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Serious Games for Physical Rehabilitation Designing Highly Configurable and Adaptable Games

Serious Games for Physical Rehabilitation Designing Highly Configurable and Adaptable Games. www. .org. Department of Electronics and Informatics ( ETRO), Vrije Universiteit Brussel. Rehabilitation process. Boring and repetitive exercises

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Serious Games for Physical Rehabilitation Designing Highly Configurable and Adaptable Games

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  1. Serious Games for Physical Rehabilitation Designing Highly Configurable and Adaptable Games www. .org Department of Electronics and Informatics (ETRO), VrijeUniversiteitBrussel

  2. Rehabilitation process • Boring and repetitive exercises • Inability of children to challenge themselves • Lack of motivation • Serious games are a promising tool to increase motivation, challenge and fun

  3. Serious games • Lack of modern computer games for the physical rehabilitation and exercises • Existing games • are often one purpose only or are aimed only for a specific exercise • have limited configuration possibilities • do not provide any runtime analysis or evaluation of the exercise

  4. Proposed gaming platform • Based on the concept of mini-games • Universal input interfaces • Any game can be controlled with any input device • 3D Cameras, Balance boards, Accelerometers, but even not standardized devices you have • Increases the configuration possibilities • Sensitivity, Zero (neutral) position • Easy visual configuration even for non-technicians

  5. Ict4rehab XML • Game configuration update • Feedback • Summary of playing • Clinical measurements Recordings + Statistics DOC C3D

  6. Variability of input controls

  7. Configuration Interface

  8. System architecture Main thread Data processing threads • Score adjustment • Movement quality report • Additional instructions • Recognized gestures Game Configuration Game Binding Points Registration of binding points [Name, Handler] [Name, Handler] Game Controls Control events Bindings definition & configuration Analyzers Xml Configuration Binding Two bones angle Binding One bone abs. angle Binding Accelerometer rotation Skeleton Skeleton Acc. data DTW Gesture recognizer Joint Smoothness Unified Skeleton Representation Unified Skeleton Representation Module specific configuration Preprocessing C3D Driver Android Shimmer Configuration of analyzers Preprocessing Kinect Driver

  9. [Video to be here]

  10. Conclusion & Future work • Universal platform for creating various serious games • Also with a set of mini-games • Easy visual configuration by users through the specialized configuration interface • Gaming platform created in cooperation with therapists • Runtime analysis and evaluation of player’s movements and • Long term plans to test the system with • children suffering from CP • therapists

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