Imagineering Inauthentic Legitimate Peripheral Participation. Mark Guzdial and Allison Tew. Abstract.
Imagineering Inauthentic Legitimate Peripheral Participation
Mark Guzdial and Allison Tew
When computer science educators are asked to teach non-CS majors, we are often placed in the position of teaching in alignment with a community of practice that does not (or does not yet) exist. In that sense, our teaching is inauthentic. We use the example of two classes at Georgia Tech that seem successful by several measures, yet suffer this inauthenticity. We propose that a useful tool for understanding how these classes work is the Disney Corporation’s imagineering: Their process of story-telling in three-dimensions.
Canon- LinkedList of (MIDI) Music
JLabel “This is panel1!”
JButton “Make a picture”
JButton “Make a sound”
1. Start from the Story
2. Start from where the expectations are
3. Pay attention to Details
4. Where necessary, change reality
5. Pay attention to Transitions
6. Make the Cast part of the Story