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Innovation in Action: New Learning Environments for the 21 st Century

Innovation in Action: New Learning Environments for the 21 st Century. Dr. Julie K. Little EDUCAUSE E-Learning Excellence Forum • 3 February 2010. EDUCAUSE Advance higher education by promoting the intelligent use of information technology www.educause.edu.

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Innovation in Action: New Learning Environments for the 21 st Century

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  1. Innovation in Action: New Learning Environments for the 21st Century Dr. Julie K. Little EDUCAUSE E-Learning Excellence Forum • 3 February 2010

  2. EDUCAUSEAdvance higher education by promoting the intelligent use of information technologywww.educause.edu EDUCAUSE Learning InitiativeAdvance learning through IT innovationwww.educause.edu/eli Learners Learning Principles & Practices Learning Technologies Foci

  3. EDUCAUSE Top Teaching and Learning Challenges, 2009 www.educause.edu/eli/Challenges • Creating learning environments that promote active learning, critical thinking, collaborative learning, and knowledge creation. • Developing 21st-century literacies among students and faculty (information, digital, and visual). • Reaching and engaging today's learner. • Encouraging faculty adoption and innovation in teaching and learning with IT. • Advancing innovation in teaching and learning (with technology) in an era of budget cuts.

  4. Today’s Learner Always on. Social content creators. Image: 21stcenturylearning.typepad.com

  5. “Unlike all previous generations, generation Y is probably the largest and only truly global generation.”- FADI ABDUL KHALEK, CEO UNIVERSAL KNOWLEDGE SOLUTIONS, UAE

  6. Creating a Vision for Learning based on Learner Needs Characteristics Learning Preferences Teams, peer-to-peer Engagement & experience Visual & kinesthetic Things that matter • Digital (growing up in constant contact with digital media) • Connected • Action-oriented • Experiential • Immediate • Social - Educating the Net Generation (2005) www.educause.edu/educatingthenetgen

  7. Creating a Vision for Learning based on Learner Needs Characteristics Learning Preferences Teams, peer-to-peer Engagement & experience Visual & kinesthetic Things that matter • Digital (growing up in constant contact with digital media) • Connected • Action-oriented • Experiential • Immediate • Social Interactive and Social: The way these students prefer to think and work. Educating the Net Generation (2005) www.educause.edu/educatingthenetgen

  8. Life and Work 2.0 Image: 21stcenturylearning.wikispaces.com

  9. Employers Seeking Skills - Hart (2006). National Employer Skills Survey (US)

  10. Skill Differentiators for Work 2.0 • Expert thinking • Identifying and solving problems for which there is no routine solution • Complex communication • Persuading, explaining and interpreting information • Negotiating, gaining and managing trust • Teaching and building understanding - Levy & Murnane (2005)

  11. Life and Work 2.0 will be: • Global • Social • Negotiated • Collaborative • Immersive And it will require knowing how to ask a good question rather than knowing the right answer. - Van Eck (2007)

  12. Active. Participatory. Experiential. New Learning Environments http://www.heinlaerialphotography.com/about.htm

  13. Next Generation of Courses • Designed on learner-centeredness • Focused on content-creation • Available any time, any place • Foster engagement • Create “messy” problems • Thrive on experiential, learning by doing • Foster creative thinking • Encourage collaboration

  14. Shift the Locus of Learning • Problem/thinking skills-based • Group/team/community-based • Learning-by-doing/authentic/real-world-based • Web-supported/virtual/immersive • Redesign of physical spaces • Visual and social - ELI Discovery Tools: The Net Generation www.educause.edu/NetGenTool - ELI Discovery Tools: Learning Space www.educause.edu/learningspaceworkshopguide

  15. - Markus Angermeier (2005) Web 2.0 Tools Building New Learning Environments

  16. Web 2.0 Tools Blogs • Journaling, post research, promote dialogue in and across disciplines Wikis • Promotes non-linear thinking, Collective encyclopedia, all-purpose courseware, E-portfolio tool, project mgmt/planning Podcasts • Content distribution, recording guest speakers, language learning Video blogs (vlog): • Recording lectures and special events, digital storytelling, E-portfolios, student presentations Social Bookmarking • Simplifies distribution of reference lists & bibliographies among peers or students 7 Things You Should Know About… Technology briefs www.educause.edu/eli/resources

  17. Top 100 Tools for Learning, 2009 • Twitter (micro-blog) • Delicious (social bookmarking) • You Tube (video hosting/sharing) • Google Reader (rss reader) • Google Docs (collaboration suite) • WordPress (blogging) • Slide Share(presentation sharing) • Google Search (web searching) • Audacity (audio/podcasting) • Firefox (web browser) - Hart, J. (2009), www.c4lpt.co.uk/recommended/index.html

  18. Tools for Enhancing Lectures andAssignments Digital Storytelling Video Blogs Twitter

  19. Tools for Community Feedback and Critical Reflection Virtual Worlds Blogs Podcasts

  20. Tools for Collaboration, Research, and Content Creation Wikis Digital Storytelling

  21. Tools to Solve Messy Problems Immersive Simulated Real-time data

  22. Games and Simulations: Integrative Any Place Any Time Networked Mobile

  23. And, don’t forget what our learning management systems offer: • An easy to use interface to facilitate putting course content online. • An online classroom environment where teachers and learners can interact. • The building blocks for creating effective learning environments.

  24. Customization is Key: To engage with others and content • Organize • syllabus, calendar, roster/grade book, learning modules, media library • Distribute • post content, quizzes, surveys, assignments • Communicate • announcements, email, discussion board, chat • Collaborate • share whiteboard, group work spaces • Ability to access wider set of content-creation tools and resources (existing, teacher- and learner-created): • Blogs, podcasts, video • Wikis and collaboration environments • Games, simulations, immersive environments

  25. Project ENJOY: 12 Guidelines for Designing Engaging eLearning Environments • Personalization • Identity • Brand • Community • Surprise • Innovation • Zen • Search • Clarity • Situation • Aesthetics • Recognition • Eva de Lera (2008) Universitat Oberta de Catalunya • joyoflearning.blogs.uoc.edu/ • www.checkpoint-elearning.com/article/6111.html

  26. Image: 21stcenturylearning.wikispaces.com Transformative. Disruptive. Institutional Response

  27. - Keats & Schmidt (2007). The Genesis and Emergence of Education 3.0 in Higher Education and it’s Potential for Africa http://tiny.cc/0sQgf

  28. Transformation: A marked change, especially one for the better. Requires: • People ** • Processes • Skills • Environments • Curricula ** especially Administrators and Faculty with purpose and passion - H. Dean (2009)

  29. And, it requires the positive force of disruption. As we reach toward Learning 3.0, we must shift (disrupt) the locus of learning. • Experiences may be more important than information • Knowledge is distributed across a community rather than held by an individual • Authentic assessment achieved through experiences and accomplishments rather than tests

  30. Lingering questions • How do we facilitate the change that the teachers have to go through in order to be skilled creators of effective learning environments? • What tools do we use to entice learners to contribute to the content-building process? • What changes are required to foster a collaborative learning environment? www.educause.edu/ELI/2010HorizonReport/195400

  31. Learn morewww.educause.edu/ELI/Challenges Join the Teaching and Learning Challenges community tlchallenges09.ning.com Explore and share ideaswww.educause.edu/wiki/TLChallenges09 Julie K. Little jlittle@educause.edu

  32. Learn morewww.educause.edu/ELI/Challenges Join the Teaching and Learning Challenges community tlchallenges09.ning.com Create the MEEA T&L Challenges Project and join the dialogue! Explore and share ideaswww.educause.edu/wiki/TLChallenges09 Julie K. Little jlittle@educause.edu

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