1 / 9

Halo 3 Cinematics Pipeline CJ Cowan

Halo 3 Cinematics Pipeline CJ Cowan. Halo 2 Pipeline Custom Animation in Maya Exported to Individual Assets Hand Authored Script Limited Viewing Options In-Engine Halo 3 Pipeline Streamlined Custom Animation in Maya Exported to Individual Assets Automatically

Download Presentation

Halo 3 Cinematics Pipeline CJ Cowan

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Halo 3 Cinematics PipelineCJ Cowan

  2. Halo 2 Pipeline • Custom Animation in Maya • Exported to Individual Assets • Hand Authored Script • Limited Viewing Options In-Engine • Halo 3 Pipeline • Streamlined Custom Animation in Maya • Exported to Individual Assets Automatically • Auto-Generated Cinematic Scene GUI that Creates Run-Time Script on the Fly • Complete In-Engine Viewing Solution

  3. Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine

  4. Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine • Quicktime Reference • Shot Editor • Ubercam • Camera HUD • Director’s Viewfinder • Dialog Import • Subtitle/Actor Support

  5. Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine • Source Control Integration • Smart Organization • Control Over what gets Exported • Literal “One Button Export” Solution

  6. Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine • Auto-Creation upon Import from Maya • Puts Common Scripting Tasks “Under the Hood” • Allows Bulk of “Polish” Work Outside of Maya • Exposes Cinematic Tasks to Multiple Disciplines • Interacts Directly with the Xbox

  7. Maya Workflow • Exporting/Organization of Assets • Cinematic Tag/GUI • Manipulation In-Engine • Clearly Presented Information • View Just What You’re Working on • Ultimate Control of Camera and Time • See Updates Seamlessly

More Related