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Optimizing Compilers CISC 673 Spring 2011 Gobal Instruction Scheduling

Optimizing Compilers CISC 673 Spring 2011 Gobal Instruction Scheduling. John Cavazos (Ben Perry) University of Delaware. Overview. Introduction Pipelining Instruction Pipeline Pipeline Execution Constraints and Dependences. Current Processors.

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Optimizing Compilers CISC 673 Spring 2011 Gobal Instruction Scheduling

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  1. Optimizing CompilersCISC 673Spring 2011Gobal Instruction Scheduling John Cavazos (Ben Perry) University of Delaware

  2. Overview • Introduction • Pipelining • Instruction Pipeline • Pipeline Execution • Constraints and Dependences

  3. Current Processors • Can execute several operations in a single cycle • “How fast can a program run on a processor with instruction-level parallelism?” • Potential parallelism in the program • Available parallelism on the processor • Ability to parallelize a sequential program • Find best schedule given constraints

  4. Best targets • Programs with operations that are completely dependent on each other are no good • Focus on constraints instead of scheduling • Numeric applications with large aggregate data structures are good.

  5. Pipelines • Instruction Pipelines are found in every processor • Instructions go through multiple steps in the pipeline from read to execute • Fetch, decode, execute, access memory, write result • Parallel processors: new instruction can be fetched while current instruction is processed. • Each step in the pipeline takes a clock cycle

  6. Example pipeline

  7. Pipelines – Speculative Computing • Load next instruction even if it may be branched over (speculative) • On a branch event, the pipeline is emptied and the branch must be fetched. (delay) • Hardware can predict which branch to fetch, but it may be wrong

  8. Pipeline Execution • Execution of an instruction is pipelined if succeeding instructions not dependent on the result are allowed to proceed. • Hardware can often detect dependencies (superscaler machines) and pause execution if operand isn’t available

  9. Pipeline Execution • Some processors (Android phone, perhaps), leave batch execution to compilers. • Very-long-instruction-words (VLIW) are created by compiler that indicate a batch of instructions to execute in parallel. • Out-of-order instructions can be scheduled by advanced schedulers; best done at software due to hardware limitations

  10. Code-scheduling Constraints • Control-dependence – All operations executed in original must be executed • Data-dependence – Must produce same results as original • Resource

  11. Data dependence • X = 5; Y = 6 • Obviously, we can reorder these operations. • X = 5; Y = X • Obviously, we cannot reorder these.

  12. Data dependence • RAW – Read after write. True dependence. • If a write is followed by a read of the same location, the read depends on the value written • WAR – Write after Read. Anti-dependence • If the write happens before the read, the read will get the wrong value.

  13. Dependence • WAW – Write after Write. • If two writes go to the same location, the value will be wrong • WAR and WAW can be eliminated using different locations to store different values.

  14. Finding dependences • Compiler: GUILTY until proven innocent! (always assume operations refer to same location, and prove it otherwise). • Pointers p and (p + 10) cannot possibly refer to the same location • Array data dependence analysis: • for i=0 to n: a[2i] = a[2i + 1]. • No dependency in array during this loop

  15. Finding dependences • Pointer alias analysis • Two pointers are aliased if they refer to the same object. Difficult problem. • Interprocedural Analysis • Parameters passed by reference, or if globals are passed

  16. Register allocation • LD temporary_register1, aST b, temporary_register1LD temporary_register2, cST d, temporary_register2 • Two RAWs, but can be reordered. • If temporary_registers 1 and 2 get mapped to the same physical register, we create another dependency

  17. Control dependence • All operations in a basic block are guaranteed to execute. • But they’re small • And often highly related. • Optimize across other basic blocks is crucial.

  18. Control dependence • An instruction i1 is control dependent on instruction i2 if the outcome of i2 determines whether i1 is to be executed • Speculatively execute across different basic-blocks

  19. Speculative computing • Prefectching • Bring data from memory to the cache before it is needed • Poison bits • Don’t throw exceptions when speculatively computing. Instead, set poison bit. If poison registered is really used, then throw exception.

  20. Speculative computing • Predicated Execution • Change if (a == 0) b = c • Tost r4, r3movif r2, r4, r1 • Processor supports a conditional store, enabling combination of basic blocks

  21. Basic Block List Scheduling • NP-complete, but don’t give up. • Basic blocks are typically small. • Start with data-dependence graph • Nodes are instructions and resource annotations • Edges are data dependences with a delay destination has to wait (some instructions may take 10 cycles, others only 1).

  22. List Scheduling • Data dependence cannot have cycles • Build a topological ordering of the nodes • several such orderings may exist, though some are better than others • Choose an ordering of the nodes such that for each node, any following node cannot create a dependence on it.

  23. List Scheduling RT = an empty reservation table Foreach n in SortedNodes: -Find the earliest time instruction could begin -Delay the instruction until resources are available -Schedule node after all delays -claim resources

  24. List Scheduling – better topologies • Longest path through the data-dependence graph is shortest schedule. • Resources available constrain; critical resource is the one with the largest ratio of uses to the number of units of that resource available.

  25. Global Code Scheduling • Optimize use of resources across blocks. • Global Code Scheduling - Moving instructions from one basic block to another • Data AND control dependencies. • All instructions still must be performed • Speculative computing cannot be disruptive.

  26. Global Code Scheduling example • if (!a) {c=b;}e=d+d • What are the data dependences? • What are the control dependences? • What can intuitively be ran in parallel?

  27. Global Code Scheduling Example • if (!a) {c=b;}e=d+d • Loads take two clock ticks, always hit. R1 = a, R2 = b, …, • Processor can execute two instructions

  28. if (!a) {c=b;}e=d+d

  29. if (!a) {c=b;}e=d+d

  30. Code movement • Definitions: • Dominates – A dominates B if all paths through B pass through A. • Post-dominates – B post-dominates A if all paths that pass through A pass through B. • Downward – Move operation down along control • Upward – Move operation up along control

  31. Upward Code Movement • Moving instruction from block src to block dest. Block src comes after block dest in the topological-sorted graph. Assume no dependencies. • If dest dominates src and src post-dominates dest, then we’re done.

  32. Upward Code Movement • If src does not postdominate dst, then we have to speculatively compute • Only desirable if the operation is cheap • Only useful if src is reached. • If dst does not dominate src, copies of the instruction are needed

  33. Downward Code Movement • Moving instruction from block src to block dest. Block src comes before block dest in the topological-sorted graph. Assume no dependencies • If src dominates dest and dest dominates src, we’re done.

  34. Downward Code Movement • If src does not dominate dest, • Writes are often overwritten • Extra operations will be needed. • Replicate basic blocks and place operation in new copy of dest • Alternatively, use predicated instructions • (speculative) • If dest does not post-dominate src, • Compensation code

  35. Conclusion • Processors can execute several instructions in parallel • We take advantage of this by moving code • Code can be moved if no dependencies occur, but sometimes at a cost.

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