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Congratulations!. You are now gamers! Let’s take a look at what you’ve seen POW. Questions. As a player, what type of gaming experiences do you enjoy? As a designer, what type of experiences do you want to create for your players?

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Congratulations

Congratulations!

  • You are now gamers!

  • Let’s take a look at what you’ve seen

  • POW


Questions

Questions

  • As a player, what type of gaming experiences do you enjoy?

  • As a designer, what type of experiences do you want to create for your players?

  • As a designer, what type of experiences do you NOT want to create for your players?


Your goal in game design

Your goal in Game Design

  • To create a fun, structured play experience where players’ decision making skills are tested through the interaction with a clever concept modeled on creative boards and bits.

    Or

  • Create a fun game where people have fun on a fun looking board with fun bits


So what happens next

So what Happens Next?

  • Today: We’ll talk about conflict in game design

  • Theme: the subject matter for your game

  • Mechanics: what players will actually do when they play your game

  • Objectives: the goals your players will try to accomplish

  • Victory Conditions: how players actually win

  • End-Game Conditions: the event(s) that trigger the end of the game

  • Make a prototype

  • Write rules

  • Playtest, refine rules/proto, playtest, refine rules/proto……done!


Game design conflict

Game Design &Conflict

Kathleen Mercury


How do you define conflict

How do you define conflict?


Some definitions to consider

Some Definitions to consider

  • The mental struggle resulting from incompatible or opposing needs, drives, wishes, or external or internal demands (Merriam Webster)

  • You want something, and someone else wants it too.

  • Or, you want to do something, and someone else gets in the way.


A diagram of plot

A Diagram of plot


Mary had a little lamb

Mary had a little Lamb

  • Mary had a little lamb,

  • Its fleece was white as snow.

  • And everywhere that Mary went

  • The lamb was sure to go.

  • BORING


A wicked take

A wicked Take

  • Mary Had a Little Lamb

  • Mary had a little lamb, (rising action)

  • Her father shot it dead. (climax)

  • Now it goes to school with her (falling action)

  • Between two hunks of bread. (resolution)

  • Wicked, but also compelling.


Conflict in board game design

Conflict in Board Game Design

  • Good board games must have conflict!

  • Large-scale conflict

    • The whole game concept must be something where conflict can easily be present

  • Small scale

    • Each player should experience some form of conflict on each turn


Plot points in board games

Plot Points in Board Games

Exposition:

Rising Action:

Climax:

Falling Action:

Resolution:


Conflict is satisfying

Conflict is satisfying.

It motivates players to start playing, and to keep playing.

Players need to have a sense that their game play is going somewhere, to some end.

Good conflict leads to players wanting to play the game again and again and again.


Your turn

Your turn

  • Choose three of the games we played in class, and explain how conflict was present in each game.


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