1 / 56

Advanced Data Structures and Implementation

Advanced Data Structures and Implementation. Top-Down Splay Trees Red-Black Trees Top-Down Red Black Trees Top-Down Deletion Deterministic Skip Lists AA-Trees Treaps k-d Trees Pairing Heaps. Top-Down Splay Tree.

cayla
Download Presentation

Advanced Data Structures and Implementation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Advanced Data Structures and Implementation • Top-Down Splay Trees • Red-Black Trees • Top-Down Red Black Trees • Top-Down Deletion • Deterministic Skip Lists • AA-Trees • Treaps • k-d Trees • Pairing Heaps

  2. Top-Down Splay Tree • Direct strategy requires traversal from the root down the tree, and then bottom-up traversal to implement the splaying tree. • Can implement by storing parent links, or by storing the access path on a stack. • Both methods require large amount of overhead and must handle many special cases. • Initial rotations on the initial access path uses only O(1) extra space, but retains the O(log N) amortized time bound.

  3. Case 1: Zig X L R L R Y X Y XR YL Yr XR YL Yr If Y should become root, then X and its right sub tree are made left children of the smallest value in R, and Y is made root of “center” tree. Y does not have to be a leaf for the Zig case to apply.

  4. Case 2: Zig-Zig L X R L R Z Y XR Y X Z ZL Zr YR YR XR ZL Zr The value to be splayed is in the tree rooted at Z. Rotate Y about X and attach as left child of smallest value in R

  5. Case 3: Zig-Zag (Simplified) L X R L R Y Y XR X YL YL Z XR Z ZL Zr ZL Zr The value to be splayed is in the tree rooted at Z. To make code simpler, the Zig-Zag rotation is reduced to a single Zig. This results in more iterations in the splay process.

  6. Splay Trees Implementation • See page 457 for generic SplayTree class implementation. • Page 458 shows Top-Down splaying method. • Refer to page 459 for insertion method into the Top-Down Splay Tree. • Page 460 shows deletion method from the tree.

  7. Reassembling the Splay Tree L X X R L R XL XR XL XR When the value to be splayed to the root is at the root of the “center” tree, we have reached the point where we are ready to reassemble the tree. This is accomplished by a) making XL the right child of the maximum element in L, b) making XR the left child of the minimum element in R, and then making L and R the left and right children of X

  8. Operation 1: Zig-Zig L R L R A C B Ar B Cr D A Br C E Dl Br Ar Er Cr D F E G Dl Fl Er H F Gl X G Hl Fl Xr Xl H Gl X Hl Xr Xl L is still empty, and R is now the tree rooted at B. Note that R contains nodes > X but not in the right subtree of X. Rotate B around A and make L child of minimum element in R (which is now empty)

  9. L R B E A C Er F Cr Br Ar G Fl H Gl X Hl Xr Xl Operation 2: Zig-Zag L R C B D Cr D A E Dl Dl Er Br Ar F G Fl H Gl X Hl Xr Xl L was previously empty and it now consists of node D and D’s left subtree Just perform Zig (simplified Zig-Zag)

  10. B B D A A Dl C C G Cr Cr Br Br Ar Ar E E F F Er Er H H Fl Fl Gl Gl Hl Hl D Dl G Xl After X reaches root: R L X This configuration was achieved by doing Zig Zig (of F, G) followed by a Zig (node H) Xr Xl Reassemble – XL becomes right sub tree of H, XR becomes left sub tree of E, and then L, R reattached to X X Note that this is not the same tree as was obtained by doing BU splaying.

  11. Red-Black Tree • Popular alternative to the AVL tree. • Operations take O(log N) time in worst case. • Height is at most 2log(N+1). • A red-black tree is a binary search tree with one extra attribute for each node: the color, which is either red or black. • The root is black. • If node is red, its children must be black. • Every path from a node to a null reference must contain the same number of black nodes. • Basic operations to conform with rules are color changes and tree rotations.

  12. Theorem 1 – In a red-black tree, at least half the nodes on any path from the root to a leaf must be black. Proof – If there is a red node on the path, there must be a corresponding black node.

  13. Theorem 2 – In a red-black tree, no path from any node, N, to a leaf is more than twice as long as any other path from N to any other leaf. Proof: By definition, every path from a node to any leaf contains the same number of black nodes. By Theorem1, a least ½ the nodes on any such path are black. Therefore, there can no more than twice as many nodes on any path from N to a leaf as on any other path. Therefore the length of every path is no more than twice as long as any other path.

  14. Theorem 3 – A red-black tree with n internal nodes has height h <= 2 lg(n + 1). Proof: Let h be the height of the red-black tree with root x. By Theorem 1, bh(x) >= h/2 From Theorem 1, n >= 2bh(x) - 1 Therefore n >= 2 h/2 – 1 n + 1 >= 2h/2 lg(n + 1) >= h/2 2lg(n + 1) >= h

  15. Bottom-Up Insertion • Cases: • 0: X is the root – color it black • 1: Both parent and uncle are red – color parent and uncle black, color grandparent red, point X to grandparent, check new situation • 2 (zig-zag): Parent is red, but uncle is black. X and its parent are opposite type children – color grandparent red, color X black, rotate left on parent, rotate right on grandparent • 3 (zig-zig): Parent is red, but uncle is black. X and its parent are both left or both right children – color parent black, color grandparent red, rotate right on grandparent

  16. Top-Down Red-Black Trees • In T-Down insertion, the corrections are done while traversing down the tree to the insertion point. • When the actual insertion is done, no further corrections are needed, so no need to traverse back up the tree. • So, T-Down insertion can be done iteratively which is generally faster. • Insertion is always done as a leaf (as in ordinary BST insertion).

  17. Process • On the way down, when we see a node X that has two red children, we make X red and its two children black. • If X’s parent is red, we can apply either the single or double rotation to keep us from having two consecutive red nodes. • X’s parent and the parent’s sibling cannot both be red, since their colors would already have been flipped in that case.

  18. Example: Insert 45 30 15 70 85 60 20 10 Two red children 80 90 50 65 5 40 55

  19. Example (Cont.) 30 15 70 85 60 20 10 flip colors - two red nodes 80 90 50 65 5 40 55

  20. Example (Cont.): Do a single rotation 30 15 60 70 20 10 50 85 65 40 55 5 80 90

  21. Example (Cont.): Now Insert 45 30 15 60 70 20 10 50 85 65 40 55 5 80 90 45

  22. Note • Since the parent of the newly inserted node was black, we are done. • Had the parent of the inserted node been red, one more rotation would have had to be performed. • Although red-black trees have slightly weaker balancing properties, their performance in experimentally almost identical to that of AVL trees.

  23. Implementation of Top-Down Red-Black Trees • See pages 464-467

  24. Top-Down Deletions • Recall that in deleting from a binary search tree, the only nodes which are actually removed are leaves or nodes with exactly one child. • Nodes with two children are never removed. Their contents are just replaced. • If the node to be deleted is red, there is no problem - just delete the node. • If the node to be deleted is black, its removal will violate property. • The solution is to ensure that any node to be deleted is red.

  25. Deterministic Skip Lists • A probabilistically balanced linked list. • Invented in 1986 by William Pugh. • Definition:Two elements are linked if there exists at least one link going from one to another. • Definition: The gap size between two elements linked at height h is equal to the number of elements of height h-1 between them.

  26. Skip List d) xtra pointers every eighth item - full structure 21 NIL 9 6 17 26 3 7 12 19 25 e) skip list - same link distribution, random choice 6 NIL 25 9 17 3 7 12 19 21 26

  27. Search time • In the deterministic version (a-d): • in a, we need to check at most n nodes • in b, at most n/2+1 nodes • in c, at most n/4+2 nodes • in general, at most log N nodes • Efficient search, but impractical insertion and deletion.

  28. Levels • A node with k forward pointers is called a level k node. • If every (2i)th node has a pointer 2i nodes ahead, they have the following distribution:

  29. Central idea in skip lists • Choose levels of nodes randomly, but in the same proportions (as in e). • A node’s i th forward pointer, points to the next node of level i or higher. • Insertions and deletions require only local modifications. • A node’s level never changes after first being chosen.

  30. Insertion • To perform insertion, we must make sure that when a new node of height h is added, it doesn’t create a gap of four heights of h node (in 1-2-3 deterministic skip list). • See page 269 fig. 12.19 • For implementation of Skip List see pages 472-474.

  31. AA-Trees • Also known as binary B-tree (BB-tree). • BB-tree is a red-black tree with one extra condition: any node may have at most one red child. • Some conditions to make it simpler (p.475): - only right child can be red - code functions recursively - instead of color store information in small integer: - one if the node is a leaf - the level of its parent, if the node is red - one less then the level of its parent, if the node is black

  32. Advantages • AA-trees simplify algorithms by: - eliminating half of the restructuring cases - simplifying deletion by removing an annoying case • if an internal node has only one child, that child must be a red right child • We can always replace a node with the smallest child in the right sub tree (it will either be a leaf or have a red child)

  33. Links in AA-tree • A horizontal link is a connection between a node and a child with equal levels. • Horizontal links are right references. • There cannot be two consecutive horizontal links. • Nodes at level 2 or higher must have two children. • If a node has no right horizontal link, its two children are at the same level.

  34. Example 70 30 15 50 60 85 80 90 35 40 55 65 5 10 20

  35. Insertion in AA-tree • A new item is always inserted at the bottom level. • In the previous example, inserting 2 will create a horizontal left link. • In the previous example, inserting 45 generates consecutive right links. • After inserting at the bottom level, we may need to perform rotations to restore the horizontal link properties.

  36. skew – remove left horizontal links P X P X A B C A B C

  37. split – remove consecutive horizontal links P X P G X G A B A B

  38. More on skew & split • skew removes a left horizontal link. • skew might also create consecutive right horizontal links. • First we must apply skew and then use split, if necessary. • After a split, the middle node increases a level, which may create a problem for the original parent.

  39. Implementation of AA-trees • Refer to pages 476 – 480 for detailed implementation techniques. • See page 477 & 479 for more examples of left and right rotations of AA-trees.

  40. Treaps • Binary search tree. • Like skip list, it uses random numbers and gives O (log N) expected time for any input. • Slower than balanced search tree. • Although deletion is much slower, it is still O (log N) expected time.

  41. Definition of a treap • Each node stores an item, left and right link, and a priority that is randomly assigned when the node is created. • Treap is a binary search tree with the property that the node priorities satisfy heap order: any node’s priority must be at least as large as its parents. • See pages 481-483 for implementation details.

  42. k – d Trees • Multidimensional b-tree. • Branching of odd levels is done with respect to the first key, and branching on even levels is done with respect to the second key. • Root is arbitrary chosen to be an odd level. • Can be visually represented:

  43. Some facts about k-d trees • Can have any number of dimensions. • In practice searches tend to be very efficient. • For a randomly constructed tree, the average running time of a partial match query is O (M+kN^(1-1/k)). • See pages 484-485 for implementation details.

  44. 8 Max Tree 6 3 4 5 5 4 1 2 3 3 1 1 2 Pairing Heaps • A min (max) pairing heap is a min (max) tree in which operations are done in a specified manner.

  45. 9 9 7 6 7 7 6 2 7 3 6 3 6 Insert • Create 1-element max tree with new item and meld with existing max pairing heap. + insert(2) =

More Related