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GIGABYTE CONNECTION

GIGABYTE CONNECTION. MICROSOFT DESIGN CHANLLENGE. CONNECTION. COMMUNICATION. Limited by Bandwidth. Unlimited Bandwidth. GIGABYTE CONNECTION. WHAT PEOPLE NEED AS ENHANCED COMMUNICATION?. Unlimited Bandwidth. LOADING. STREAMING. UP/DOWNLOAD. “SIMULTANEITY”. MUTUAL ACTIVITIES

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GIGABYTE CONNECTION

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  1. GIGABYTE CONNECTION MICROSOFT DESIGN CHANLLENGE

  2. CONNECTION COMMUNICATION Limited by Bandwidth

  3. Unlimited Bandwidth GIGABYTE CONNECTION WHAT PEOPLE NEED AS ENHANCED COMMUNICATION?

  4. Unlimited Bandwidth LOADING STREAMING UP/DOWNLOAD “SIMULTANEITY” MUTUAL ACTIVITIES AS EXPERIENCE TECHNOLOGY INTERACTION BENEFIT Gigabyte Connection Physical & Tangible Playful & Memorable

  5. Nowhere Without Music Of itself And Fusion With Dancing UNIVERSAL LANGUAGE POSSIBILITY OF EXPANSION MUSICAL ACTIVITIES AS TOGETHER EXPERIENCE MARKET OPPORTUNITY CULTURAL CONVERGENCE Entertainment Industry Preceding Emerging And Developing Trend

  6. a. musicians, playing together MUSICAL ACTIVITIES AS TOGETHER EXPERIENCE MUSIC COMMUNITY PRELIMINARY SCENARIOS c. interactive concert b. audience at home

  7. possibility of openness motive to be active Field Research Field Research: KAYU Jam Session

  8. MUSICAL ACTIVITIES AS TOGETHER EXPERIENCE MUSIC COMMUNITY DESIGN IDEA SPECIFICATION spatial metaphor active & tangible interaction openness to user & activity

  9. IDEA GENERATION FOR INTERACTION

  10. Touching multi-pointing Camera Embedded in wall display Physical Set up for Interaction Stepper: Navigation / Tempo control Sensor: SOUNDFRAME Stepping + rotating pedal

  11. STUDIO playing/recording music scenario a “FLOOR”playing with music ConceptStructure SOUNDBRIDGE HALL concert, video screening scenario b, c SHOP sound, stage, style ELEVATOR quick navigation LOBBY news, posters

  12. FLOOR Navigating Concept SOUNDBRIDGE SHOP SOUNDBRIDGE COMPLEX virtual building having floors each of which has own music-related activities

  13. OVERHEAR listen to music inside Navigating Concept SOUNDBRIDGE

  14. Concept & Interaction SOUNDFRAME

  15. Prototyping Plan For Interaction

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