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STEM House: Structures Team. EDSGN 100: Intro to Engineering Design, Section 004 Alex Cook, Charlie Castiglione, DJ Crook, and Yaman Trivedi October 16, 2013. Table of Contents. Objective Design Specifications Brainstorming Evaluation Product Description Project Management Conclusion.
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STEM House: Structures Team EDSGN 100: Intro to Engineering Design, Section 004 Alex Cook, Charlie Castiglione, DJ Crook, and YamanTrivedi October 16, 2013
Table of Contents • Objective • Design Specifications • Brainstorming • Evaluation • Product Description • Project Management • Conclusion
Objective • Develop an interactive computer program for middle school students • Teach state-mandated education standards in physics and engineeringthrough structural applications • Physics • Technology and Engineering Design • Abilities for a Technological World • Engage and excite students through learning modules, an assessment, and a fun challenge.
Stakeholders • School boards • Administrators • Principals • Teachers • Parents • Students
Education Standards • 3.2.B: Physics • 6th: Forces • 7th: Velocity and acceleration • 8th: Mass • 3.4.C: Technology and Engineering Design • 6th: Requirements for a design • 7th: Creative process of design • 8th: Evaluating design criteria • 3.4.D: Abilities for a Technological World • 6th: Apply the design process beyond the classroom • 7th: Collect information and generate ideas • 8th: Test solutions to a design
Other Design Specs • Interactive • Learning modules • Tutorials • Game with levels • Marketable • Low-cost material • Profitable • Safe • Durable
Brainstorming • Stakeholder: high school chemistry teacher • Balsa bridge • Catapults • Pulleys • Scoping out the market • Discovery Space Center • Internet research • Adapting the challenges to a virtual world
Learning Modules • Led by the teacher • Focus on three main educational objectives • 3.2.B: Physics • 3.4.C: Technology and Engineering Design • 3.4.D: Abilities for a Technological World • Recommended, but not required
Assessment • Teacher evaluates the student’s progress • 20 question multiple choice exam • Tests mastery of the educational objectives from the learning modules • Required before the challenge can be attempted • Must score an 80% or higher
Conclusion • The final product is a virtual program that helps students in grades 6-8 learn about the physics of structures • Challenge of keeping students interested when switching from real to virtual world • Engagement vs. Versatility • Sustainability and adaptability
References • Education Standards: http://www.pdesas.org/Standard/StandardsDownloads • High school chemistry teacher • Sample experiments: http://www.mip.berkeley.edu/physics/