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Introduction & Course Overview CS490f – Part II

Introduction & Course Overview CS490f – Part II. January 5, 2007. Outline. Who are we? Course overview & schedule Introductions. Who are we?. James Landay Associate Professor in CSE at the University of Washington formerly professor in EECS at UC Berkeley

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Introduction & Course Overview CS490f – Part II

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  1. Introduction & Course Overview CS490f – Part II January 5, 2007

  2. Outline • Who are we? • Course overview & schedule • Introductions User Interface Design, Prototyping, and Evaluation

  3. Who are we? • James Landay • Associate Professor in CSE at the University of Washington • formerly professor in EECS at UC Berkeley • spent last 3 years as Director of Intel Research Seattle (ubicomp lab) • Ph.D. in CS from Carnegie Mellon ‘96 • HCI w/ focus on informal input (pens, speech, etc.), Web design (tools, patterns, etc.), & Ubiquitous Computing • founded NetRaker, leader in Web experience management • Now subsidiary of KeyNote Systems • Co-authored The Design of Sites with D. van Duyne & J. Hong • Jon Froehlich • Ph.D. student in CSE • BS in Computer Engineering from Iowa State • MS in Information & Computer Science from UC Irvine • HCI w/ focus on mobile social computing User Interface Design, Prototyping, and Evaluation

  4. How to Design and Build UIs • UI Development process • Usability goals • User-centered design • Task analysis & contextual inquiry • Rapid prototyping • Evaluation • Programming User Interface Design, Prototyping, and Evaluation

  5. Design Prototype Evaluate Iteration At every stage! User Interface Design, Prototyping, and Evaluation

  6. Goals of the Course • Learn to prototype, evaluate, & build UIs • the needs & tasks of prospective users • cognitive/perceptual constraints that affect design • technology & techniques used to prototype UIs • techniques for evaluating a user interface design • importance of iterative design for usability • how to work together on a team project • communicate your results to a group • key to your future success • Understand where technology is going & what UIs of the future might be like User Interface Design, Prototyping, and Evaluation

  7. Course Format • Interactive lectures on Mondays • Studio like design critiques on Fridays • Quarter long project & homeworks • Readings • All material is (will be) online • slides, exercises, readings, schedule • http://www.cs.washington.edu/cs490f • Have fun & participate! User Interface Design, Prototyping, and Evaluation

  8. Project Description • We will continue work on projects from CS490f-I • Groups • 3-4 students to a group, so some will need to move • groups meet with teaching staff every 2 weeks • Jon will help schedule these meetings • industrial mentors will also meet with teams • If you don’t have one from last term, let us know ASAP • Cumulative • apply several HCI methods to a single interface User Interface Design, Prototyping, and Evaluation

  9. Project Process Overview • Medium-fi Prototype (DENIM) #2 • Online Usability Study • Interactive Prototype #1 (code) • Usability Study • Interactive Prototype #2 • Final presentations & project fair with industry guests User Interface Design, Prototyping, and Evaluation

  10. Administrivia • Roll • James’ office hours • TBD (642 Allen Center) • TBD online (send Jon Yahoo/MS/Google ID) • email for appointments at other times • Teaching assistant • Jon Froehlich • first name.last name at gmail.com • O.H.: TBA in 510 Allen Center User Interface Design, Prototyping, and Evaluation

  11. Books • Universal Principles of Design by Lidwell, Holden, & Butler • I’ll give you copies of the 5-7 chapters we will use • We will also hand out other papers, give you web links, & refer to slides • Other recommended refs on web page User Interface Design, Prototyping, and Evaluation

  12. Assignments (tentative) • Individual • 1 written + 5 design crits + one talk each • Group • 5 written assignments • 3 presentation/demos with the write-ups • all work handed in on Web (group & individual web site) User Interface Design, Prototyping, and Evaluation

  13. Grading • A combination of • midterm (20%) [no final exam] • individual assignments (25%) • group project (50%) • demos/presentation (group component) • project write-ups and exercises • ratings given by other team members & class • in class participation (5%) • No curve User Interface Design, Prototyping, and Evaluation

  14. Tidbits • Late Policy • no lates on group assignments • individual assignments lose one letter grade/day • Cheating policy • will get you an F in the course • more than once can get you dismissed • More information (syllabus/schedule/slides) • http://www.cs.washington.edu/cs490f User Interface Design, Prototyping, and Evaluation

  15. Introductions • Name • Major • What you want to get out of the class User Interface Design, Prototyping, and Evaluation

  16. Teams • Discuss User Interface Design, Prototyping, and Evaluation

  17. Summary • Next lecture on Action Analysis • Read • Lewis & Rieman Ch 4.1-4.2 (online) • Raskin Ch.4 (will be online after class) User Interface Design, Prototyping, and Evaluation

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