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Game. 遊戲分類 (1/5). 遊戲平台: PC Game Video Game Handhelds 街機. 遊戲分類 (2/5). Game Types: RPG (Role playing games) AVG (Adventure games) RTS (Real-time strategy games) FPS (First-person shooting games) RSLG ( 這種遊戲則是角色扮演遊戲與戰略遊戲的混合體 ) STG ( 射擊遊戲 ) Sports Action Puzzle games

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Game

Game


Game

遊戲分類(1/5)

  • 遊戲平台:

    • PC Game

    • Video Game

    • Handhelds

    • 街機


Game

遊戲分類(2/5)

  • Game Types:

    • RPG (Role playing games)

    • AVG (Adventure games)

    • RTS (Real-time strategy games)

    • FPS (First-person shooting games)

    • RSLG (這種遊戲則是角色扮演遊戲與戰略遊戲的混合體)

    • STG (射擊遊戲)

    • Sports

    • Action

    • Puzzle games

    • Table games

    • TCG (養成遊戲)

    • MMORPG (Massive Multiple Player Online Role Playing Games)

    • Etc…..


Game

遊戲分類(3/5)


Game

遊戲分類(4/5)


Game

遊戲分類(5/5)


History of computer and video game 1 7

History of Computer and Video Game (1/7)

  • 1970s – First Generation

A simulation of Tennis

Console: Coleco Telstar

PONG arcade version


History of computer and video game 2 7

History of Computer and Video Game (2/7)

  • 1970s~1980s – Second Generation


History of computer and video game 3 8

History of Computer and Video Game (3/8)

  • Why Japan dominates the home console market ?

  • Video game crash of 1983

    • the crash of the video game industry and the bankruptcy of a number of companies producing home computers and video game consoles in North America

  • Causes

    • Effect of home computers (Europe: buy computer)

    • The flood of products (low quality)

    • A savage price war (computer price down)

  • Effect - Nintendo Entertainment System (NES)


History of computer and video game 4 8

History of Computer and Video Game (4/8)

  • Third Generation – 8-bit era

    • It was in this time that home game systems were first labeled by their "bits".


History of computer and video game 5 8

History of Computer and Video Game (5/8)

  • Fourth Generation – 16-bit era

    • 2-dimension


History of computer and video game 6 8

History of Computer and Video Game (6/8)

  • Fifth Generation - 32-bit / 64-bit era (N-64)

    • Cassette vs. CD


History of computer and video game 7 8

History of Computer and Video Game (7/8)

  • Sixth Generation – 128-bits era


History of computer and video game 8 8

History of Computer and Video Game (8/8)

  • Seventh Generation – NOW!


Video game publishers

Video game publishers

1.Electronic Arts ($2.951 billion USD (2006))

2.Activision ($1.4059 billion USD (2005))

3.Nintendo (USD$4.5 billion (2006))

4.Microsoft Game Studios

5.Sony Computer Entertainment ($63.98 billion USD (2006))

6.etc…

  • ranked by Game Developer Magazine in September 2005


Video game developer

Video game developer

  • three main categories:

    • third-party developers (ex: EA)

    • In-house developers (studio)

    • the smaller independents

  • Team of developers:

    • Programmers

    • game designers

    • Artists

    • sound engineers

    • Producers

    • Testers

    • Etc…


Game development pipeline

Game development pipeline

  • Idea

  • Proposal

  • Production

  • Integration

  • Testing

    • Debug

    • Tuning (調適)


The market size of computer and video game

The market size of computer and video game

  • Top 3: (1) USA (2) Japan (3) UK

  • Others: Australia, Canada, Spain, Germany, South Korea, Mexico, France and Italy.

  • Both India and the China are considered emerging markets

  • Global game market: $29 billions USD (2005)

  • Compare to Hollywood $90 billions USD(2005)

  • By 2010, the worldwide video game market should grow to $46.5 billion, at an average 11.4% compound annual rate


How about taiwan

How about Taiwan?


How about taiwan1

How about Taiwan?


How about taiwan2

How about Taiwan?

  • 大宇資訊股份有限公司

    • 軒轅劍、大富翁、仙劍奇俠傳

  • 智冠科技股份有限公司

    • 仙境傳說、金庸群俠傳

  • 遊戲橘子數位科技股份有限公司 (遊戲代理商)

    • 天堂、混亂冒險、瑪奇

  • 中華網龍股份有限公司

  • 松崗科技股份有限公司

  • 昱泉國際股份有限公司

  • 第三波資訊股份有限公司

  • Etc…共25家遊戲公司 (資料: 經濟部工業局)


How about taiwan3

How about Taiwan?

  • 政府

    • 軟體五年計劃

    • 兩兆雙星

  • 廠商

    • 要自行研發,不要只是代理遊戲

    • 研發需要資金作為後盾

    • 台灣市場太小,成長中的大陸市場又不足以提供台灣的遊戲廠商發展

  • 廠商不要短視近利,政府也要配合支持


Game

未來展望

  • 純正的宅男血統

  • 對電玩充滿熱情

  • 不怕困難及挑戰

  • 充滿創意與幻想

  • 只要有心!

  • 你!就是台灣的明日之星!


References

References

  • Cheers遊戲世紀任我行

  • http://www.cheers.com.tw/content/020/020130.asp

  • 遊戲產業需要政府幫助的幾件事

  • http://www.sfoxstudio.com/talk/other/other011.htm

  • 台灣數位內容產業產值明年達3,700億

  • http://investintaiwan.nat.gov.tw/zh-tw/news/200510/2005101001.html

  • 電子/電機 / 電腦 -- 遊戲產業/數位內容

  • http://cdnet.stpi.org.tw/techroom/market/eegame.htm

  • 分析:遊戲產業面臨低利挑戰

  • http://cpro.com.tw/channel/news/content/?news_id=10026

  • 遊戲機的歷史係點?

  • http://hk.knowledge.yahoo.com/question/?qid=7006110804404

  • 漫談遊戲機的記錄功能

  • http://forum.gamebase.com.tw/content.jsp?l=2002&no=605&cno=6050002&sno=75119362

  • History of computer game

  • http://en.wikipedia.org/wiki/History_of_computer_and_video_games

  • 產值排名

  • http://en.wikipedia.org/wiki/Video_game

  • 開發流程

  • http://graphics.im.ntu.edu.tw/~robin/courses/game06/ppt/game06_01intro.pdf

  • Game developer

  • http://en.wikipedia.org/wiki/Video_game_developer

  • Game publisher

  • http://en.wikipedia.org/wiki/Video_game_publisher

  • 1983年美國遊戲業蕭條事件

  • http://zh.wikipedia.org/wiki/1983%E7%BE%8E%E5%9B%BD%E6%B8%B8%E6%88%8F%E4%B8%9A%E8%90%A7%E6%9D%A1%E4%BA%8B%E4%BB%B6

  • Global Video Game Market Set to Explode

  • http://www.businessweek.com/innovate/content/jun2006/id20060623_163211.htm

  • 數位內容產業推動服務網

  • http://www.digitalcontent.org.tw/


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