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For Computers in the Classroom

For Computers in the Classroom. Maggie Enoch Section 7. Necessity of Computers. Advantages in higher education and careers. Need to learn use of computers Colleges require computer competency Workforce moving towards more technology based. Changes in Technology.

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For Computers in the Classroom

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  1. For Computers in the Classroom Maggie Enoch Section 7

  2. Necessity of Computers Advantages in higher education and careers • Need to learn use of computers • Colleges require computer competency • Workforce moving towards more technology based

  3. Changes in Technology

  4. Capabilities of Computers in the Classroom • Laptops/IPods • Portable • School, Field Trips, at Home use • File-Sharing • On the Network • Give feedback • Group/ Individual Projects • Learn collaboration • Professional Resources • Online • Email

  5. Capabilities of Computers in the Classroom Computer Labs • Allow for technical assistant • Lab Instructors • More students access • Good for Short-Term projects • Time restricted • Lessons for Computer Skills • Typing, Word Processing, Excel, etc

  6. Benefits to Computers in the Classroom Enhances the Writing Process Research papers New researching tools Multimedia encyclopedias Internet Application software Word Processing Learn typing skills How the program works

  7. Benefits Students • Communication • Learn by talking • Skype • Career • More Opportunities • Accessibility • Personal • Gain confidence and self-esteem

  8. Benefits to the Students Can Enhance Intellectual and Social abilities • Software provides challenges in a fun way • Games and Education • Get students interested • Learn Information • Develop Skills • Attitudes • Ways of thinking

  9. Computer Games in the Classroom • Allows Experience and Reflection • Active Learning • Have Goals • Incorporate educational ideas • Adapt to the Student • Learn at own pace • Can Involve Others • Social Networks

  10. Aids Teachers • Gives an interactive teaching tool • Easy lesson planning • handouts • Advocates participation • Interactive devices • Promethean ActivExpression 32

  11. Aids Teachers • Makes learning more interesting • Audio and visual devices • Projectors • PowerPoint Presentations • Videos • Speakers • Webcams • Distant Learning Labs

  12. Works Cited Admin. "Benefits of Computers in the Classroom." Academic Resources: Reviewed and Recommended for You. Academic Resources, 2011. Web. 2 Nov. 2011.      <http://www.academicresources.net/      benefits-of-computers-in-the-classroom.htm>. Hollowell, Karen. "What Are the Benefits of Children Using Computers?" eHowFamily. eHow, 2011. Web. 2 Nov. 2011. <http://www.ehow.com/      about_5079033_benefits-children-using-computers.html>. Oblinger, Diana G. "Games and Learning." Educause Quarterly. EDUCAUSE, 2011.      Web. 2 Nov. 2011. <http://www.educause.edu/EDUCAUSE+Quarterly/ EDUCAUSEQuarterlyMagazineVolum/GamesandLearning/157406>. "Teachers Transforming Education for the Digital Age." Dell K-12 Education Page.      Dell, 2011. Web. 2 Nov. 2011. <http://www.dell.com/content/topics/      topic.aspx/global/segments/topics/ teachers_learning?c=us&cs=RC1084719&l=en&s=k12>. "A Very Profitable Business." Computers in Education. N.p., 2010. Web. 2 Nov.      2011. <http://www.ryuuyume.net/very-profitable-business.html>.

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