1 / 17

12 Steps of the Hero’s Journey

12 Steps of the Hero’s Journey. Story Arc:. Falling action. Rising Action. Resolution/Denoument. Climax. Setting. 12 Steps of Hero’s Journey:. Back to the Ordinary World. Hero’s Ordinary World. Special World of the Journey. 12 Steps of Hero’s Journey:. 8. 7. 9-10. 11. 6. 12. 1-5.

chelsi
Download Presentation

12 Steps of the Hero’s Journey

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 12 Steps of the Hero’s Journey

  2. Story Arc: Falling action Rising Action Resolution/Denoument Climax Setting

  3. 12 Steps of Hero’s Journey: Back to the Ordinary World Hero’s Ordinary World Special World of the Journey

  4. 12 Steps of Hero’s Journey: 8 7 9-10 11 6 12 1-5 Back to the Ordinary World Hero’s Ordinary World Special World of the Journey

  5. 1)The Ordinary World • Shows the regular world, hero’s normal environment

  6. 2) The Call to Adventure • Hero is presented with a challenge or adventure (usually by a herald) • Establishes stakes of the game and hero’s goal (win treasure, lover, revenge, right a wrong, change a life, confront challenge)

  7. 3) The Refusal of the Call • Hero is not fully committed, thinks of turning back. Fear. • Some further influence causes hero to cross the threshold and overcome fear.

  8. 4) Meeting with the Mentor • Hero meets Mentor. • Mentor trains hero to face unknown (gives advice, sometimes magical weapons)

  9. 5) Into the Special World (Crossing the 1st Threshold) • Hero finally commits to adventure, enters Special World of the story. • Story really gets rolling. • Turning point between Ordinary and Special World

  10. 6) Tests, Allies, and Enemies • The hero may encounter several Threshold Guardians • The hero makes friends and enemies • The hero learns the rules of the Special World.

  11. 7) Approaching the Inmost Cave • Most dangerous place. • Sometimes actually underground, but sometimes a metaphorical “cave” • Where object of quest is hidden • Sometimes the headquarters of the villain.

  12. 8) The Supreme Ordeal • Fortune of hero hits rock bottom. • Direct confrontation with Shadow (villain, hero’s greatest fear, or both) • Audience wonders if hero will live or die.

  13. 9) Seizing the Sword (the Reward) • Hero defeats Shadow, celebration! (usually love scene or comedy here) • Hero takes possession of treasure. Could be weapon, elixir, knowledge, love, object. • Hero may settle a conflict with a parent.

  14. 10) The Road Back • Hero is not out of the woods. Has to deal with consequences of confronting Shadow. • Sometimes dark forces chase hero here. • Decision that special world must be left.

  15. 11) The Resurrection • 2nd life-or-death moment. Shadow gets one last shot at hero. • Hero is tested to see if he or she really learned the lessons from the Supreme Ordeal. • Hero is transformed by these life-or-death moments, will be able to return to ordinary world “reborn” with new insights.

  16. 12) Return with the Elixir • Hero returns to ordinary world, bringing back elixir, treasure, and/or lesson from special world.

  17. Now, you try: • Reflect upon Percy Jackson. • Figure out 12 steps of his story. • Hints: • Label Ordinary and Special world. Turning point between two is Step 5 • Figure out Steps 8 and 11, then fill in 7, 9, and 10. • Who is the mentor? Hero meets him/her in Step 4.

More Related