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Boardwalk Solitaire Games

Boardwalk Solitaire Games. - How to Play -.

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Boardwalk Solitaire Games

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  1. Boardwalk Solitaire Games - How to Play - Boardwalk Solitaire gives the player a wide berth within which to exercise their skills. As the player, you will begin with all 52 cards in 13 source stacks, and your objective will be to stack them as 4-of-a-kind each upon 13 destinations. Alas, one must perpetually face random arrangements of the cards, face down on each new deal. There are single-player and cooperative two-player variations. Single-player variations may also be dealt identically among players and scored in competition. Hopscotch is the variation upon which all other variations are built. . All as played using a standard deck of 52 cards. Some of these pages contain animation. When done, the “next” button will appear.  Exit

  2. Boardwalk Games • Your thoughts: • Comments, questions about the demo, or the games? • Send an email Back Variations • Hopscotch This includes the basics needed for all variations. • Lucky SevenThis adds a 4-card hand that can manipulate the lower walk. • SqatsiThis adds to the hand an ability to play both walks, and twice the complexity to the player. • Cheshire Adds possibilities to that of Sqatsi.

  3. The Board Hopscotch is dealt as one 5-column “upper walk” above one 8-column “lower walk”. Row 1 Always flip the top cards up on row 1 (until they’re empty). Row 2 Locations may also be referenced by board row. Row 3 Row 4

  4. A Column A Boardwalk “column” has two locations for stacking cards: 1) It starts out with 4-cards face-down on it’s “source stack”, and…  “Flips” are the cards that flip up on source stacks, and they are available for play across the board. 2) When everything goes perfectly, it ends with 4-of-a-kind face-up on its “landing”.  As the player, you will “declare” which face value to stack upon each column’s landing with your first play upon it. Objective: Each card played to a landing is done moving, and scores 1 point at the end of the game.

  5. Columns Blocked, Unplayable Open, Playable Row 1 After a few plays have passed… For each upper column: The source stack blocks the landing. For each lower column: A flipblocks the landing.

  6. Rule of Ascending Order: Face values on the lower landings (row 4) must always be in ascending order from left to right. This is the only place the King can play… (Aces low) Row 4 The upper landings (row 2) have no such requirements.

  7. Making Plays in Hopscotch The Boardwalk basics have been completed. Now let’s make some plays… • Hopscotch: • “Live Plays” (cards played to row 4) • “Filing” (cards played to row 2) • “Slide Plays” (A special kind of play)

  8. Note: This animated slideshow will illustrate for you every possible way that a play can be made, but it will not allow you to make your own plays. Just sit back and watch. Thanks!

  9. “Live Plays” As desired, play a flip to a lower walk landing. Then flip the top card on the source stack directly above it.

  10. Let’s Make another live play – this time using a flip from below… always flip on the column played… (on the lower walk)

  11. Clearing a row 1 stack will make one more place (on row 2) to use. Let’s try that. (click ‘next’)

  12. Blocked on the Lower Walk The “Queens Column” is “blocked” by a flip on its source stack. It can’t be played again until its block is removed Now Queens are not blocked  We’ll play the Five here, (removing the block)

  13. Now we play the Queen… And then empty our “lead stack” playing the Four…

  14. A lower walk column can play itself… …Since the block is removed in initiating the play

  15. “Filing” on row 2 Now that we’ve got an empty source stack, we can declare and “file” our choice of face value on the landing beneath the opening… Row 2 We’ll pick Threes (since they won’t play live anyhow)

  16. Now, we might get lucky (after rearranging the deck), and play out every Queen and create an opening on the lower walk source row (row 3)… We have created a “slide opening” And now any one flip can be moved there

  17. The stacks on row 1 can be such a monumental task to clear, that we have given them names Dee or Dierdra Annie Bobby Charlie Elsie Continuing play with our current lead stack (a.k.a “Bobby”)…

  18. We have a “blockade”! The Sevens and Jacks columns are blocking each other at the same time! Neither can play. Ta Da! We’ll use a slide play to fix it… Regular Live Plays Slide Play

  19. Now exercising a slide play from row 1… It is legal to declare an upper walk landing with its last source card. (which we’ll do…) Now any ‘6’ can file there Note that any face value which cannot play on row 4 will have to be given a home somewhere on row 2

  20. The End of a “Perfect Game” A perfect game is defined as when you score 52 points. (and this is what it looks like)

  21. Thanks for watching the demo! Hopscotch is a very challenging game when it comes to winning. I recommend taking a look at Lucky Seven. You get a 4-card hand and that makes the board easier for the player to deal with, and a very fun game.  Good Luck  And Happy Gaming! to T.O.C.

  22. Lucky Seven Lucky Seven is the first variation that deals a 4-card hand, giving more power to the player and more of an ability to get around some of the obstacles in Hopscotch. Lucky Seven is well-favored among these games and it is twice as easy as Hopscotch to win. T.O.C.

  23. Sqatsi Sqatsi builds upon Lucky Seven by giving even more control to the player than before. Sqatsi also presents requirements that are doubly difficult to calculate and keep up with over that of Lucky Seven. Sqatsi is three times easier to win than Hopscotch, when played very carefully. T.O.C.

  24. T.O.C.

  25. Cheshire Cheshire builds upon Sqatsi by giving even more control to the player. Cheshire can be won virtually every time, when played very carefully. T.O.C.

  26. T.O.C.

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