Rendering Smoke & Clouds. Game Design Seminar 2007 Jürgen Treml. Talk Overview. Introduction to Clouds Virtual Clouds based on physical Models Generating Clouds Rendering Clouds using Volume Rendering Example : Clouds à la Dobashi Extending Dobashi : Multiple Forward Scattering
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
Attenuation along [x0,x]
Initial Intensity at x‘
Attenuation along [x‘,x]
A few notes: