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Lecture 15 Linked Lists part 2. Richard Gesick. Topics. Sorted Linked Lists Doubly Linked Lists Linked Lists of Generic Types Recursively Defined Linked Lists. Sorted Linked List. For some applications, it may be desirable for a Linked List to be sorted.

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topics
Topics
  • Sorted Linked Lists
  • Doubly Linked Lists
  • Linked Lists of Generic Types
  • Recursively Defined Linked Lists
sorted linked list
Sorted Linked List

For some applications, it may be desirable for a Linked List to be sorted.

  • The items can be sorted based on the value of one of their instance variables, called a key.
  • A Linked List that stores its items in ascending (or descending) order according to a key value is called a Sorted Linked List.
    • For example, for a Sorted Linked List of Player objects, we could arrange the list by the key id.
  • Without loss of generality, we will consider a list sorted in ascending order.
inserting in a sorted linked list
Inserting in a Sorted Linked List

When inserting an item in a sorted linked list, we must keep the list sorted; that is, after insertion is performed, the list is still sorted.

  • If the key value of the item to be inserted is smaller than all the key values in the list, then we insert the item at the beginning of the list. This operation is identical to our previous insertion in a linked list.
  • Otherwise, we will insert the item somewhere in the middle or at the end of the list.
inserting in the middle or at the end of a sorted linked list
Inserting in the Middle or at the End of a Sorted Linked List
  • Instantiate the new node.
  • Traverse the list to identify the location to insert the new node. Call the node before the insertion point previous, and the node after current.
  • Attach the new node to current.
  • Attach previous to the new node.
  • Increment the number of items.
inserting in the middle or end of a sorted list
Inserting in the Middle or End of a Sorted List

Instantiate new node

and find appropriate

location

Attach new node to

current

Attach previous

to new node

deleting from a sorted linked list
Deleting from a Sorted Linked List

Our delete method is similar to the previous delete method of a linked list.

  • If the key value we are trying to delete is not in the list, we can determine that fact as soon as we visit an item with a value greater than the search value. At that point, we can exit the method.
testing a sorted linked list class
Testing a Sorted Linked List Class

When testing the insert method of a sorted linked list class, be sure to test all possibilities:

    • inserting into an empty list.
    • inserting at the beginning of the list.
    • inserting in the middle or at the end of the list.
  • Traverse the list after each insert to verify that the item was inserted at the correct location.
doubly linked list
Doubly Linked List
  • Each node has two links: one forward (as before) and one backward.
  • The PlayerNode class now has an additional instance variable:
    • previous, the previous PlayerNode.
  • Thus, we can traverse a doubly linked list either forward or backwards.
  • Every time we insert or delete, both links must be updated.
doubly linked node
Doubly Linked Node
  • A doubly linked node looks like this
    • The right arrow represents next.
    • The left arrow represents previous.
inserting in a doubly linked list
Inserting in a Doubly Linked List

There are three cases:

  • insert at the beginning.
  • insert in the middle.
  • insert at the end.

Updating the links will differ in the three cases above.

Furthermore, when a node is inserted at the beginning, head needs to be updated.

inserting in the middle
Inserting in the Middle

In order to insert a node before a node named current, the following steps need to be performed:

  • Instantiate a new node.
  • Set two forward links: new node to current, node before current to new node.
  • Set two backward links: current to new node, new node to node before current.
  • Update the number of items.

Updating the links will differ in the three cases above.

inserting into a doubly linked list
Inserting into a Doubly Linked List

1. Instantiate the

new node

2. Set next in new

node to current.

inserting into a doubly linked list1
Inserting into a Doubly Linked List

3.Set next in node

before current to the

new node.

4. Set previous in the

new node to the node

before current.

inserting into a doubly linked list2
Inserting into a Doubly Linked List

5. Set previous in

current to the new

node.

inserting into a doubly linked list3
Inserting into a Doubly Linked List

Here is the code to perform the insertion:

PlayerNodepn = new PlayerNode( p ); // 1

pn.setNext( current ); // 2

( current.getPrevious( ) ).setNext( pn ); // 3

pn.setPrevious( current.getPrevious( ) ); // 4

current.setPrevious( pn ); // 5

numberOfItems++; // 6

Note that the order of execution is important to preserve the links.

deleting from a doubly linked list
Deleting from a Doubly Linked List

There are four cases:

    • delete at the beginning.
    • delete in the middle.
    • delete at the end.
    • cannot delete.
  • Updating the links will differ in the first three cases above.
  • Furthermore, when a node is deleted at the beginning, head needs to be updated.
deleting in the middle of a doubly linked list
Deleting in the Middle of a Doubly Linked List
  • We will delete the
  • Player with id 7
  • Set next in the node
  • before current to the node
  • after current.
  • 2. Set previous in the node
  • after current to the node
  • before current.
deleting in the middle of a doubly linked list1
Deleting in the Middle of a Doubly Linked List

Here is the code:

( current.getPrevious( ) ).setNext( current.getNext( ) ); // Step 1

( current.getNext( ) ).setPrevious( current.getPrevious( ) ); // Step 2

numberOfItems--; // Step 3

linked lists of generic types
Linked Lists of Generic Types

To write a linked list that accepts items of any class, we can use generic types.

  • In a linked list, the data of the item is stored in the node; thus, the data in our Node class will be a generic object.
generic class syntax
Generic Class Syntax

The basic syntax for the header of a class that implements generics is:

AccessModifier class className<IdentifierForGenericClass>

  • For the identifier for our generic class, we will use the upper case letter T. Thus, for our Node class, the header will be:

public class Node<T>

  • Inside the class, we can then use that identifier, here T, as we would use an existing or user-defined class. For example, to declare an instance variable named data of class T, we write:

private T data;

generic object references
Generic Object References
  • In order to use an object reference of a class implementing generics, we use the following syntax:

ClassName<IdentifierForGenericClass>

  • Thus, in order to declare an object reference of the Node class as a return type or a parameter for a method, we use the notation

Node<T>

generic linked list code
Generic Linked List Code

We implemented our delete method differently. We cannot delete an item based on the value of one of its fields because we do not know what the fields of that item are, since that item is a generic object. Thus, the parameter of our delete method is a generic object of the same type as the items in the list.

generic linked list code1
Generic Linked List Code

There is no need to return an item if we find it and can delete it because we already have that item as the parameter of the method. So, the delete method returns a booleanvalue: true if we were able to delete the item, false otherwise.

In order to compare item with the items in the list, we call the equals method, inherited by any class from the Object class, and which will need to be overwritten in the class the client specifies as the type for the linked list.

recursively defined linked lists
Recursively Defined Linked Lists
  • A recursively defined linked list is made up of two items:
    • An item, the first item in the list.
    • A linked list, the rest of the linked list.
  • Thus, we have two instance variables:
    • first, the first item in the list.
    • rest, a linked list itself, the rest of the list.

first (an item) rest (a linked list)

inserting in a recursively defined linked list
Inserting in a Recursively Defined Linked List
  • Unless the list is a sorted list, we will insert at the beginning of the list.
  • After insertion:
    • first will hold the item just inserted
    • rest will hold the original list
inserting in a recursively defined linked list1
Inserting in a Recursively Defined Linked List
  • The original list, before inserting Player p:
  • The list after inserting Player p:

p1r1

first

rest

p ned list)

p1 r1

first

rest

deleting from a recursively defined linked list
Deleting from a Recursively Defined Linked List
  • Our recursive delete method deletes the first item on the list whose key value matches a given key value.
  • There are three base cases:
    • Empty list
    • The item to delete is the first one on the list
    • The item to delete is not the first one on the list and the rest of the list is empty
  • In the general case, we make a recursive call to try to delete from the rest of the list.
deleting the first item in a recursively defined linked list
Deleting the First Item in a Recursively Defined Linked List

The original list, before deleting Player p:

p ned list)

p1 r1

first

rest

deleting the first item in a recursively defined linked list1
Deleting the First Item in a Recursively Defined Linked List
  • first is assigned the first item of the rest of the list:first = rest.first;

p1 ned list)

p1 r1

first

rest

deleting the first item in a recursively defined linked list2
Deleting the First Item in a Recursively Defined Linked List
  • rest is assigned the rest of the rest of the list:

rest = rest.rest;

p1 r1

first

rest

processing a recursively defined linked list
Processing a Recursively Defined Linked List

Generally, we want to do the following:

  • If the list is empty, the method returns.
  • If the list is not empty, process first, the first element of the list. The method may or may not return at this point.
    • If rest is null, the method returns.
    • If rest is not null, make a recursive call on rest.
coding the tostring method of a recursively defined linked list
Coding the toString Method of a Recursively Defined Linked List

public String toString( )

{

String listString = "":

if ( first != null )

{

listString = first.toString( ) + "\n";

if ( rest != null )

listString += rest.toString( );

}

return listString;

}

slide36

Common Error Trap

When processing a recursively defined list, not testing for all the base case conditions can result in a NullPointerException at run time.

slide37

SOFTWARE

ENGINEERING TIP

When implementing methods of a recursively defined class, think in terms of implementing recursive methods.

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