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Characteristics of Light: Components, Spectrum, and Reflection

Learn about the components of the electromagnetic spectrum, the spectrum of white light, and how light reflects off of flat mirrors. Understand the laws of reflection and how to determine the location of images formed by flat mirrors.

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Characteristics of Light: Components, Spectrum, and Reflection

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  1. Chapter 14 Light and Reflection

  2. 14.1 Characteristics of Light Objectives • Identify the components of the electromagnetic spectrum • Calculate the frequency or wavelength of electromagnetic radiation • Recognize that light has a finite speed • Describe how the brightness of a light source is affected by distance

  3. White Light • What appears to us to be white light from a bulb or the sun is actually a spectrum of waves • The visible spectrum can be separated into six primary colors: ROYGBV • The invisible spectrum includes other forms of radiation (X-rays, microwaves, radio waves). • Visible or invisible, they are all electromagnetic waves.

  4. Electromagnetic Waves • …are transverse waves consisting of oscillating electric and magnetic fields at right angles to each other.

  5. Electromagnetic Waves, cont. • Since the E-field and the B-field oscillate perpendicular to the direction of wave travel, electromagnetic waves are transverse waves • All electromagnetic waves travel at the speed of light

  6. Electromagnetic Wave Speed Equation for Wave Speed: c = f λ where: c = speed of light (m/s) f = frequency (Hz) or (1/s) λ = wavelength (m) c = 3.00 x 108 m/s

  7. Question • The AM radio band extends from 5.4x105 Hz to 1.7x106 Hz. What are the longest and shortest wavelengths in this frequency range? c = f λ, so λ = c / f Answers: Longest λ = 5.6x102 m Shortest λ = 1.8x102 m

  8. Wave Trivia • Why can radio waves travel through space but sound waves can’t? Hints: What kind of wave is a sound wave and what does is need in order to propagate?

  9. Wave Trivia, cont. • Why do you see lightening much sooner than you hear the thunder? Speed of Light 3.0x108 m/s Speed of Sound 343 m/s

  10. Wave Trivia, cont. • Can you get a sunburn on a cloudy day?

  11. Waves Huygens’ Principle • Wave fronts are lines of particles that represent a position within any given wave • Wavelet is a spherical or secondary wave produced by point sources along the wave front • Ray approximation is a simplification that treats the propagating wave as a straight line (ray) perpendicular to the wave front

  12. Huygens’ Principle

  13. Brightness • Since light emits in all directions, the farther the light is you are from the source the more spread out the light will be. Therefore, the light appears less bright as you get farther away from the source • Brightness decreases by the square of the distance from the source

  14. 14.2 Flat Mirrors Objectives • Distinguish between specular and diffuse reflection of light • Apply the law of reflection for flat mirrors • Describe the nature of images formed by flat mirrors

  15. Reflection • …the turning back of an electromagnetic wave at the surface of a substance • Most substances absorb at least some of the incoming light wave, and reflect the rest

  16. Reflection, cont. The manner in which light is reflected from a surface depends on the surface’s smoothness Diffuse Reflection Specular Reflection

  17. Reflection, cont. • Angle of incidence is the angle between a ray that strikes s surface and the normal to the surface at that point • Angle of reflection is the angle between the normal to the surface and the direction in which the reflected ray moves θ1 = θ2

  18. Flat Mirrors • If an object is placed a distance in front of a flat mirror, the image of the object will appear to be located behind the mirror

  19. Flat Mirrors, cont. • The object distance (p) in front of the mirror is equal to the image distance (q) behind the mirror The image formed by light rays that appear to intersect behind the mirror, but never really do, is called a virtual image

  20. Ray Diagrams • …use simple geometry to locate an image formed by a mirror • Draw the first ray perpendicular to the mirror’s surface. Its angle of incidence and of reflection are both zero. • Draw the 2nd ray at an angle that is not perpendicular to the mirror’s surface. The angle of incidence will equal the angle of reflection. • Trace both reflected rays back to their image location behind the mirror.

  21. Sources of Light(Worksheet Handout) Luminous bodies: emit light Illuminated bodies: reflect light Measurements of light are made by comparing light sources with the output of known luminous bodies.

  22. Sources of Light, cont. The rate at which light is emitted from a source is called luminous flux. Luminous flux is denoted by the letter P, with units of lumens (lm). The amount of illumination a light source provides to an object depends on how far away from the object the light source is. The actual amount of illumination onto a surface is called illuminance. The symbol for illuminance is E, and units are lm/m2.

  23. Sources of Light, cont. Relationship between luminous flux (P) and illuminance (E): E = P / (4r2) This equation works only if the light source is small enough or far enough away to be considered a point source, and only if the surface is directly facing the light source.

  24. Sources of Light, cont. Another way to measure the output of a light source is in candelas. The symbol for candelas is I, and the units are cd. The relationship between luminous flux (P) and candelas (I) is: I = P / (4)

  25. Sources of Light, final. Summary of terms: P: luminous flux (output of a light source) E: illuminance (the amount of light that hits a surface) I: candela (another measure of the output of a light source)

  26. 14.3 Curved Mirrors • Calculate distances and focal lengths using • the mirror equation for concave and convex • spherical mirrors Objectives 2. Draw ray diagrams to find the image distance and magnification for concave and convex spherical mirrors 3. Distinguish between real and virtual images 4. Describe how parabolic mirrors differ from spherical mirrors

  27. Concave Spherical Mirrors • …an inwardly curved, mirrored surface that is a portion of a sphere and that converges incoming light rays • Concave mirrors magnify the image • Common use is a dressing table mirror

  28. Image from a Concave Spherical Mirror Determined by • The radius of curvature of the mirror (R), which is the same as the radius of a sphere whose center of curvature is (C) and whose curvature is the same as the mirror • The distance the object is away from the mirror (p)

  29. Real and Virtual Images • Real images are formed if the light rays actually intersect at a single point. These images can be displayed on a surface, like the images on a movie screen. • Virtual images are created when the light rays don’t really intersect, but appear to intersect. These images cannot be displayed on a surface.

  30. Image Location 1/p + 1/q = 2/R Where: p is the object distance q is the image distance R is the radius of curvature

  31. Image Location, cont. 1/p + 1/q = 2/R • If the object distance (p) is far enough away from the mirror, then 1/p approaches zero, and the image distance (q) therefore approaches R/2. • This means the image forms at a location halfway between the mirror and the center of curvature of the mirror (C). • This location is called the focal point of the mirror, and is denoted by the letter F.

  32. Focal Point When the image is located at the focal point, image distance is called the focal length (f).

  33. Mirror Equation • Using the original equation and the new variable for focal length (f), the mirror equation becomes: 1/p + 1/q = 1/f p is object distance q is image distance f is the focal length, which is half the radius of curvature of the mirror

  34. Center of curvature (C) and focal point (f) 1/p + 1/q = 2/R Where R is the radius of curvature for a spherical mirror whose center is located at C. 1/p + 1/q = 1/f R = 2f 2/R = 1/f or Since R=C, C is located twice as far from the mirror as f.

  35. Mirror Equation Conventions • Real images are formed on the front side of the mirror, where rays reflect • Virtual images are formed on the back side of the mirror, where light rays do not really exist • Mirrors are drawn so that the front side is to the left of the mirror • Object and image distances are positive if they are on the front side of the mirror and the image distance is negative if it on the back side of the mirror • Object and image heights are positive when they are above the principle axis, and negative when below

  36. Magnification • Curved mirrors form images that are not the same size as the object • Magnification is the measure of how much larger or smaller the image is compared to the object • Equation for magnification (M): M = h’/h = - q/p h = object height q = image location h’ = image height p = object location

  37. Concave Mirror Example A concave spherical mirror has a focal length of 10.0cm. An upright object is placed 30.0cm from the mirror. • Where is the center of curvature (C) located? • What is the image distance? • What is the magnification? • Is the image upright or inverted? • Is the image real or virtual?

  38. Magnification, cont. • Sign conventions for magnification

  39. Ray Diagrams for Curved Mirrors • …are used to check values calculated from mirror and magnification equations • Similar to ray diagrams for flat mirrors, but use three reference rays instead of two • Need to measure and locate center of curvature (C) and focal point (F) along the principle axis

  40. Rules for Drawing Ray Diagrams

  41. Ray 1 Ray 2 Ray 3

  42. Convex Spherical Mirrors • …an outwardly curved mirrored surface that is a portion of a sphere that diverges incoming light rays • The image is always virtual • The image distance is always negative

  43. Ray Diagram – Convex Mirror Ray 1 Ray 3 Ray 2

  44. Convex Mirror Example An upright object is placed 10.0cm from a convex spherical mirror with a focal length of 8.00cm. • Where is the center of curvature (C) located? • What is the image distance? • What is the magnification? • Is the image upright or inverted? • Is the image real or virtual?

  45. Spherical aberration occurs when parallel rays far from the principle axis converge away from the mirror’s focal point

  46. Parabolic Mirrors • Eliminate spherical aberration because their curvature is sharper than a spherical mirror, therefore rays parallel to the principle axis are never far enough away from the axis to be reflected back to a different point • All parallel rays from a parabolic mirror converge at the focal point

  47. Parabolic Mirrors - Uses • Radio telescopes – receive radio signals (invisible • electromagnetic waves) from outer space by using a • parabolic metal surface 2. Refracting telescope – a light telescope that uses a combination of lenses to form an image (CH 15) 3. Reflecting telescope – a light telescope that uses a parabolic mirror (objective mirror) and small lenses to form an image

  48. 14.4 Color and Polarization Objectives • Recognize how additive colors affect • the color of light 2. Recognize how pigments affect the color of reflected light 3. Explain how linearly polarized light is formed and detected

  49. Colors • The color of an object depends on the wavelength of color that reflects from the object. All other wavelengths are absorbed by the object.

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