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A Hybrid Approach to Immersive Learning. Virtual Guides. Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University . Defense GameTech 2012 March 28, 2012. Characteristics. Companionship A virtual guide not only offers information

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Virtual guides

A Hybrid Approach to Immersive Learning

Virtual Guides

Mr. David Fliesen, Sonalysts, Inc.

Dr. Cynthia Calongne, Colorado Technical University

Defense GameTech 2012

March 28, 2012


Characteristics

Characteristics

  • Companionship

    • A virtual guide not only offers information

    • The imaginary friend from your youth

    • Navigation, intelligence and emotion

      • Affect – emotional intelligence [1]

    • Igor, push the first lever…

      • Expectations of behavior


Virtual guides

Affect

Emotional intelligence [1]

The design of a

learning companion


Bardic storytelling

Bardic Storytelling

  • Characters and companions

  • Stimulating affective emotional states [1]

    • The role of emotion in learning

    • Building a Learning Companion [2]


Virtual guides

Books as

Virtual Guides

and

Companions

[3]

An Example of

Affect


Virtual guides1

Virtual Guides

  • Daden Limited [4]

  • Bots R Us group

  • Altair AI – chat bot, navigation, movement, emotional process

  • Bots that screen scrape Web content to select and discuss

  • Simplicity Labs - virtual agents


Virtual guide game examples

Virtual Guide Game Examples

“Arthur ” from the Journeyman Project 3: Legacy of Time

by Presto Studios and Red Orb Entertainment

“Lucy” from Assassin’s Creed 2

by Ubisoft Montreal

“S.A.R.A.” from ShadowGun

by Madfinger Games

  • The artificially intelligent character Arthur provides a virtual companion in the Heads Up Display with adjustable humor to accompany the player in their epic quests

  • Lucy mentors Desmond to tap into his stored ancestral memories in a battle of Templars and Assassins

  • Personal android assistant S.A.R.A. provides situational awareness to John Slade in his adventures


Em 840 mayan temple guide

EM 840 Mayan Temple Guide

Chat bots as guides – are navigation and gesture required?


Are all virtual guides humanoid

Are All Virtual Guides Humanoid?


Virtual guides

Which is the guide?

Virtual Guide in a Civic Simulation by a group in EM 825

Guides come in all shapes and sizes (right)


Virtual guides

Extreme

Reality

by

Mystical

Demina

&

Simplicity

Labs by

JB Hancroft

[5]


Virtual guides

The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]


Virtual guides

Who is the

Virtual Guide?

[6]


Guide characteristics

Guide Characteristics

  • Features

    • Information, conflict mgt, skills

  • Interaction

  • Behavior

  • Emotion

  • Attitude

  • Outcomes


References

References

[1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning.http://knol.google.com/k/cognition-affect-and-learning#

[2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf

[3] Automated Avatars in Second Life by Daden Limited

http://www.youtube.com/watch?v=9hte2MJ54CA

[4] Simplicity Labs by JB Hancroft in Second Life

http://slurl.com/secondlife/SPConference%203/11/232/38

[3] What does your dream library look like?

http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/

[5] Extreme Reality and Simplicity Labs at the SP Expo

http://slurl.com/secondlife/SPConference%203/26/235/37

[6] The Mars Expedition, A virtual context in Storytelling

http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010


For more information

For More Information

Papers by Jonathon Gratch on

  • emotion & social modeling

  • rapport & social effects

  • virtual humans

  • socially situated planning

  • intelligent agents

  • adaptive problem solving

  • machine learning

    http://people.ict.usc.edu/~gratch/pubs.html


Game references

Game References

Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3Video: http://www.youtube.com/watch?v=8ULXcrfLxnE

Assassin’s Creed 2 (2010) by Ubisoft Montreal:

Web: http://assassinscreed.us.ubi.com/assassins-creed-2/

Video: http://www.youtube.com/watch?v=gJBUPHv5-IM

Cloud-based gaming demo: http://www.onlive.com

ShadowGun (2011) by Madfinger Games:

Web: http://madfingergames.com

Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu


Virtual guides

Virtual Guides

A Hybrid Approach to Immersive Learning

For more information

Mr. David Fliesen

[email protected]

Joey Aboma in Second Life

Dr. Cynthia Calongne

[email protected]

Lyr Lobo in Second Life

Joey Aboma

Lyr Lobo

For a copy of these slides, visit:

http://www.slideshare.net/lyrlobo


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