A Hybrid Approach to Immersive Learning. Virtual Guides. Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University . Defense GameTech 2012 March 28, 2012. Characteristics. Companionship A virtual guide not only offers information
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A Hybrid Approach to Immersive Learning
Mr. David Fliesen, Sonalysts, Inc.
Dr. Cynthia Calongne, Colorado Technical University
Defense GameTech 2012
March 28, 2012
Emotional intelligence 
The design of a
An Example of
“Arthur ” from the Journeyman Project 3: Legacy of Time
by Presto Studios and Red Orb Entertainment
“Lucy” from Assassin’s Creed 2
by Ubisoft Montreal
“S.A.R.A.” from ShadowGun
by Madfinger Games
Chat bots as guides – are navigation and gesture required?
Which is the guide?
Virtual Guide in a Civic Simulation by a group in EM 825
Guides come in all shapes and sizes (right)
The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 
Who is the
 Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning.http://knol.google.com/k/cognition-affect-and-learning#
 An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf
 Automated Avatars in Second Life by Daden Limited
 Simplicity Labs by JB Hancroft in Second Life
 What does your dream library look like?
 Extreme Reality and Simplicity Labs at the SP Expo
 The Mars Expedition, A virtual context in Storytelling
Papers by Jonathon Gratch on
Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3Video: http://www.youtube.com/watch?v=8ULXcrfLxnE
Assassin’s Creed 2 (2010) by Ubisoft Montreal:
Cloud-based gaming demo: http://www.onlive.com
ShadowGun (2011) by Madfinger Games: