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Class Dependencies and GUI Components

This lecture covers class dependencies in software systems and introduces GUI components such as frames, panels, labels, and buttons in Java Swing. Examples and demonstrations are provided.

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Class Dependencies and GUI Components

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  1. CS110- Lecture 12Mar 23, 2005 • Agenda • Questions on Project 2? • Class dependencies • Components and Containers CS110-Spring 2005, Lecture 12

  2. Class dependencies • The classes in a software system have various types of relationships to each other. • We have seen many examples of “dependency” relationship in which one class uses another i.e. one class relies on another in some sense. • Often the methods of one class invokes the methods of another class. • Example: • ChaosGame is dependent on Die class • MTSO class is dependent on Tower class • Tower class is dependent on Location class CS110-Spring 2005, Lecture 12

  3. Class Dependencies • Sometimes a class depends on itself i.e. an object of one class interacts with another object of the same class. • Example • Location class is dependent on itself because distance method needs another Location object. Header of distance method is: public double distance(Location other) { } CS110-Spring 2005, Lecture 12

  4. Class dependencies • Lets write a class ComplexNumber. • Instance data: • Real part • Imaginary part • Methods: • sum(ComplexNumber other) • prod(ComplexNumber other) • neg() • Various Setters and Getters CS110-Spring 2005, Lecture 12

  5. Components and Containers (Section 3.9) • We have used java capabilities to draw shapes using the Graphics and Color classes from standard library. • We wrote applets to draw shapes. • But we can also write applications (stand – alone programs) with graphical components. • We need main method to run such applications. CS110-Spring 2005, Lecture 12

  6. Components and Containers • A GUI component is an object that represents a screen element that is used to display information or allow the user to interact with the program in a certain way. • GUI components include labels, buttons, text fields, radio buttons, check boxes and so on…. CS110-Spring 2005, Lecture 12

  7. Components and Containers • GUI components and other GUI related classes are primarily in two packages: • AWT – Abstract windowing toolkit (old) • Components- Button, Label etc. • Other Classes – Color etc. • Swing (New) • Components- JButton, JLabel etc. • Other classes – Timer etc. • We will still use some classes of AWT such as Color. • But for components we will prefer using Swing Components. CS110-Spring 2005, Lecture 12

  8. Components and Containers • A Container is a special type of Component that is used to hold and organize other components. • AWT • Containers – Frame, Panel etc. • Swing • Containers – JFrame, JPanel etc. CS110-Spring 2005, Lecture 12

  9. Frames • Frame is a container that is used to display GUI based Java applications. • Frame is displayed as a separate window with its own title bar. • In can be resized, moved, maximized and minimized. • In swing Frame is defined by the JFrame class. CS110-Spring 2005, Lecture 12

  10. Panels • Panel is also a container. However it cannot be displayed at its own. A panel must be added to another container for it to be displayed. • Its primary role is to help organize the other components in a GUI. • In swing panel is defined by JPanel class. CS110-Spring 2005, Lecture 12

  11. Some Fundamental GUI components • Label • Displays a line of text. • In swing label is defined by JLabel class. • Button • Allows user to click at them and we can associate an action when button is clicked • In swing button is defined by JButton class CS110-Spring 2005, Lecture 12

  12. Frames and Panels • Lets write a class that gives us the following output. Swing Welcome to world of Swing Swing is Fun OK EXIT CS110-Spring 2005, Lecture 12

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