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MSD1 Group P14546. Virtual Reality Data Glove. Introductions. Agenda. Introductions Project Overview Problem Statement & Deliverables Desired State Stakeholder(s) Customer Needs Engineering Requirements Matrix Use Scenarios Benchmarking Risk Assessment Project Plan.

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Msd1 group p14546

MSD1

Group P14546

Virtual Reality Data Glove



Agenda
Agenda

  • Introductions

  • Project Overview

  • Problem Statement & Deliverables

  • Desired State

  • Stakeholder(s)

  • Customer Needs

  • Engineering Requirements

  • Matrix

  • Use Scenarios

  • Benchmarking

  • Risk Assessment

  • Project Plan


P14546 problem statement
P14546 Problem Statement

  • Virtual Reality is used to simulate 3D environmentsusing multiple cameras, sensors, and immersive displays

  • Most people know it from video games but it can be used for research applications

    • Relate eye movements to their corresponding body movements

    • Training in specialized tasks

    • Healthcare

  • Current techniques use markers in combination with cameras to track hand motion

  • In some positions, markers are occluded from optical view, resulting in missing data points

  • The objective of this project is to create a glove that collects data aquired from the hand’s movements without the use of motion cameras


Project deliverables
Project Deliverables

  • The project will focus on providing a functional prototype that is lightweight, durable, and relatively inexpensive

  • The glove will not interfere with user’s natural hand movements

  • Sensors transmit motion data to the computer for analysis

  • Instruction manual for repairs and operation of the glove


Desired state
Desired State

http://www.neurostim.ru/main.html


Stakeholder s
Stakeholder(s)

  • Primary Customer: Gabriel Diaz

    • Contact: [email protected] 585-317-3595

  • Secondary Customer: Susan Farnard

    • Contact: [email protected] 585-475-4567

  • Faculty Guide: Ed Hanzlik

    • Contact: [email protected] 585-475-7428

  • Sponsor (financial support): RIT





Scenarios for use of vrdg
Scenarios for use of VRDG

  • The virtual reality data glove will be used for scenarios such as…

    • Grabbing

    • Catching

    • Hitting

    • Etc…


Benchmarking
Benchmarking

  • CyberGlove II and III

    • Wirelessly interfaces with computer

    • Three flexion sensors per finger

    • Wireless USB interface

    • Motion tracking marker mounting point

    • Active palm arch sensor

    • MicroSD Card interface


Benchmarking1
Benchmarking

  • Soft Curvature sensors

    • Uses a soft film with conductive liquid channels

    • More natural movement but not as accurate as classic rigid sensors

    • Outside the scope of the project

      • Very new technology

      • References numerous related papers





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