results(II)

  28. Mesh with color

  29. Results(IV)

  30. Results (V)

  31. Mesh with normals

  32. Wedge Attributes

  33. Radiosity solution

  34. Results (VI)

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