1 / 1

Multi-Mode TCP for Wireless Overlay Networks

Multi-Mode TCP for Wireless Overlay Networks. Motivation TCP has been tuned to traditional networks comprising wired links and stationary hosts Wireless overlay networks Heterogeneous overlays User mobility: vertical handoffs

Download Presentation

Multi-Mode TCP for Wireless Overlay Networks

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Multi-Mode TCP for Wireless Overlay Networks • Motivation • TCP has been tuned to traditional networks comprising wired links and stationary hosts • Wireless overlay networks • Heterogeneous overlays • User mobility: vertical handoffs • Sudden, frequent, and significant changes in bandwidth and delay • Study TCP behavior over wireless overlay networks and improve its performance • New Ideas • TCP manages multiple modes • A mode is a subset of entire TCP state • corresponds to an overlay network • dynamic • TCP is notified of the handoff events • TCP switches between modes when the mobile host vertical handoffs between different overlay networks • Different actions for upward and downward handoffs • Key Design/Approach • A mode includes cwnd, ssthresh, rtt, srtt, rttvar, rtxcur, etc. • Generally, save the current mode and load a new mode for a vertical handoff • Schedule a handoff timer for a downward handoff to avoid fast retransmission caused by out-of-order delivery • Reset mode for an upward handoff to an unvisited overlay network • An extension to New-reno TCP • Results/Lesson Learned • Implemented in ns2 • Simulation results in ns2 • Eliminate unnecessary retransmissions caused by timeouts or duplicate acks • TCP goodput improved (> 7%) • Lesson learned: • Implementation of TCP stack • Limitation of the simulation • Need of more realistic experiments Project team: Fengfeng Tu, Hongxia Tian URL: http://www.cs.utexas.edu/users/ftu//project.html

More Related