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Android Programming

Android Programming. Overview. What is Android? Why teach Android? What do you need in order to teach Android? Hello, Android Links for android beginners: https://www.udacity.com/courses/android

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Android Programming

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  1. Android Programming

  2. Overview • What is Android? • Why teach Android? • What do you need in order to teach Android? • Hello, Android • Links for android beginners: https://www.udacity.com/courses/android • Andriod Basics: (1) User Interface, (2) Multicscreen Apps, (3) User Input, (4) Data Storage, (5) Networking

  3. What is Android?

  4. Android • Includes a Java API for developing applications • It is not a device or product

  5. The Android Open Source Project (AOSP) • An open source Linux-based operating system intended for mobile computing platforms • An initiative led by Google • Makes the source code of the Android OS available for all Read, review, and modify the code to your liking • The main goals of the AOSP • Provide a set of compatibility guidelines—for OEMs (Original Equipment Manufacturers) and device manufacturers—for porting Android to custom devices • Build accessories that comply with Android’s open accessory standard Allows OEMs and manufacturers to deliver a standard experience • Making radical changes to that experience introduces fragmentation in the marketplace and in competing Android distributions.

  6. The Open Handset Alliance • Android, Inc Created by Andy Rubin, Acquired by Google in 2005. • Open Handset Alliance (OHA) • Formed in November 2007 • Business alliance composed of mobile players • Chip makers • Handset manufacturers • Software developers • Service providers • OHA began developing open standards based on Android, Inc. technologies. The result is the Android project. • Google provided the initial code, online documentation, tools, forums, and SDK.

  7. Manufacturers: Designing Android Devices • Samsung • Motorola • Dell • Sony Ericsson • HTC • LG • Amazon • Intel • Texas Instruments • ARM • NVIDIA • Qualcomm

  8. Why teach Android?

  9. Engaging Students with Android • Android has a lot of “buzz” now • Newness • Coolness • Googleness • UI and graphics made simple(r) • Advanced Java skills

  10. What Skills Will Students Learn? • Reinforce the basics: OOP, decomposition, etc. • Separation of UI design and functionality • XML and resource files • Events and Listeners • Callback methods • Threads

  11. Android vs. iPhone • Java vs. Objective-C • Direct install vs. Marketplace vs. App Store • Open source?

  12. What do you need in order to teach Android?

  13. What Should Students Already Know? • Java! • inheritance, method overriding • interfaces, casting • exceptions • debugging • reading API documentation • Eclipse • easy to pick up quickly, though

  14. Do I Need Phones? • The emulator that is part of the Android toolset for Eclipse is quite good (though a bit slow) • You may be able to get free “developer phones” from Google

  15. Online Resources • developer.android.com • code.google.com/p/apps-for-android/ • stackoverflow.com • videos from Google I/O conferences

  16. “Hello, Android”

  17. Creating Your First(?) Android App • Set up your development environment • Create a new Android project in Eclipse • Run it in the emulator • Hilarity ensues

  18. 1. Set Up Your Android Environment • http://developer.android.com/sdk • Install Android Studio with Android SDK • (Android libraries) • Install JDK if it is not in your computer • Create AVD (Android virtual device)

  19. 2. Create an Android Project • File → New → Project • Select “Android Project” • Fill in Project details...

  20. Directory name Android version Java package Name that appears on device Class to automatically create

  21. Source code Auto-generated code String constants UI layout Configuration

  22. 3. Run the Android Application • Run → Run (or click the “Run” button) • Select “Android Application” • The emulator may take a few minutes to start, so be patient! • You don't need to restart the emulator when you have a new version of your application

  23. HelloAndroid.java 1 public class HelloAndroid extends Activity { 2  /** Called when the activity is first created. */ 3    @Override 4    public void onCreate(Bundle savedInstanceState) 5 { 6      super.onCreate(savedInstanceState); 7        setContentView(R.layout.main); 8    } 9 }

  24. main.xml 1 <?xml version="1.0" encoding="utf-8"?> 2 <LinearLayout 3 xmlns:android="http://schemas.android.com/apk/res/android" 4 android:orientation="vertical" 5 android:layout_width="fill_parent" 6 android:layout_height="fill_parent" 7 > 8 <TextView 9 android:layout_width="fill_parent" 10 android:layout_height="wrap_content" 11 android:text="@string/hello " 12 /> 13 </LinearLayout>

  25. strings.xml 1 <?xml version="1.0"encoding="utf-8"?> 2 <resources> 3 <string name="hello">Hello World, HelloAndroid! 4 </string> 5 <string name="app_name">Hello, Android</string> 6 </resources>

  26. AndroidManifest.xml 1 <?xml version="1.0"encoding="utf-8"?> 2 <manifest 3 xmlns:android="http://schemas.android.com/apk/res/android" 4 package="edu.upenn.cis542" 5 android:versionCode="1" 6 android:versionName="1.0"> 7 <application android:icon="@drawable/icon" 8 android:label="@string/app_name"> 9 <activity android:name=".HelloAndroid" 10 android:label="@string/app_name"> 11 <intent-filter> 12 <action 13 android:name="android.intent.action.MAIN" /> 14 <category 15 android:name="android.intent.category.LAUNCHER"/> 16 </intent-filter> 17 </activity> 18 </application> 19 </manifest>

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